Dancing Hoskuld
Deity
Ok switching gears. I have a quest for a series of new Terrain Features.
Tar Pit
Graphic: Oil Resource
Terrain: Any Land (except Peaks and Hills)
Map Gen: Rare
Bonuses: +1
Movement: Impassable
Volcano
Graphic: Here or Here
Terrain: Peaks Only
Map Gen: Rare
Bonuses: +1
Events: Make the Volcano event trigger on this instead.
Movement: Impassable
Geyser
Graphic: ?
Terrain: Any Land (except Peaks and Hills)
Map Gen: Rare
Bonuses: ?
Movement: ?
Mesa
Graphic: ?
Terrain: Desert Only
Map Gen: Rare
Bonuses: ?
Movement: ?
Crater
Graphic: ?
Terrain: Any Land (except Peaks and Hills)
Map Gen: Rare
Bonuses: ?
Movement: ?
Please post ideas or suggestions for these. Especially the ones missing graphics.
I have started doing these (and more) but I need more information.
Volcanoes - active and dormant (need graphics). Active volcanoes are mined for sulphur and some rare elements can only be got from their gasses. This means that you need to be able to improve them and get to them. OR Sulphur extraction and rare element could be done via two buildings in a city with a volcano in their vicinity.
I think I have figured out how to tie active/dormant to events. However the more events we have the less likely each one.
Tar Pits - are also used for stuff. I suppose the same goes as for volcano.
Note: Yes this file is compatible with my extras and other experimental work. Experimental work will be merged into the appropriate place in the SVN when we have finished experimenting. All comments welcome, well constructive ones anyway
