WeaselSlapper
Prince
- Joined
- Mar 16, 2009
- Messages
- 505
This post has been updated to reflect the changes in the 8/11/11 patch
I know what you're going to say, in Civ V all happiness is global. While this was true on first release, with one of the patches they added that happiness generated from buildings can only combat happiness from population in that city, essentially making two different sources for unhappiness.The first is from cities (I call this global) and the second if from population (I call this local).
Here are the numbers are for all civs except India who has double from cities and 1/2 from population.
Each city generates 3
Each population generate 1
Population in an occupied city generates double from population (unless they changed this and I didn't realize, if this is wrong someone please correct me).
So planting a new city without any adding any additional happiness will cost 4
I know what you're going to say, in Civ V all happiness is global. While this was true on first release, with one of the patches they added that happiness generated from buildings can only combat happiness from population in that city, essentially making two different sources for unhappiness.The first is from cities (I call this global) and the second if from population (I call this local).
Here are the numbers are for all civs except India who has double from cities and 1/2 from population.
Each city generates 3
Each population generate 1
Population in an occupied city generates double from population (unless they changed this and I didn't realize, if this is wrong someone please correct me).
So planting a new city without any adding any additional happiness will cost 4