Founding a city on a luxury resource provides the resource?

thevinn

Chieftain
Joined
Jul 22, 2011
Messages
39
Is founding a city on a luxury resource supposed to automatically give you the resource? It seems not...I settled on gems and didn't get the gems. On the other hand, when I settle on horses, I do get the horses. What's up with that? Is this question answered elsewhere? I can't find it
 
It does indeed grant you the resource, but only if you have the appropriate tech to have gotten it in the first place.

So I ask you...when you settled on top of that gold/silver/gems, did you have mining? ;) If you didn't, the moment you got it you would have been granted the resource.
 
Yes I had mining but I didn't get the gem...

I was using Thal's balance mod + Diplomacy mod
 
Oh, well, vanilla civ what I said is true...as for Thal's, I have no idea. :( I'd post in the sticky for that mod with the question about that.
 
I'm not sure what effect your mods have on the game, but settling a luxury tile will do the following:

Instantly clears the tile of Forest/Jungle/Marsh
Instantly connects the resource to your civ (as soon as you have the tech required to harvest said resource)

That being said, you will not receive any additional bonuses for working the resource tile. Later in game with tech advances you will not receive bonuses to mines, plantations, etc. because your city is on it, not mine, plantation, pasture, wheat farm.... If you have no other grainery or stable resources in the area; then settling on deer, wheat, cow, etc. can work out well. I would avoid settling on a mining or plantation resource when possible because bonuses come from tech, not from possibly pointless buildings.
 
It's almost always worth it to settle on a mining luxury, especially if you're not giving up other tiles or settling river/coastal. Basically, if you have the choice between settling river/plains/hill or river/plains/hill/gem, you should settle on the gem. The early gpt gain from doing so offsets future possible gains.

Obviously this might not be true in late to mid game, when you already have those improvement techs and enough workers to build more improvements than you can even use.
 
I'm not sure what effect your mods have on the game, but settling a luxury tile will do the following:

If you have no other grainery or stable resources in the area; then settling on deer, wheat, cow, etc. can work out well. I would avoid settling on a mining or plantation resource when possible because bonuses come from tech, not from possibly pointless buildings.


Would someone be able to elaborate/explain this message and possibly point out the best and worst resource tiles to settle? i.e. never settle on xxx if you can help it.

Specifically, which luxury/strategic resources are good to settle. Right now, I try to settle such that the luxuries/cows/sheep/etc bonus tiles are in my starting 6, but I am reluctant to settle directly on them for fear of hurting myself in some unknown way.

Anyone care to explain? I have searched this out on the forums but have only come across threads saying what happens when you settle on a luxury, or charts indicating tile improvement bonuses. Nothing really on the strategy behind placing that settler when faced with various luxury scenarios (only see stuff like "settle on a hill when possible", or "settle next to lake/river").

Thanks much
 
Specifically, which luxury/strategic resources are good to settle. Right now, I try to settle such that the luxuries/cows/sheep/etc bonus tiles are in my starting 6, but I am reluctant to settle directly on them for fear of hurting myself in some unknown way.

Imagine having a 100 citizens working 6-yield tiles. That's 600 yields.

Now imagine the same 100 citizens working 4-yield tiles. That's a 33% less efficient empire!

All resources (except those on desert tundra flats and all ice) are eventually going to become (some with specific buildings, some without) a 6-yield tile.

For example:

Basic sheep on hills: 1:c5food: 2 :c5production:
Improved tile: 2:c5food: 2 :c5production:
+ stables: 2 :c5food: 3 :c5production:
+ Fertilizer: 3:c5food: 3 :c5production:

In constrast, a regular mined hill will yield 4 :c5production: even with chemistry.
 
Thanks to you both. I understand about why not to Arabia.

Bibor, thanks for the explanation but I don't understand the analogy. Forgive my noobness.

So are you suggesting that you should try to settle on a resource, or to avoid it so that the tile can be improved?
 
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