[1.0.1.383] AI Great Generals unescorted to "defend" tiles not fixed completely

Pep

King
Joined
May 28, 2002
Messages
688
Location
Spain
One of the patch 1.0.1.383 is:
[TACTICAL AI]
Found and corrected a likely cause of having the AI send Great Generals out unescorted to "defend" tiles.


It fixed the bug described in the thread:
http://forums.civfanatics.com/showthread.php?t=431620

However, it seems the bug isn't fixed completely. In my latest game you can see how an AI Great General puts himself in danger near my crossbowman. I think it's because the AI can't properly evaluate the danger of ranged units: they can also kill or capture undefended civil units instead of making a ranged attack.

I've also attached the savegame.

EDIT: Removed the attached savegame to save some quota space
 

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