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#1 |
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Warlord
Join Date: Apr 2005
Location: Anyang, Kyeonggi-do, South Korea
Posts: 270
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Civ 4 & 5 Differences: The List
I am trying to make an objective list of the differences between the two games of Civ 4 and Civ 5. I am just looking for the differences in game play mechanics. Here is what I have so far. If you can think of anything that I missed, please let me know and I will add it to the list.
I've looked through a couple of other posts and got some ideas, but never really saw a list. Thanks for the differences that I miss. I've already been able to expand the list some more. Last edited by BjoernLars; Aug 25, 2011 at 05:09 PM. Reason: Updating List |
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#2 |
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Le Roi Soleil
![]() Join Date: Mar 2003
Location: Arlington, VA
Posts: 11,827
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A couple of those that need a bit of elaboration:
AI Competes Against You vs. AI Plays a Role I'd also add "factors affecting relationship given without weight vs. factors assigned clear point values." "Declaration of friendship and denouncements used to define friends and foes vs. point system/civics/religion." City Bombardment vs. City Defense based on Units Should probably add that cities defend themselves in Civ5. Very Unique Civ Abilities vs. Standardized “Balanced” Civ Abilities "Unique ability based on the Civ vs. Unique ability based on the leader" Social policies build upon each other based on culture earned vs. civics that are exclusive within branches based solely on technology Goodie huts only give benefits vs. goodie huts can also spawn barbarians Barbarians appear in villages in FoW vs. Barbarians can found cities City-States vs. No City-States (no clean way of putting that). No random events vs. random events Natural wonders vs. No natural wonders (More generally, unique map icons that provide ongoing benefits but are independent of resources) Bonus resources only benefit individual city vs. All resources tradeable Obviously, I'm very wordy tonight.
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Beer is living proof that God loves us and wants us to be happy -Ben Franklin |
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#3 |
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Warlord
Join Date: Apr 2005
Location: Anyang, Kyeonggi-do, South Korea
Posts: 270
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Good ideas for the clarifications Louis 14. I will try to edit my list and make it clearer when I have time later today.
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#4 |
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Le Roi Soleil
![]() Join Date: Mar 2003
Location: Arlington, VA
Posts: 11,827
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I have an extra X in my name
![]() If you were to incorporate them, I'd suggest thinking of a way to phrase what I said more concisely.
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Beer is living proof that God loves us and wants us to be happy -Ben Franklin |
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#5 |
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King
Join Date: Nov 2005
Location: Somersetshire
Posts: 683
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Puppets v Vassals (sort of!)
No Espionage v Espionage Limited internal Trade Routes v International/Continental Trade Routes Research Agreements v Tech trading/brokering Trade Posts v Cottages ![]() Costly Roads v Road spam |
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#6 |
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Emperor
Join Date: Apr 2010
Location: Pakistan
Posts: 1,898
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2UUs or 1 UU & 1UB/UI Vs standard 1UU & 1UB
Social policies Vs civics Building Maintenance Vs City Maintenance More unique civs overall Vs Standard leader traits & average UUs Natural Wonders Vs None Population based on Science & Wealth based on Specialists/Tiles Vs Commerce & sliders |
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#7 |
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Kuruth Urfarah, kuruth!
Join Date: Dec 2010
Location: Finland
Posts: 741
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Rarer large leadership desicions that are meaningfull vs. Constant small, quite meaningless decisions.
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Those Finns are all over this place. -noncognosco Hate Civ V? Read this most excellent post! My Civilization V ideas! |
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#8 | |
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Divemaster
Join Date: Feb 2009
Location: Denmark
Posts: 2,402
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Quote:
I am trying to make an objective list Spoiler:
which brings: Unit micromanagement vs City micromanagement
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"Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense." Buddha Vincentz Infinite Projects [VIP MOD]. - v0.91 is out - The very first version that is playable to the end. Wanna beta test v.0.92? Last edited by vincentz; Aug 22, 2011 at 04:19 AM. |
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#9 |
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Kuruth Urfarah, kuruth!
Join Date: Dec 2010
Location: Finland
Posts: 741
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I did not.
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Those Finns are all over this place. -noncognosco Hate Civ V? Read this most excellent post! My Civilization V ideas! |
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#10 | |
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Emperor
Join Date: Apr 2010
Location: Pakistan
Posts: 1,898
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Quote:
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#11 |
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Kuruth Urfarah, kuruth!
Join Date: Dec 2010
Location: Finland
Posts: 741
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I wasn't speaking of war when I was talking about leadership desicions.
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Those Finns are all over this place. -noncognosco Hate Civ V? Read this most excellent post! My Civilization V ideas! |
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#12 |
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Limit 1 Facepalm Per Turn
Join Date: Aug 2011
Location: Ontario, Canada
Posts: 1,003
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Global Culture needed to build Utopia Project vs Three Legendary Cities for Victory
UN only used for victory vs UN to pass various resolutions |
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#13 | |
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Divemaster
Join Date: Feb 2009
Location: Denmark
Posts: 2,402
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Quote:
I do however, partly, agree with your statement though... with a small edit : Rarer large leadership desicions that are meaningfull (and not much to do between) vs. Rarer large leadership desicions that are meaningfull (and constant small, quite meaningless decisions to fill the gab)
__________________
"Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense." Buddha Vincentz Infinite Projects [VIP MOD]. - v0.91 is out - The very first version that is playable to the end. Wanna beta test v.0.92? |
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#14 |
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King
Join Date: Oct 2007
Location: Columbus, Ohio
Posts: 739
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This one should be up there after Hex and 1upt.
Can buy almost everything with gold vs. Cannot huge difference
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long time lurker, of few words |
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#15 |
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Chieftain
Join Date: Oct 2006
Location: Cornwall, UK
Posts: 56
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No replay at the end of each game.
No tile animations to show which tiles were being worked. I miss both of these
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#16 |
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Le Roi Soleil
![]() Join Date: Mar 2003
Location: Arlington, VA
Posts: 11,827
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Replay is back.
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Beer is living proof that God loves us and wants us to be happy -Ben Franklin |
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#17 |
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Drill IV Defender
![]() Join Date: Jan 2006
Location: Australia
Posts: 9,143
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No map trading vs. map trading
Leaders speak vs. Diplomacy text (not sure if this goes in a "game mechanics" list, but then so neither does end of game replays or wonder videos) Simpler single-round combat vs. complicated multi-round combat Streamlined user interface vs. ergonomic but uglier user interface City States vs. no City States No Global Warming vs. Global Warming No Vassals or Colonies vs. Vassals and Colonies Great Person points collected for each type vs. being pooled together
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Tip: Forcing Steam's Offline Mode Civ4 Mods: Advanced Combat Odds, PIG Mod(discontinued), HEX Mod(discontinued) Suggestion: Try karadoc's K-Mod: Far Beyond the Sword Read if bored: Zoom-To-Cursor, Good advice from Kaell for DX11 users, Nvidia beats AMD in Civ V Last edited by PieceOfMind; Aug 22, 2011 at 11:15 PM. |
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#18 |
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Emperor
Join Date: Apr 2010
Location: Pakistan
Posts: 1,898
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Puppeting & Razing taking few turns VS No puppeting & instant razing
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#19 |
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Warlord
Join Date: Apr 2005
Location: Anyang, Kyeonggi-do, South Korea
Posts: 270
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#20 |
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the Counsellor
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Nice thread!
![]() Buy whole units/buildings only versus rushing a half-build unit/building. No slavery rushing. Workers cannot join a city to boost population. Spaceship requires components to be transported to capital for installation. |
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