Flying Volcanoes!?

Joined
Jul 5, 2004
Messages
23,562
Location
Canberra, Australia
I am having a bit of trouble with adding volcano graphics to a mod. For some reason they are hovering above the peek they are placed on. Even when I close the game and reload.

The XML and graphic are recycled from FFH on the left and RoM on the right.

Can anyone help?
 
When I read the title I simply fear he was asking how to make flying volcanoes...

luckily we were both wrong. xD

Seriously, good work ;)
 
my guess is that use a ContourGeometry node, try to remove that node in nifskope and see if the problem is resolved.
 
the easy answer why they are flying is, that they are just put on the top of the peak. And since the peak is high and not a flat tile...

"Easy" workaround: Make the volcanoes a feature, and give them 100% damage on the tile. Edit: I realize that they are probably already features, then you should only allow the placement on flat tiles.
The complicated part is to tell the map generator to put this feature on the map, but i guess you could hook into the peak placement routine and randomly replace peaks with flat tiles and a volcano feature.
 
Don't fear the Nifskope tool. It means you no harm. :scan:

Spoiler :
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the easy answer why they are flying is, that they are just put on the top of the peak. And since the peak is high and not a flat tile...

"Easy" workaround: Make the volcanoes a feature, and give them 100% damage on the tile. Edit: I realize that they are probably already features, then you should only allow the placement on flat tiles.
The complicated part is to tell the map generator to put this feature on the map, but i guess you could hook into the peak placement routine and randomly replace peaks with flat tiles and a volcano feature.

The annoying thing is that they worked fine in an old version of RoM where they were placed when you got the Volcano event.

Vincentz, the two nifs are in the attached file, thanks
 
The annoying thing is that they worked fine in an old version of RoM where they were placed when you got the Volcano event.

Vincentz, the two nifs are in the attached file, thanks

I'll have a look at them (maybe tomorrow, its getting late here ;))

but couldnt it be because :

a: the size of mountains has changed in AND (and therefore C2C which I presume is the mod in question) when Afforess made Mountains usable.
or b: the vulcano scale in the old rom are different.

anyway, i'll try to lower them on an estimated value from what I see on the picture.

try to see if this one does any difference. there are a couple of places that can be lovered. I tried with the sceneroot -15.
 
The annoying thing is that they worked fine in an old version of RoM where they were placed when you got the Volcano event.

I know that event, and it works in my mod, but putting a volcano there via WB doesn't, and i have no idea why :/.
 
I'll have a look at them (maybe tomorrow, its getting late here ;))

but couldnt it be because :

a: the size of mountains has changed in AND (and therefore C2C which I presume is the mod in question) when Afforess made Mountains usable.
or b: the vulcano scale in the old rom are different.

anyway, i'll try to lower them on an estimated value from what I see on the picture.

try to see if this one does any difference. there are a couple of places that can be lovered. I tried with the sceneroot -15.

Thanks for trying. This nif made no difference at all. :sigh:
 
I have figured out how volcano graphics work. In the event code it first turns off the peak, then places the volcano. When the volcano goes dormant it removes the volcano and turns on the peak! How simple.:lol:

That is all I need to do in World Builder also.
 
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