snarzberry
Emperor
I've been tinkering with an opening strategy that can be used by the Babs and Korea to get a large army of rifles by about turn 100 and go on a conquering spree which can be well used for a domination, science or diplomacy win. I've formulated this with deity level in mind but it should also work on other levels where the AI's have at least a decent amount of cash.
The end result is a large force of units about half of which, go(l)d willing, can be upgraded to rifles, around turn 100. I don't feel like it's fully perfected yet, and any input or suggestions would be appreciated, but I'm getting Babylon Rifling a little before turn 100 and Korea a little after. This is achieved via a 3-tech chain bulb of Gunpowder-Metallurgy-Rifling.
I was trying to come up with an alternative to the rush porcelain tower, rush notre damne, bulb Astronomy, open Rationalism etc etc etc path which, though awesome, for me has become a real
snore fest
. Doing the same thing too often detracts from the game, but there need to be competitive alternatives.
This is a timing game and you have a lot to balance. There are a number of things that you want to synchronize, they are -
1. Finish all Liberty SPs
2. Complete the hard build of haiga sophia (rush build the PT)
3. Have approximately ten units that upgrade to rifles completed
4. Clear the tech tree to the point that Physics, Machinery and Steel are open
5. Have 3 - 4 RA's about to mature
6. Pop a self-produced Great Scientist
To do this by turn 100 you need exactly 3 cites, the last of which is settled usually before turn 45.
Capital - build priorities
scout (second scout if you wish)
monument
worker/granary
settler
library
NC
University (immediately staff 2 scientists)
(rush build PT)
2nd City
library
monument
granary
haiga sophia
This city is settled with the Collective Rule SP.
is key, you want at least 2 high production tiles to work. Marble is the most desirable lux for this city. It helps to grow this city to at least pop 4 before switching to production focus.
3rd City
purchase library
monument
granary
units...
High
spot is also the best location for this city but you'll likely be pulled between luxuries and production as you'd like a lot of both. Makes for some interesting headscratchers as to the best city location.
You usually have a few stray turns in the capital that can be used to build some additional units there as well, or if Korea consider Garden/National Epic.
Social Policies
The best order to take SP's is:
Liberty-Settler-Worker-Republic-Representation-Meritocracy (Great Scientist)
Tech Path and RAs
Take Pottery - Writing (Babylon plants the GS). Then take Mining and resource techs before Philosophy. Then beeline Theology followed by beeline Education. Then clear out the pre-requisite techs for Machinery, Physics, Steel. Preselect these three techs to control RA overflow.
Sign 3, or 4 if you can manage them, RAs 30 turns before you anticipate that this tech order will be complete. On a lucky start that that'll be about turn 65, 66 or 67... on a less lucky start add 5 or so turns.
Other Stuff
If you play deity you know that when you settle 3 cities odds are very high that you'll be in at least one and probably multiple wars before turn 100. You'll have a large amount of bowmen/archers being built from fairly early so handling multiple invasions is feasible. Early wars happen - quit complaining and deal with them!
I like to mix in about 4 pikemen with about 6 - 8 bowmen/archers as the units I build. If you do this then Machinery is not required to be picked up by the RAs. Set the order of tech preselection as Physics - Steel - Machinery. That way you still unlock Gunpowder if you fall short of beakers to finish all three. Upgrade the pikemen for now and use the bowmen in support while you manually finish Machinery.
After the first terrain promotion the archery units can take siege which carries over to rifles when you upgrade.
Babylon gets the Academy while Korea receives extra RAs at library, NC, PT and University. These abilities speed up the
rate and make it possible to open Gunpowder in time.
Use the 3 saved Scientists, from Liberty, PT and the University specialists, to bulb Rifling and spend some of your saved up cash on upgrades. 280
per pikeman and 360
per archer.
On deity you have approximately 50 turns of severe military tech advantage now. This is good for Domination, Science and Diplomatic Victories.
Happy conquering
The end result is a large force of units about half of which, go(l)d willing, can be upgraded to rifles, around turn 100. I don't feel like it's fully perfected yet, and any input or suggestions would be appreciated, but I'm getting Babylon Rifling a little before turn 100 and Korea a little after. This is achieved via a 3-tech chain bulb of Gunpowder-Metallurgy-Rifling.
I was trying to come up with an alternative to the rush porcelain tower, rush notre damne, bulb Astronomy, open Rationalism etc etc etc path which, though awesome, for me has become a real


This is a timing game and you have a lot to balance. There are a number of things that you want to synchronize, they are -
1. Finish all Liberty SPs
2. Complete the hard build of haiga sophia (rush build the PT)
3. Have approximately ten units that upgrade to rifles completed
4. Clear the tech tree to the point that Physics, Machinery and Steel are open
5. Have 3 - 4 RA's about to mature
6. Pop a self-produced Great Scientist
To do this by turn 100 you need exactly 3 cites, the last of which is settled usually before turn 45.
Capital - build priorities
scout (second scout if you wish)
monument
worker/granary
settler
library
NC
University (immediately staff 2 scientists)
(rush build PT)
2nd City
library
monument
granary
haiga sophia
This city is settled with the Collective Rule SP.

3rd City
purchase library
monument
granary
units...
High

You usually have a few stray turns in the capital that can be used to build some additional units there as well, or if Korea consider Garden/National Epic.
Social Policies
The best order to take SP's is:
Liberty-Settler-Worker-Republic-Representation-Meritocracy (Great Scientist)
Tech Path and RAs
Take Pottery - Writing (Babylon plants the GS). Then take Mining and resource techs before Philosophy. Then beeline Theology followed by beeline Education. Then clear out the pre-requisite techs for Machinery, Physics, Steel. Preselect these three techs to control RA overflow.
Sign 3, or 4 if you can manage them, RAs 30 turns before you anticipate that this tech order will be complete. On a lucky start that that'll be about turn 65, 66 or 67... on a less lucky start add 5 or so turns.
Other Stuff
If you play deity you know that when you settle 3 cities odds are very high that you'll be in at least one and probably multiple wars before turn 100. You'll have a large amount of bowmen/archers being built from fairly early so handling multiple invasions is feasible. Early wars happen - quit complaining and deal with them!

I like to mix in about 4 pikemen with about 6 - 8 bowmen/archers as the units I build. If you do this then Machinery is not required to be picked up by the RAs. Set the order of tech preselection as Physics - Steel - Machinery. That way you still unlock Gunpowder if you fall short of beakers to finish all three. Upgrade the pikemen for now and use the bowmen in support while you manually finish Machinery.
After the first terrain promotion the archery units can take siege which carries over to rifles when you upgrade.
Babylon gets the Academy while Korea receives extra RAs at library, NC, PT and University. These abilities speed up the

Use the 3 saved Scientists, from Liberty, PT and the University specialists, to bulb Rifling and spend some of your saved up cash on upgrades. 280


On deity you have approximately 50 turns of severe military tech advantage now. This is good for Domination, Science and Diplomatic Victories.
Happy conquering
