OneLeggedRhino
King
- Joined
- Aug 12, 2011
- Messages
- 656
Long-time lurker, new poster. Picked Civ 4 up again when Civ 5 came out, moved from Noble to Immortal pretty quickly. I'm going to focus on the reasons behind each decision I make, since that's the info I would have loved to have when I was struggling with Monarch.
Also, hopefully all you better players can point out where I'm still going wrong.
Settings
Brennus (Charismatic / Spiritual) of Babylon
(Seriously, the Celtic starting techs are some BS. So I picked a civ with good techs, but didn't rig the game by picking great uniques).
Fractal, ancient, all defaults
Immortal difficulty
Marathon speed
No huts / events
Aggressive AI
No barbs - They're brutal on marathon, and it adds a lot of micro that I just don't find fun.
MacBuffy mod (BUG / BAT / Better AI). Like normal BTS, but with a better interface.
Why Spiritual / Char?
Spiritual: Once you get used to swapping civics, you'll see so many places where 5 turns in Slavery, Caste System or something else would solve a problem. It gets frustrating not being Spiritual.
Charismatic: Happiness boost for early game / war weariness, and the only trait that helps your siege units (the most important units for most wars). Doesn't push you toward a specific economy like Financial and Philosophical do.
Start
Wow, only pigs. May be a difficult game.
Moved the warrior onto the hill. He found rice and a bunch of grassland, so I settled 1 West. Turns out there was corn if I settled in place, but thems the breaks.
(I thought about moving 1 more to get the cows, but that also picked up dead water squares, lost the fresh water and put me 1 more turn behind, so I passed).
With 5 hills, decent food, and a river for watermills lategame, this will be a production city, so it gets a (P) after the name.
Tech plan: Pottery lets me develop 2 squares, so that's first. Then Bronze Working so I can develop all those riverside grasslands. A mine on the pigs also makes a good square until I get Animal Husbandry.
Build plan: Worker first (finishes 2 turns before Pottery), then warrior / rax as the city grows. Build a second worker when the city grows faster than 1 worker can improve squares.
Worker plan: Rice without water is weak (+1 food from the farm). So, cottage the floodplains, then cottage the rice too. This city has plenty of food with the pigs, so I'll take the commerce, and rip out the cottages when I specialize cities later.
Exploring
On Marathon / No Barbs, exploring requires zero micro. It's actually relaxing.
I meet Gilgamesh and Alexander. Not so relaxing. Hopefully I can get them fighting each other, or this will be a difficult start.
That's 50 turns (Marathon is slow). Keeping all those decisions in my head is tiring, so I'll stop there and write it up.
Links to turnsets:
Screenshots of surrounding area.
2nd turnset, where I plan my dotmap.
3rd turnset, where get copper.
4th turnset, where I get horses, religion, and find my neighbors.
5th turnset, where I block off the backfill area just in time.
6th turnset, where I tank my economy, rescue it, and start a war.
7th turnset, where I accidentally found Confucianism and expand into the NW peninsula.
8th turnset, where I switch to a specialist economy and start my own war.
9th turnset, where that was ends.
Post-mortem.
Here's the saves. I'm on Mac BTS with MacBuffy mod, not sure what that means for you guys.
Also, hopefully all you better players can point out where I'm still going wrong.
Settings
Brennus (Charismatic / Spiritual) of Babylon
(Seriously, the Celtic starting techs are some BS. So I picked a civ with good techs, but didn't rig the game by picking great uniques).
Fractal, ancient, all defaults
Immortal difficulty
Marathon speed
No huts / events
Aggressive AI
No barbs - They're brutal on marathon, and it adds a lot of micro that I just don't find fun.
MacBuffy mod (BUG / BAT / Better AI). Like normal BTS, but with a better interface.
Why Spiritual / Char?
Spiritual: Once you get used to swapping civics, you'll see so many places where 5 turns in Slavery, Caste System or something else would solve a problem. It gets frustrating not being Spiritual.
Charismatic: Happiness boost for early game / war weariness, and the only trait that helps your siege units (the most important units for most wars). Doesn't push you toward a specific economy like Financial and Philosophical do.
Start

Wow, only pigs. May be a difficult game.
Moved the warrior onto the hill. He found rice and a bunch of grassland, so I settled 1 West. Turns out there was corn if I settled in place, but thems the breaks.

(I thought about moving 1 more to get the cows, but that also picked up dead water squares, lost the fresh water and put me 1 more turn behind, so I passed).
With 5 hills, decent food, and a river for watermills lategame, this will be a production city, so it gets a (P) after the name.
Tech plan: Pottery lets me develop 2 squares, so that's first. Then Bronze Working so I can develop all those riverside grasslands. A mine on the pigs also makes a good square until I get Animal Husbandry.
Build plan: Worker first (finishes 2 turns before Pottery), then warrior / rax as the city grows. Build a second worker when the city grows faster than 1 worker can improve squares.

Worker plan: Rice without water is weak (+1 food from the farm). So, cottage the floodplains, then cottage the rice too. This city has plenty of food with the pigs, so I'll take the commerce, and rip out the cottages when I specialize cities later.
Exploring
On Marathon / No Barbs, exploring requires zero micro. It's actually relaxing.
I meet Gilgamesh and Alexander. Not so relaxing. Hopefully I can get them fighting each other, or this will be a difficult start.
That's 50 turns (Marathon is slow). Keeping all those decisions in my head is tiring, so I'll stop there and write it up.
Links to turnsets:
Screenshots of surrounding area.
2nd turnset, where I plan my dotmap.
3rd turnset, where get copper.
4th turnset, where I get horses, religion, and find my neighbors.
5th turnset, where I block off the backfill area just in time.
6th turnset, where I tank my economy, rescue it, and start a war.
7th turnset, where I accidentally found Confucianism and expand into the NW peninsula.
8th turnset, where I switch to a specialist economy and start my own war.
9th turnset, where that was ends.
Post-mortem.
Here's the saves. I'm on Mac BTS with MacBuffy mod, not sure what that means for you guys.