civ-addicted
King
Welcome to Asia!
This is Version 0.8 of Rhye's and Fall of Asia and the first one that has been made under my rule. After 1 and a half years of hard work, real life has struck Black Whole and he gave me all the authority. I still think that his decission to pick ME is based on 10% merit and 90% being a pain in the butt
The old thread can still be used for general feedback.
If you're new: make yourself comfy. You propably played Rhye's and Fall of Civilization, an excellent mod for Beyond the Sword that even has been shipped with the game. I'm pretty sure Firaxis stole the concepts of the Unique Powers and Independents to use it in Civ 5.
Now, Rhye's and Fall of Asia tries to put the whole concept into the History of Asia, which has been treated necligent so far. This required an overhaul of the units, buildings, techs and, of course, civilizations.
For everyone who already played it: I'm trying to bring the feeling of RFC to this mod. A mod that doesn't take itself all too serious; as long as it's fun my work is a success
Thanks to:
Black Whole, for the whole base. Excellent work.
Rhye, for RFC, of course. Needless to say that he's a demigod.
The Capo, Cybrxkhan, Ekmek, veBear, bakuel, GeoModder, hrochland, Walter Hawkwood, danrell and many more (if i forgot you, please tell me) for their art.
YodaPower for inspiring Black Whole
merijn_v1 for buttons and civopedia entries
Ki Chjang, veBear, The Turk, embryodead, BenZL43, Leoroth and a bunch of others for their input, ideas and feedback
Enough herp derp:
Download mirror(sourceforge.net)
> > >DOWNLOAD v0.8!< < <
Patch for v0.8.2
music module
There still are some issues:
First of all, it's an alpha. It's not guaranteed to run perfectly, and often unhistorical things happen.
Some civs are unplayable when it comes to UHVs:Vietnam, Chalukya, Tang, Song, Ming, Mongols, Jurchen and Majapahit. It's not forbidden to try them out, though 
China is pretty unpredictable. I'll try anything except scripted collapses. I implemented a new mechanic that doesn't allow chinese dynasties to live side by side for long; except for Zhou and Qin. The problem is that an OP Han will lead to an OP Song in the end, so balancing is still necessary.
Stability is something that requires a lot of balancing. I'm on it.
This! Is! Version 0.8 and the next one will be Beta.
This is Version 0.8 of Rhye's and Fall of Asia and the first one that has been made under my rule. After 1 and a half years of hard work, real life has struck Black Whole and he gave me all the authority. I still think that his decission to pick ME is based on 10% merit and 90% being a pain in the butt

The old thread can still be used for general feedback.
If you're new: make yourself comfy. You propably played Rhye's and Fall of Civilization, an excellent mod for Beyond the Sword that even has been shipped with the game. I'm pretty sure Firaxis stole the concepts of the Unique Powers and Independents to use it in Civ 5.
Now, Rhye's and Fall of Asia tries to put the whole concept into the History of Asia, which has been treated necligent so far. This required an overhaul of the units, buildings, techs and, of course, civilizations.
For everyone who already played it: I'm trying to bring the feeling of RFC to this mod. A mod that doesn't take itself all too serious; as long as it's fun my work is a success

Thanks to:
Black Whole, for the whole base. Excellent work.
Rhye, for RFC, of course. Needless to say that he's a demigod.
The Capo, Cybrxkhan, Ekmek, veBear, bakuel, GeoModder, hrochland, Walter Hawkwood, danrell and many more (if i forgot you, please tell me) for their art.
YodaPower for inspiring Black Whole

merijn_v1 for buttons and civopedia entries
Ki Chjang, veBear, The Turk, embryodead, BenZL43, Leoroth and a bunch of others for their input, ideas and feedback
Enough herp derp:
Download mirror(sourceforge.net)
> > >DOWNLOAD v0.8!< < <
Patch for v0.8.2
music module
There still are some issues:
First of all, it's an alpha. It's not guaranteed to run perfectly, and often unhistorical things happen.
Some civs are unplayable when it comes to UHVs:

Stability is something that requires a lot of balancing. I'm on it.
This! Is! Version 0.8 and the next one will be Beta.

Think of a 80% chance that there is a correct transition from one Dynasty to another, you'll have roughly a 20% chance of a historical game. I guess i have to make it a bit more deterministic; stability hits, and if Han survives Tang for example, they have to suffer
. I think scripted loss of culture and population, destruction of cities can be justified as the outcome of a civil war... I've seen a 1000AD Zhou Empire that was 3 times ahead in points. No one wants that.