The Second elections are incoming! Feel free to join in the fun! The new elections will be held Monday night, be sure to get your say and your vote in before then.
Tropico is a tiny island paradise in a random portion of the world's oceans. Similar to our world's Cuba, Tropico is much, much smaller, but it's home! For those not familiar with the franchise, Tropico (1, 3, and 4) is a PC and now Xbox 360 game featuring the player as El President, supreme ruler of the island. The President much maintain the support of various factions and at the same time develop the island in the direction of his choosing. For the longest time I thought it wouldn't be possible to convert to an NES, but in a flash of inspiration I proved myself wrong.
This NES is dedicated to the finest (in my opinion) elements of NESing. Namely, stories and politics. You are an individual on the island of Tropico in January 1950. The old El Presidente has died and no one is sure who will fill his shoes. Two or more of you will run for the post, and only one of you will be elected. Whoever becomes El Presidente gets the task of improving the island nation as best as he can. To demonstrate this and add the visual prettiest that is Tropico 4, the game will be used not only as the map of the island, but will include construction of new buildings, etc. It will also generate the random events for us, and raise to bear the various major issues.
"EQ," you may ask, "Without massive stats, EP, and a whole nation at my command, I am lost! What can I do without stats? My life has no meaning!" In this NES there will be only 4 EP. That's right FOUR. And the el presidente has all of them. What players should be doing is making speeches, rabble rousing, and by doing so, raising their influence (or losing influence) with the factions that make Tropico great. Miss an update? Okay! If you miss a update, your character will simply carry on without you. Consider this a bit like the Democracy Game, but for Tropico. I'll be playing through the game, using cheats to make sure that orders are carried out, but otherwise letting it run based on the choices made here.
Tropico Awaits!
This is the only time many of you will ever have to mess around with stats for the whole of the NES. Simply create your character and start your plotting, speechifying, or story writing. Now, the first two bits are really self-explanatory, and I hope you can figure it out on your own. Education only affects what jobs you can have, and you can get advanced degrees once there's a high school and college on the island. Your choices in occupation, education, and nationality will also give you boosts and reductions in addition to your free spending points. Beyond that you may "spend" 4 points towards any of the various factions, in any manner you choose. This is how much starting influence you have with the said faction. This will affect how much of the faction you can steer towards voting for you or for your person of choice for Presidente.
Player Name
Player Occupation (See below for List of available occupations)
Player Education: None, High School, or College
Player Nationality: (Tropico or anywhere else in the world, preferably a real place)
Nationalists:
Capitalists:
Communists:
Intellectuals:
Environmentalists:
Religious:
Militarists:
This is a list of the occupations available, and will be changed as new buildings are added to the island. You can switch jobs at any point in the NES, as long as the job is on this list. Want a different job, lobby El Presidente! Notice that some jobs require advanced degrees.
No Degree: Dockworker, Construction Worker, Teamster, Farmer, Waiter, Lumberjack
High School Degree: Soldier, Teacher, Police Officer, Priest
Simply put, if the introduction wasn't explanatory enough, there are no orders. There's no real objective either besides whatever you want to do/be. I'm sure most of you are looking to become El Presidente, and sure, we could have 30 candidates for the job, but most of you will probably regret it. The ONLY times in the NES when some sort of orders will be requested is during an election, which will take place every four turns. At this point you will have to either choose to run for El Presidente or cast a vote for someone else who has chosen to run for El Presidente. Beyond that, what happens is entirely up to you. For the first time, stories mean something, in that your writing, whether it's a speech, or an independently written pamphlet or article, it'll affect your influence with one of the factions. This is important for elections, because the greater your influence with the faction, the more of them will vote for the candidate that you support, or if you're in the running, vote for you. Or even better, if you have a lot of influence with people, feel free to attempt a military coup or uprising against El Presidente. No one said this has to be completely democratic. Just remember, you are your player character, and it's harder to build influence if you're in a prison or hiding in the jungle as a rebel. One or the other will happen if you fail in your uprising against the President.
I'll be creating a post below which will be kept updated with what each faction is currently demanding.
Oh yes, players CANNOT die. BUT, if the El Presidente so chooses, you can be denounced as a heretic or thrown into a prison or dungeon (if one has been built).
Congratulations oh Magnificent Ruler! You are now el Presidente! El Advisoro Zoidburgo is here to guide you through your new duties!
Though your great awesomeness is a wonder to behold by all, truly, Tropico is very limited in what it can do each turn. That is why Zoidburgo is to here to help! As presidente you possess FOUR mighty spending points for every turn. These points are used to build the buildings below. You may only build four each turn. As mighty as you are El Presidente, you may want to listen to the whining masses every once in a while, as the various people might have good ideas. Or not. Of course, if you'd rather line your own pockets, you don't have to build anything at all! Simply "bank" the spending points, and the funds go to a nice hideaway in Switzerland. Share some with Zoidburgo, maybe?
If you don't want to spend money but still look like you're helping the whiners, feel free to pass whatever laws or edicts you choose. Want to make your own timezone? Go for it oh Mighty One! You are El Presidente!
Oh yes, the most important part about being El Presidente, STAYING El Presidente. Though the first president may be elected in, there will always be threats against you oh mighty leader. You still will possess all the stats of weaker men, and must keep up your influence with factions. Or, simply build political allies who will help the lesser people vote the right way. If it appears you may not be able to win the next elections, CANCEL them! Be warned, this could lead to another ambitious fellow attempting to take power by force. If you've build a prison or dungeon, you can arrest people you view as political threats. If you're in good with religious types, you can even denounce them as a heretic, dramatically decreasing their influence.
You can on occasional gain more than one spending point. If you develop the island well, this will improve with time. To build the economy, create exports through factories. See below details.
Oh Glorious Presidente's Building List
Here are the buildings you can build oh mighty one. As the years go by, ZOIDBURGO will acquire new blueprints and designs for even more magnificent buildings for you to construct. Remember, each building costs merely a single building point. Also, building some of these will unlock buildings too.
House: A place for a family or two to live. In this case, two houses can be built for a single point.
Tenement: A place for a lot of people to live at once. Not very nice though
Farm: Grows food. For some reason this "food" is what keeps the mortals alive on a day to day basis. Alternatively, we can sell food to foreigners as an export
Fisherman's Wharf: Another place to gather food for the whining peasantry.
Teamster Office: Tropicans are lazy, that's why they typically pay other people to haul stuff to the docks for export.
Church: For some reason people seem to think there's a higher power than you. They require a place to pay homage to the higher power
Pub: A place for tropicans to relax and get drunk. Always good.
Restaurant: A place for Tropicans to relax and eat.
Cabaret: A place for Tropicans to "enjoy company"
Logging Camp: Foreigners like trees only after they've been cut down. A nice little industry that'll give people jobs.
Grade School: Sometimes we need things to keep ouyr children out of trouble.
High School: More advanced jobs require more advanced education. Build one of these to unlock further jobs.
Garage: Allows Tropicans to own their own cars and drive them around to get to work and home.
Garbage Dump: Good for the environment, good for us.
Police Station: The policia to help keep crime low.
Fire Station: While most flames fear you too much to rise El Presidente, the occasional rogue fire will make it through the lines. We need firemen to put the flames out.
Factory: Requires a High School. These produce advanced goods to make us more profitable.
Demolish Building: Unfortunately El Presidente, Tropico doesn't always have enough people to fill all its jobs. In case you want to switch priorities, you may need to demolish some other building. This will cost a building point.
Not all buildings are so simple to build El Presidente, while the above are cheap and easy, the following are much more difficult:
College: A place where we gather the most enlightened and educated of Tropico's citizenry. And their professors. Costs 2 Building Points.
Foreign Embassy Row: A place where foreign diplomats can off you tribute El Presidente. Costs 2 Building Points
Government Ministry: A place for the bureaucracy of government, allows many more buildings. Costs 4 Building Points
Prison: A place for rejects and criminals. Costs 2 Building Points
Cathedral: A glorious monument for religion on our island. Costs 4 Building Points.
In a post below will be the exact issues that the various factions are complaining about at the moment. Here is a group of brief summaries about what the factions believe.
Nationalists: Tropico First! Hate the immigrants, and they like to see Tropico express its independence and to be the best it can be. This is typically a moderate sized faction.
Capitalists: It's all about big business. Capitalists want industry and development. They don't care about equality or even housing, as long as there's enough for them. This is usually a small faction, but they usually have close ties to the USA, and plenty of cash.
Communists: Communists aren't so much as interested in profits as they are in providing for the people of Tropico. While they do occasionally share similar ideals with the Nationalists, they are pro-immigrant and want everyone to have jobs, homes, and to be as equal as possible. This is typically one of the largest factions, and have ties with Russia.
Intellectuals: Intellectuals want Tropico to be a progressive society, one which is tolerant, and forward-thinking. They want fine arts, schools, etc. This is typically a small faction, but given a chance can provide Tropico with better blueprints and technology.
Environmentalists: Environmentalists want the population of Tropico to remain small, and the island itself to stay green. They're fine with tourism, but hate heavy industry and logging. This is a small faction, but usually overlaps with the Intellectuals in terms of membership. They also have been known to turn very, inconvenient, if insulted.
Religious: The Religious factions seeks morality and tradition and are typically always opposed to the Intellectuals. They are a large faction typically, and seek to make sure that God is the foremost thought on all Tropicans minds.
Militarists: The militarists care only about law and order. Police and Soldiers are key to them. They require military and police buildings to be happy. They are a very small faction, but they typically control the army, and thus have a lot of firepower and influence.
Updates will be very, very simple. At most they'll be 2-3 paragraphs long. I'll simply outline the major events of the year and change people's influence stats based on what they did throughout the period between updates. Remember, this is solely based on your stories and writings in the thread. Every four years new elections will be held. The President DOES have the right to cancel elections, and you DO have the right to lead an uprising if he does. Maps typically won't be posted with most updates, as the NES, while it is somewhat linked to a Tropico 4 game, it isn't totally. The focus on this NES is politics, and politics alone. Therefore, the updates will be done when the El Presidente sends in orders and I get around to updating. It'll be up to the rest of you to do whatever you can before the update is up.
Within the updates themselves, there's little that I'll actually do besides relaying whatever randomness happened that year (if anything). The only times when I'll actually do something is when there's elections, or uprising. In the case of an election, as I have repeatedly say, I'll tally player votes, their influence over the factions, and the result will be calculated accordingly. Uprisings will be similarly done, but with the added affect of a lot of people being dead afterwards.
If you wish to run for President, simply state your intention to run at some point before the elections. You'll be put on the ballot on the front page, and players will thus have the choice of voting for you.
Overall, this is a very simplistic NES. I only want something nice and easy, purely political, out of the norm of my NESes. It's very hands off, and I hope you'll have fun with that. Drive Tropico into the ground or lead it to great wealth, it's entirely up to you.
A Postcard from Scenic Tropico!

Welcome to Tropico!
Tropico is a tiny island paradise in a random portion of the world's oceans. Similar to our world's Cuba, Tropico is much, much smaller, but it's home! For those not familiar with the franchise, Tropico (1, 3, and 4) is a PC and now Xbox 360 game featuring the player as El President, supreme ruler of the island. The President much maintain the support of various factions and at the same time develop the island in the direction of his choosing. For the longest time I thought it wouldn't be possible to convert to an NES, but in a flash of inspiration I proved myself wrong.
This NES is dedicated to the finest (in my opinion) elements of NESing. Namely, stories and politics. You are an individual on the island of Tropico in January 1950. The old El Presidente has died and no one is sure who will fill his shoes. Two or more of you will run for the post, and only one of you will be elected. Whoever becomes El Presidente gets the task of improving the island nation as best as he can. To demonstrate this and add the visual prettiest that is Tropico 4, the game will be used not only as the map of the island, but will include construction of new buildings, etc. It will also generate the random events for us, and raise to bear the various major issues.
"EQ," you may ask, "Without massive stats, EP, and a whole nation at my command, I am lost! What can I do without stats? My life has no meaning!" In this NES there will be only 4 EP. That's right FOUR. And the el presidente has all of them. What players should be doing is making speeches, rabble rousing, and by doing so, raising their influence (or losing influence) with the factions that make Tropico great. Miss an update? Okay! If you miss a update, your character will simply carry on without you. Consider this a bit like the Democracy Game, but for Tropico. I'll be playing through the game, using cheats to make sure that orders are carried out, but otherwise letting it run based on the choices made here.
Tropico Awaits!
Character Creation
This is the only time many of you will ever have to mess around with stats for the whole of the NES. Simply create your character and start your plotting, speechifying, or story writing. Now, the first two bits are really self-explanatory, and I hope you can figure it out on your own. Education only affects what jobs you can have, and you can get advanced degrees once there's a high school and college on the island. Your choices in occupation, education, and nationality will also give you boosts and reductions in addition to your free spending points. Beyond that you may "spend" 4 points towards any of the various factions, in any manner you choose. This is how much starting influence you have with the said faction. This will affect how much of the faction you can steer towards voting for you or for your person of choice for Presidente.
Player Name
Player Occupation (See below for List of available occupations)
Player Education: None, High School, or College
Player Nationality: (Tropico or anywhere else in the world, preferably a real place)
Nationalists:
Capitalists:
Communists:
Intellectuals:
Environmentalists:
Religious:
Militarists:
List of Available Occupations
This is a list of the occupations available, and will be changed as new buildings are added to the island. You can switch jobs at any point in the NES, as long as the job is on this list. Want a different job, lobby El Presidente! Notice that some jobs require advanced degrees.
No Degree: Dockworker, Construction Worker, Teamster, Farmer, Waiter, Lumberjack
High School Degree: Soldier, Teacher, Police Officer, Priest
Standard Player "Orders"
Simply put, if the introduction wasn't explanatory enough, there are no orders. There's no real objective either besides whatever you want to do/be. I'm sure most of you are looking to become El Presidente, and sure, we could have 30 candidates for the job, but most of you will probably regret it. The ONLY times in the NES when some sort of orders will be requested is during an election, which will take place every four turns. At this point you will have to either choose to run for El Presidente or cast a vote for someone else who has chosen to run for El Presidente. Beyond that, what happens is entirely up to you. For the first time, stories mean something, in that your writing, whether it's a speech, or an independently written pamphlet or article, it'll affect your influence with one of the factions. This is important for elections, because the greater your influence with the faction, the more of them will vote for the candidate that you support, or if you're in the running, vote for you. Or even better, if you have a lot of influence with people, feel free to attempt a military coup or uprising against El Presidente. No one said this has to be completely democratic. Just remember, you are your player character, and it's harder to build influence if you're in a prison or hiding in the jungle as a rebel. One or the other will happen if you fail in your uprising against the President.
I'll be creating a post below which will be kept updated with what each faction is currently demanding.
Oh yes, players CANNOT die. BUT, if the El Presidente so chooses, you can be denounced as a heretic or thrown into a prison or dungeon (if one has been built).
For El Presidente's Eyes Only
Spoiler :
Congratulations oh Magnificent Ruler! You are now el Presidente! El Advisoro Zoidburgo is here to guide you through your new duties!
Though your great awesomeness is a wonder to behold by all, truly, Tropico is very limited in what it can do each turn. That is why Zoidburgo is to here to help! As presidente you possess FOUR mighty spending points for every turn. These points are used to build the buildings below. You may only build four each turn. As mighty as you are El Presidente, you may want to listen to the whining masses every once in a while, as the various people might have good ideas. Or not. Of course, if you'd rather line your own pockets, you don't have to build anything at all! Simply "bank" the spending points, and the funds go to a nice hideaway in Switzerland. Share some with Zoidburgo, maybe?
If you don't want to spend money but still look like you're helping the whiners, feel free to pass whatever laws or edicts you choose. Want to make your own timezone? Go for it oh Mighty One! You are El Presidente!
Oh yes, the most important part about being El Presidente, STAYING El Presidente. Though the first president may be elected in, there will always be threats against you oh mighty leader. You still will possess all the stats of weaker men, and must keep up your influence with factions. Or, simply build political allies who will help the lesser people vote the right way. If it appears you may not be able to win the next elections, CANCEL them! Be warned, this could lead to another ambitious fellow attempting to take power by force. If you've build a prison or dungeon, you can arrest people you view as political threats. If you're in good with religious types, you can even denounce them as a heretic, dramatically decreasing their influence.
You can on occasional gain more than one spending point. If you develop the island well, this will improve with time. To build the economy, create exports through factories. See below details.
Oh Glorious Presidente's Building List
Here are the buildings you can build oh mighty one. As the years go by, ZOIDBURGO will acquire new blueprints and designs for even more magnificent buildings for you to construct. Remember, each building costs merely a single building point. Also, building some of these will unlock buildings too.
House: A place for a family or two to live. In this case, two houses can be built for a single point.
Tenement: A place for a lot of people to live at once. Not very nice though
Farm: Grows food. For some reason this "food" is what keeps the mortals alive on a day to day basis. Alternatively, we can sell food to foreigners as an export
Fisherman's Wharf: Another place to gather food for the whining peasantry.
Teamster Office: Tropicans are lazy, that's why they typically pay other people to haul stuff to the docks for export.
Church: For some reason people seem to think there's a higher power than you. They require a place to pay homage to the higher power
Pub: A place for tropicans to relax and get drunk. Always good.
Restaurant: A place for Tropicans to relax and eat.
Cabaret: A place for Tropicans to "enjoy company"
Logging Camp: Foreigners like trees only after they've been cut down. A nice little industry that'll give people jobs.
Grade School: Sometimes we need things to keep ouyr children out of trouble.
High School: More advanced jobs require more advanced education. Build one of these to unlock further jobs.
Garage: Allows Tropicans to own their own cars and drive them around to get to work and home.
Garbage Dump: Good for the environment, good for us.
Police Station: The policia to help keep crime low.
Fire Station: While most flames fear you too much to rise El Presidente, the occasional rogue fire will make it through the lines. We need firemen to put the flames out.
Factory: Requires a High School. These produce advanced goods to make us more profitable.
Demolish Building: Unfortunately El Presidente, Tropico doesn't always have enough people to fill all its jobs. In case you want to switch priorities, you may need to demolish some other building. This will cost a building point.
Not all buildings are so simple to build El Presidente, while the above are cheap and easy, the following are much more difficult:
College: A place where we gather the most enlightened and educated of Tropico's citizenry. And their professors. Costs 2 Building Points.
Foreign Embassy Row: A place where foreign diplomats can off you tribute El Presidente. Costs 2 Building Points
Government Ministry: A place for the bureaucracy of government, allows many more buildings. Costs 4 Building Points
Prison: A place for rejects and criminals. Costs 2 Building Points
Cathedral: A glorious monument for religion on our island. Costs 4 Building Points.
Factions
In a post below will be the exact issues that the various factions are complaining about at the moment. Here is a group of brief summaries about what the factions believe.
Nationalists: Tropico First! Hate the immigrants, and they like to see Tropico express its independence and to be the best it can be. This is typically a moderate sized faction.
Capitalists: It's all about big business. Capitalists want industry and development. They don't care about equality or even housing, as long as there's enough for them. This is usually a small faction, but they usually have close ties to the USA, and plenty of cash.
Communists: Communists aren't so much as interested in profits as they are in providing for the people of Tropico. While they do occasionally share similar ideals with the Nationalists, they are pro-immigrant and want everyone to have jobs, homes, and to be as equal as possible. This is typically one of the largest factions, and have ties with Russia.
Intellectuals: Intellectuals want Tropico to be a progressive society, one which is tolerant, and forward-thinking. They want fine arts, schools, etc. This is typically a small faction, but given a chance can provide Tropico with better blueprints and technology.
Environmentalists: Environmentalists want the population of Tropico to remain small, and the island itself to stay green. They're fine with tourism, but hate heavy industry and logging. This is a small faction, but usually overlaps with the Intellectuals in terms of membership. They also have been known to turn very, inconvenient, if insulted.
Religious: The Religious factions seeks morality and tradition and are typically always opposed to the Intellectuals. They are a large faction typically, and seek to make sure that God is the foremost thought on all Tropicans minds.
Militarists: The militarists care only about law and order. Police and Soldiers are key to them. They require military and police buildings to be happy. They are a very small faction, but they typically control the army, and thus have a lot of firepower and influence.
Elections, Updates, and Conclusion
Updates will be very, very simple. At most they'll be 2-3 paragraphs long. I'll simply outline the major events of the year and change people's influence stats based on what they did throughout the period between updates. Remember, this is solely based on your stories and writings in the thread. Every four years new elections will be held. The President DOES have the right to cancel elections, and you DO have the right to lead an uprising if he does. Maps typically won't be posted with most updates, as the NES, while it is somewhat linked to a Tropico 4 game, it isn't totally. The focus on this NES is politics, and politics alone. Therefore, the updates will be done when the El Presidente sends in orders and I get around to updating. It'll be up to the rest of you to do whatever you can before the update is up.
Within the updates themselves, there's little that I'll actually do besides relaying whatever randomness happened that year (if anything). The only times when I'll actually do something is when there's elections, or uprising. In the case of an election, as I have repeatedly say, I'll tally player votes, their influence over the factions, and the result will be calculated accordingly. Uprisings will be similarly done, but with the added affect of a lot of people being dead afterwards.
If you wish to run for President, simply state your intention to run at some point before the elections. You'll be put on the ballot on the front page, and players will thus have the choice of voting for you.
Overall, this is a very simplistic NES. I only want something nice and easy, purely political, out of the norm of my NESes. It's very hands off, and I hope you'll have fun with that. Drive Tropico into the ground or lead it to great wealth, it's entirely up to you.
A Postcard from Scenic Tropico!
