Gem Hound
Deity
This is my mod Rhye's and Fall of Britannia. It is a medieval mod based on the Dark Ages to the War of the Roses in the British Isles. If you have ideas, post them in the thread.
Alpha 2
- Added flags for several civs and many leaderheads.
- Fixed the ModPath for the map
- Other things I probably haven't mentioned.
- Added 4 Irish Civs
- Fixed Huscarl Graphics
- Tried to get the brand new map working.
- Made 9 Welsh Civs, 7 Anglo Saxons Civs, Romans, Norse, and Normans
- Added 2 leaderheads -> Alfred, William
- Added UU and UB for Anglo Saxon Civs
- Don't activate anything Norman.
Baron03 -> Ideas
History -> anyone who contributes, me and Wikipedia
Flags -> civ-addicted((I hope))
Germanic Civilizations Template -> Psychic Llamas, zenspiderz, cybrxkhan
Huscarl Unit fixed graphics -> SaibotLieh
William the Conqueror -> RFCE
Map -> Vadius
Kubklo ->Debugging my attempt at making the map
Pdescobar and Gael -> Assorted Static LHs.
Everything else -> GemHound
Alpha 2
Spoiler Previous Versions :
Spoiler Version History :
Spoiler Pre Alpha 2 :
- Added flags for several civs and many leaderheads.
- Fixed the ModPath for the map
- Other things I probably haven't mentioned.
Spoiler Pre Alpha 1.5 :
- Added 4 Irish Civs
- Fixed Huscarl Graphics
- Tried to get the brand new map working.
Spoiler Pre Alpha 1 :
- Made 9 Welsh Civs, 7 Anglo Saxons Civs, Romans, Norse, and Normans
- Added 2 leaderheads -> Alfred, William
- Added UU and UB for Anglo Saxon Civs
- Don't activate anything Norman.
Spoiler Known Bugs :
Pre-Alpha 1.5:
1. Moothill Graphics
2. Dragon doesn't show up on Saxon banners, only on the button.
1. No Graphics appear on banners
2. Python Exceptions galore on start of map
3. Cannot save Worldbuilder Scenarios
4. Banners are not Team-colored
Spoiler Saxon Civs :
1. Moothill Graphics
2. Dragon doesn't show up on Saxon banners, only on the button.
Spoiler Diplomacy Infos :
Augustus stuff.
Spoiler Map :
1. No Graphics appear on banners
2. Python Exceptions galore on start of map
3. Cannot save Worldbuilder Scenarios
4. Banners are not Team-colored
Spoiler Civilizations :
Spoiler Civs Made :
Powys(Welsh)
Dumnonia(Welsh)
Gwent(Welsh)
Gwynedd(Welsh)
Cerniw(Welsh)
North Rheged(Welsh)
South Rheged(Welsh)
Elmet(Welsh)
Strathclyde(Welsh)
Sussex(Saxon)
Kent(Jutes)
Wessex(Saxons)
Essex(Saxons)
Mercia(Saxons)
Anglia(Angles)
Northumbria(Angles)
Romans
Norse(Vikings)
Leinster(Irish)
Ulster(Irish)
Munster(Irish)
Connaught(Irish)
Dumnonia(Welsh)
Gwent(Welsh)
Gwynedd(Welsh)
Cerniw(Welsh)
North Rheged(Welsh)
South Rheged(Welsh)
Elmet(Welsh)
Strathclyde(Welsh)
Sussex(Saxon)
Kent(Jutes)
Wessex(Saxons)
Essex(Saxons)
Mercia(Saxons)
Anglia(Angles)
Northumbria(Angles)
Romans
Norse(Vikings)
Leinster(Irish)
Ulster(Irish)
Munster(Irish)
Connaught(Irish)
Spoiler Future Civs :
Normans(French)
Pictland(Scots)
Dalriada(Scots)
LLeyn(Irish)
Demetia(Irish)
Future Independents(Not enough info))
Linnuis
Atrebatia
Lundein
Meath(Irish)((Not truly important))
Pictland(Scots)
Dalriada(Scots)
LLeyn(Irish)
Demetia(Irish)
Future Independents(Not enough info))
Linnuis
Atrebatia
Lundein
Meath(Irish)((Not truly important))
Spoiler Things to do before a Beta :
1. Finish creating rudimentary Civilizations, having the normal civs not in it((I need pictures!))
2. Build Map
3. Create and destroy religions <- most will have multiple temples/shrines that do different things
4. Group Civilizations into ethnic categories
5. Create the High King mechanic(Ard-Ri's and Bretwaldas)
6.
7.
Welsh UB Venta Fort
Saxon UB Burgh (manor)
Scot UB Broch (granary)
Irish/scot UB Crannogs (artificial islands-Harbor/Dock)
Irish UB Ringfort (walls)
Regular Buildings:
Well (( +1 Health))
Some RFCE buildings
8.
Eglwys-y-Grog, a 13th-century church in Mwnt, Ceredigion
Hill figure
9.
10.
Pastorialism
Agrarianism
Manorialism - walls +1 happy, manors +2 gold
Long Distance Trade
Townships - cottages +1 food(cumulative)
Tribal
Serfdom - workers build 50% faster, low GP birth rate
Yeoman -
Artisans - forges +2 gold
Free labor
11. Dark Ages to Medieval Tech Tree
12.
((cannot be built by workers and quite hard to pillage))
Stonehenge
Hadrian's Wall
13.
The last Alpha will be before I integrate Rhye's and Fall and will have an SVN version in there.
2. Build Map
3. Create and destroy religions <- most will have multiple temples/shrines that do different things
4. Group Civilizations into ethnic categories
5. Create the High King mechanic(Ard-Ri's and Bretwaldas)
6.
Spoiler Units :
Ethnic UU's:
Longboat for all Vikings
Picts UU Teulu
Any irish Civ UU Cliathairi
Alba (Scots) Sheltron
Saxon UU Fyrd (militiamen, mostly farmers, poorly trained)
Danish UU Huskarl
Irish UU Hobelar (Light Cavalry)
Norman UU Routier (heavy horse archer)
Welsh UU Uchelwr (type of early nobleman knight)
Welsh UU Helwr (yeoman farmer archer)
Welsh UU Saethwr (trained welsh archer)
War dogs((UU for Saxon and Welsh))
Jute and Viking UU Herreman (Maceman/heavy axman)
Angles and Saxons UU Gadrauhts (Soldier, Militiaman)
Jute UU Leidang (Swedish version of a Fyrd, levy in Jute army)
Norse UU Jarl (Chieftain in Norway, aka Heavy Cavalry or Knight)
Irish and Scottish and Welsh UU curraghs (galley)
Irish UU Galloglaigh (heavily armored soldiers - Maceman etc)
Irish UU Ceitherne (warband of light infantry)
Regular units:
Sarissa (somewhere between spearman and pikemen)
Javelineer
Heavy Swordsman
Cavalier
Heavy Horseman
Light Horseman
Light Horse Archer
Heavy HorseArcher
Arbalest
Equites((Roman unit and a Welsh unit that gets outdated after a bit by Light Horsemen))((1 movement))
Longboat for all Vikings
Picts UU Teulu
Any irish Civ UU Cliathairi
Alba (Scots) Sheltron
Saxon UU Fyrd (militiamen, mostly farmers, poorly trained)
Danish UU Huskarl
Irish UU Hobelar (Light Cavalry)
Norman UU Routier (heavy horse archer)
Welsh UU Uchelwr (type of early nobleman knight)
Welsh UU Helwr (yeoman farmer archer)
Welsh UU Saethwr (trained welsh archer)
War dogs((UU for Saxon and Welsh))
Jute and Viking UU Herreman (Maceman/heavy axman)
Angles and Saxons UU Gadrauhts (Soldier, Militiaman)
Jute UU Leidang (Swedish version of a Fyrd, levy in Jute army)
Norse UU Jarl (Chieftain in Norway, aka Heavy Cavalry or Knight)
Irish and Scottish and Welsh UU curraghs (galley)
Irish UU Galloglaigh (heavily armored soldiers - Maceman etc)
Irish UU Ceitherne (warband of light infantry)
Regular units:
Sarissa (somewhere between spearman and pikemen)
Javelineer
Heavy Swordsman
Cavalier
Heavy Horseman
Light Horseman
Light Horse Archer
Heavy HorseArcher
Arbalest
Equites((Roman unit and a Welsh unit that gets outdated after a bit by Light Horsemen))((1 movement))
7.
Spoiler Buildings :
Welsh UB Venta Fort
Saxon UB Burgh (manor)
Scot UB Broch (granary)
Irish/scot UB Crannogs (artificial islands-Harbor/Dock)
Irish UB Ringfort (walls)
Regular Buildings:
Well (( +1 Health))
Some RFCE buildings
8.
Spoiler Wonders :
Eglwys-y-Grog, a 13th-century church in Mwnt, Ceredigion
Hill figure
9.
Spoiler Resources :
Barley Resource (RFCE)
10.
Spoiler Civics :
Spoiler Government :
Chiefdom
Confederation
Monarchy - +1 happy for each military unit in a city, a few free units
Theocracy
Common Law
Confederation
Monarchy - +1 happy for each military unit in a city, a few free units
Theocracy
Common Law
Spoiler Power :
Tribal Clans
Military - units have +2 experience
Nobility
High Courts(governing Assemblies)
Monarch
Military - units have +2 experience
Nobility
High Courts(governing Assemblies)
Monarch
Spoiler Economy :
Pastorialism
Agrarianism
Manorialism - walls +1 happy, manors +2 gold
Long Distance Trade
Townships - cottages +1 food(cumulative)
Spoiler Society :
Tribal
Serfdom - workers build 50% faster, low GP birth rate
Yeoman -
Artisans - forges +2 gold
Free labor
Spoiler Religion :
Shamanism
Unorganized Religion
Sainthood - can make missionaries without monasteries,
Scholasticism - monasteries made 50% faster
State Church
Unorganized Religion
Sainthood - can make missionaries without monasteries,
Scholasticism - monasteries made 50% faster
State Church
Spoiler Expansion :
Subjugation
Fiefdoms
Colonies
Occupation
Kingdom
Fiefdoms
Colonies
Occupation
Kingdom
11. Dark Ages to Medieval Tech Tree
12.
Spoiler Special Land Improvements :
((cannot be built by workers and quite hard to pillage))
Stonehenge
Hadrian's Wall
13.
Spoiler Rhye's and Fall :
a) Stability
b) Plagues
c) Conqueror's events for everyone but Welsh, Irish, Independents, and Scottish((Unless you guys want William Wallace. That is if we are going with the War of the Roses ending))
d) Staggered starts
e) Provinces
f) Mercenaries
g) UHVs
h) Embassies
i)
b) Plagues
c) Conqueror's events for everyone but Welsh, Irish, Independents, and Scottish((Unless you guys want William Wallace. That is if we are going with the War of the Roses ending))
d) Staggered starts
e) Provinces
f) Mercenaries
g) UHVs
h) Embassies
i)
Spoiler UP's :
Welsh UP: cities captured by enemies revolt longer
The last Alpha will be before I integrate Rhye's and Fall and will have an SVN version in there.
Spoiler Credits :
Baron03 -> Ideas
History -> anyone who contributes, me and Wikipedia
Flags -> civ-addicted((I hope))
Germanic Civilizations Template -> Psychic Llamas, zenspiderz, cybrxkhan
Huscarl Unit fixed graphics -> SaibotLieh
William the Conqueror -> RFCE
Map -> Vadius
Kubklo ->Debugging my attempt at making the map
Pdescobar and Gael -> Assorted Static LHs.
Everything else -> GemHound