I found a way to do one of the things I always wanted in this game: to randomize the list of city names, so the order at which they are used when a civ is founding cities is different every time you load the mod.
I'm too lazy to create a functional modcomp with it (it's incorporated into my mod), but it's basically a piece of SQL code like this:
(The last command is not necessary, but I think it can save a small amount of memory.)
Oddly, it gives a "syntax error" in the ModBuddy, looks like the syntax checker doesn't know the CREATE TABLE ... AS command. But it works in the game.
I'm too lazy to create a functional modcomp with it (it's incorporated into my mod), but it's basically a piece of SQL code like this:
Code:
CREATE TABLE Civilization_CityNames1 AS SELECT * FROM Civilization_CityNames;
DELETE FROM Civilization_CityNames;
INSERT INTO Civilization_CityNames SELECT * FROM Civilization_CityNames1 ORDER BY RANDOM();
DROP TABLE Civilization_CityNames1;
(The last command is not necessary, but I think it can save a small amount of memory.)
Oddly, it gives a "syntax error" in the ModBuddy, looks like the syntax checker doesn't know the CREATE TABLE ... AS command. But it works in the game.