member66170
King
- Joined
- Oct 30, 2005
- Messages
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I really don't think that the historical argument holds water. Otherwise every UU should be basically invulnerable. Hoplites should come with a +200% against immortals, Panzers an extra 20 strength, Legions should be able to respawn in Rome when they die, ect...ect...
No 5 movement is fine. However city attack and/or XP gaining can be nerfed.Good suggestion. Keshik are way to OP, as I experienced last week. City attack penalty is necessay, and maybe lose 1 movement.
I really don't think that the historical argument holds water. Otherwise every UU should be basically invulnerable.
Because its too good. The entire point of a strategy game is to have different options which are all roughly as good to each other in different circumstances.
Personally I would argue that having disproportionately powerful units actually makes the strategic play better. Knowing that you have to fend off such powerful units make you think and work harder to survive.
Playing as the Mongols, the AI's tendancy to spam Pikemen seems to me to be a fair counter as they are in themselves disproportionately powerful against mounted units, a little too powerful if you ask me but then again, it makes you think more when handling them.
If the AI had a better handle on combat the power of the Keshik wouldn't stand out as much. But the fact that you can get them by turn ~75 if you push hard enough allows you to steamroll across the land without a care in the world, but then you can do that if you get knights that early with any other Civ.
Keshiks are indeed powerful, but don't forget that they are replacing an incredibly powerful mounted unit for the era, so there is some offset balance, albiet still weighted in Mongolias favor.
I think that the desire for this so called "balance" is a dangerous thing. I'd rather play with units that can pack a punch and be praised or feared depending on which side you're on than play with a bunch of homogenous units that make the game stale.
First of all, Pikes don't get any bonus v. Keshiks, becaue Keshiks are not "mounted" they are Ranged.
Having a City Attack Penalty would be reasonable. The ability of Kehiks to fire at a city and retreat is OP enough, give the defender a little bit of time to try and use units to clear the problem before their empire falls.