albie_123
Modding In Secret
Inspired by the recent discussion in the "
Policies" thread, expecially Txurce's post:
I think that - for the sake of possibility, if nothing else - we should have some brainstorming of possible functionality / effects / implementation of different forms of government.
While any real diplomatic repercussions are far beyond the current posibilities, thanks to the AI effectively being off-limits due to the lack of SDK access, there are still possible ways to implement the feature of different styles of governments with effects in other areas.
One possibility, which I was considering due to the recent mention of specially tagged "Government" buildings in another thread:
Is the use of "additions" to the original palace. While the palace will, of course, have the default values, you could build additional 'governments' in the form of projects / buildings, which have both positive and negative effects, in addition to making the
Capital unable to build anything else while it is constructing these additions. These could be unlocked by policy trees, so policies still have a direct link to a style of government, while not being directly responsible.
The governments would be exclusive: You can't have a fascist government at the same time as a purely democratic government. However, these would be replacable: As with in real life, you are not 'stuck' with one system of government, and this would be the primary difference between policies and governments.
One possible implementation is a temporary effect while building a new addition: The capital, or even the entire civilization, has some negative effects in either the form of
happiness,
gold or
population growth, to be symbolic of a 'revolution'.
This thread was just purely made as a discussion for now, but, should we get enough ideas, I'd be happy to begin attempting to make this happen. I have limited modding experience with Civ V, but I did a lot of modding and tweaking in Civ IV, so I'm no stranger to the inner workings of Civ.
So: Ideas?

I agree with GamerKG's solution to NPcomplete's wishes: a government modmod.
I think that - for the sake of possibility, if nothing else - we should have some brainstorming of possible functionality / effects / implementation of different forms of government.
While any real diplomatic repercussions are far beyond the current posibilities, thanks to the AI effectively being off-limits due to the lack of SDK access, there are still possible ways to implement the feature of different styles of governments with effects in other areas.
One possibility, which I was considering due to the recent mention of specially tagged "Government" buildings in another thread:
We add a new tag to the Buildings.xml to the tune of IsGovernment. I will add a Government Buildings section to the CityView so these will display above the buildings and wonders. The one exception will be the Palace, which we can add the tag to as well, just for aesthetics. The Town Watch buildings can be given the BuildingAddition tag so it will be a subdivision of the Viceroy or whatever.
Is the use of "additions" to the original palace. While the palace will, of course, have the default values, you could build additional 'governments' in the form of projects / buildings, which have both positive and negative effects, in addition to making the

The governments would be exclusive: You can't have a fascist government at the same time as a purely democratic government. However, these would be replacable: As with in real life, you are not 'stuck' with one system of government, and this would be the primary difference between policies and governments.
One possible implementation is a temporary effect while building a new addition: The capital, or even the entire civilization, has some negative effects in either the form of



This thread was just purely made as a discussion for now, but, should we get enough ideas, I'd be happy to begin attempting to make this happen. I have limited modding experience with Civ V, but I did a lot of modding and tweaking in Civ IV, so I'm no stranger to the inner workings of Civ.
So: Ideas?