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#1 | |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,378
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Here is an old idea, but a good idea. We already have some ordinances in the game like the "Carpool Ordinances". Here is a quite from my old topic in RoM/AND
Quote:
Please give some feedback and ideas. Last edited by Hydromancerx; Sep 28, 2011 at 03:46 PM. |
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#2 |
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Warlord
Join Date: Jan 2011
Posts: 209
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One thing I would suggest is having the 'legalize' ordinances actually be 'criminalize' ones, so the item in questions starts out legal and it's your choice if you want to make it illegal. Cocaine used to be sold as medicine, alcohol was available to people of all ages, etc. Most illegal or restricted drugs weren't proscribed until the late 19th/early 20th century.
National ordinances like Outlaw Prostitution could give penalties to or completely neutralize all Brothels in your nation, and local ordinances like Legalize Prostitution could require the national Outlaw ordnance, and reverse the changes it did in the city it's built/enacted. |
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#3 |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,607
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Then there are those to do with your neighbours and warfare.
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Dyslexia luRs Member of the C2C modding team. |
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#4 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,378
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@Dancing Hoskuld
How could you make those work for ones between nations? Like World Projects? |
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#5 | |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,607
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Quote:
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Dyslexia luRs Member of the C2C modding team. |
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#6 |
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RoM/AND & C2C player
Join Date: Mar 2004
Location: Western Michigan. For some reason..
Posts: 338
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I had been thinking about something along these lines as well after playing a recent game of Colonization. After declaring your independence you are given the option of selecting approx a half dozen or so 'rights' (basically civics) out of a list of a dozen to form your 'constitution'.
Perhaps we could utilize a similar tact, provide a running list of rights/laws/statutes/ordinances and allow the player a certain number of choices on that list. I suppose the first question would be does anyone know if you allowed to select more then one thing in a civic category? Dunno how Colonization does it...
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"Never interrupt your enemy when he's making a mistake." “The art of war teaches us to rely not on the likelihood of the enemy's not coming, but on our own readiness to receive him; not on the chance of his not attacking, but rather on the fact that we have made our position unassailable.” - Sun Tzu |
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#7 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,378
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@little_cyclone
In theory you could make a civic for each one with either it enacted or not. However that would be way too many civics. And I have thought about this method before. However I would not like to do it that way. And I have no idea how to do the way you describe. |
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#8 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,378
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#9 |
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Deity
Join Date: Jan 2010
Posts: 5,506
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Yeah, this is the sort of thing we need. A popup screen for national ordinances and a popup in each city for local ordinances. A list of issues with a yes/no option.
Establishing them wouldn't be the hard part... it'd be the ai and how they select them that would be complex. This may be something I could achieve eventually and it is something that's beginning to press more and more with the new crime system begging for greater manipulable depth. What would really stop me right now is just flat out not having a complete mastery of the coding enough to get it established initially. But... I am learning. And maybe AIAndy or Koshling (or even another modder that joins us) could take this project on easily. There are certainly pros and cons to each various decision. And it could be a great way to optimize your nation to its current needs. Health vs Happy vs Income vs Crime etc... I can see this being a huge improving step. |
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#10 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,378
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I would gladly remove my current Ordinance buildings if they were replaced by an Ordinances Menu. In the Sim City series they are in you city balance sheet. Perhaps we could have "Amendments" or "Royals Decrees" for the national scale. Then there are all sorts of cultural and religious laws that could be made. Last edited by Hydromancerx; May 28, 2012 at 11:50 PM. |
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#11 |
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Deity
Join Date: Jan 2010
Posts: 5,506
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I think the ordinance buildings would play into the whole thing (we're talking about the crime buildings right?) in that they would exist or not conditionally also on ordinance selections.
For example, if the city allowed prostitution, it wouldn't show up as a 'crime' if crime went too high, but it would suffer a lesser unhealth effect while giving some taxation income regardless of the crime level. No unhappiness because it would balance out. Sure some would be unhappy there was legalized prostitution and that they knew individuals utilizing those services and may have some moral objections but at the same time, those utilizing the services would find it a way to make life more tenable. When its a crime, it creates unhappiness because while the same balance applies, those who indulge now need to do so in a manner that enhances the sense of guilt, undermining any psychological benefit. (This is just a theoretical approach for the sake of an example.) |
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#12 | |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,378
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Quote:
- Ordinance - Fire Code - Ordinance - Smoke Detector - Ordinance - Neighborhood Watch - Ordinance - Youth Curfew - Ordinance - Carpool Also ... - Parking Meters Note that the first 2 require the National Fire Service, the next 2 require the Police Academy and the last requires the Department of Motor Vehicles. |
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#13 |
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Emperor
Join Date: Mar 2008
Posts: 1,067
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You could also consider having governmental policies, (not exactly like Civ V) more like the balance between free trade/planned economy, and all sorts of minor government tweaking/checking off ideas that have an impact. Examples: environmental policies(affects pollution, global warming, corporate expansion, gdp, income, etc) Judicial policies (osha laws, consumer protection, level of freedom/prosperity, Technologicial policies (economic development, rate of R&D investment, public /private research balance, etc.) economic policies (interstate trade, foreign tariffs, class stratification/econ disparity, etc.) That way you could integrate some ideas from the Sim City series more easily. Minor policies would not exactly be civic changes but could have a significant impact. Imagine the impact of Brazil cutting down the Amazon rainforest for corporations, or an authoritarian regime shutting down the press. I think minor policies is a good idea and could work with sliders/ adjustable percentage values, or checkboxes on a configurable menu like the ordinance idea. What do you guys think?
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#14 |
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Emperor
Join Date: Mar 2008
Posts: 1,067
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And I just saw you discussing a similar idea in the civics thread. LOL, I hope the idea gets picked up.
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#15 |
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Warlord
Join Date: Sep 2007
Posts: 146
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I would say definately do national and local ordinances as buildings with a prereque of administration line buildings for local, and the capital for national.
But as for international ones I would say put those into diplomatic agreements or even make them part of the UN. |
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#16 |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,607
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Except not everyone signed up to international ones, where as the UN stuff every body does or does not.
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Dyslexia luRs Member of the C2C modding team. |
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#17 |
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Warlord
Join Date: Sep 2007
Posts: 146
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Civ 4 still has the option to Defy resolution doesn't it?
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#18 |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,607
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Yes but then it does not pass. Or am I thinking of veto.
At various times different countries sign up to "articles of war" which basically outline the rules you agree to obey. Not all nations sign up at the same time. The main examples I am thinking of are - don't attack civilians - don't kill prisoners - taking/exchange of hostages - exchange of prisoners - ransom of special people/units eg unit lead by a general - treatment of prisoners eg not slave labour.
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Dyslexia luRs Member of the C2C modding team. |
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#19 |
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Warlord
Join Date: Mar 2012
Location: outer space
Posts: 171
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i think this idea is very interesting, that way you could have certain policies that your goverment takes, but should this be implemented, do you think that some ordinances should decrese\increase diplomatic relations with other nations(like civics do)because of different idioligies the nations take????
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#20 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,378
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I would think so. If 2 nations share similar policies then they would get along better likewise ones with opposing polices may not like each other as much.
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