OneLeggedRhino
King
- Joined
- Aug 12, 2011
- Messages
- 656
This game will use all the lessons I've learned recently:
If it goes well, I'll try Deity next. (So wish me luck).
Settings:
Detailed settings:
Since it's No Tech Trades, I'm aiming for an Espionage Economy. Specifically, I plan on having 3 types of cities:
Why no commerce city? Well, in the past few games, the commerce city isn't really online until around Liberalism. By that time, I'll be running Nationalism (and a ton of jails). Without Bureaucracy / Free Speech to pump up cottages, they're just not worth it.
(If my first city is good for commerce, I'd consider it, though probably a faster expansion matters more).
With no commerce city, I have the option to use the slider for happiness (culture), and run Mercantilism late game. Not a definite plan, but a neat option to keep in mind.
With all that focus on specialists, I pick Gandhi, for Philosophical and Spiritual (my favorite trait).
Starting position:
And here's the initial save (Note: I use MacBuffy mod)
- Failgold (or building wealth) to support my economy.
- Espionage, particularly for no tech trades games.
- Building some damn military. (Amazing how you can forget that on an isolated start).
If it goes well, I'll try Deity next. (So wish me luck).
Settings:
- Fractal, all defaults
- Immortal, marathon
- No tech trades, barbs, huts or events
- Aggressive AI
- All victories enabled
Detailed settings:
Since it's No Tech Trades, I'm aiming for an Espionage Economy. Specifically, I plan on having 3 types of cities:
- Production: Forge, barracks and it's good to go. Makes units and wealth / failgold. Depending on trade routes, these may get espionage multipliers (plus some early libraries).
- Spy / Science: My main economic cities. They'll run as many spies as possible, and scientists past that. Multipliers for production, espionage and science. They'll also work grassland hills to build wealth (since you get 6 hammers for the same food as 1 specialist).
- Straight Science: One Oxford city, running as many scientists as possible.
Why no commerce city? Well, in the past few games, the commerce city isn't really online until around Liberalism. By that time, I'll be running Nationalism (and a ton of jails). Without Bureaucracy / Free Speech to pump up cottages, they're just not worth it.
(If my first city is good for commerce, I'd consider it, though probably a faster expansion matters more).
With no commerce city, I have the option to use the slider for happiness (culture), and run Mercantilism late game. Not a definite plan, but a neat option to keep in mind.
With all that focus on specialists, I pick Gandhi, for Philosophical and Spiritual (my favorite trait).
Starting position:
Spoiler :
And here's the initial save (Note: I use MacBuffy mod)









































