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- Mar 31, 2008
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Sign-Up Thread http://forums.civfanatics.com/showthread.php?t=441765
Fight and Be Right!
What is RIOT? Simple. It's the "Red Alert" of the "IOT" series that can be both extremely campy or extremely serious.
Welcome to Year 1. You have stepped into a world where modern technological democracies exist next to medieval kingdoms. A world that is built by the rulers of said nations. Because of this, there's a ton of room for GOOD roleplaying (and bonuses!)
The Rules
Note: all rules are subject to change, so please keep an eye out for them. Thanks. Yes, these rules are pretty much borrowed by IOTVI. No point in reinventing the wheel.
House Rules
1. Do not flame, troll, or personally insult any other player OOC or IC. At all. You may comment on certain things negatively, but don't take it further than that.
2. Stay on topic. Make sure all comments are relevant to the fictional world of the current IOT and have nothing to do with your personal religious/political beliefs.
3. Your posts should actually consist of something relevant to your nation and not just one-liner comments. Do not spam.
4. Long diplomatic discussions belong to the realms of Social Groups or visitor and private messaging, not the Game Thread.
5. REDACTED
6. The GM is supreme. He reserves the right to change game rules, ignore or modify orders, impose restrictions on players, disband player nations, and so on.
7. Above all else, RESPECT THY FELLOW FORUMERS.
I'll usually warn players first if they break the rules. If they break the rules repeatedly, then I'll apply this:
1st Strike: Minimum Destruction
2nd Strike: Moderate Destruction
3rd Strike: Extreme Destruction
And so on.
I reserve the right to ignore this policy for players who really piss me off, and kick them out of the game instantly.
Inactive players (AWOL for more than 3 turns) risk facing the Wrath of the GM (WoG) ie having their nation disbanded. These players can rejoin the game, but their old territories won't be restored to them; they'll start off with 10 claims like every new player.
Joining the Game
To join the game, first choose a nation name and colour to represent your realms. Perhaps tell us a bit about your nation; your government, policies, history, and so on. Claim any thirty provinces on the map, with the condition that they either have to be contiguous or on the coast.
Another thing I need is Division, Squadron, and Air Wing size. This doesn't affect anything but fluff casualties after battles.
Divisions: # of soldiers (or whatever you're using)
Squadrons: # of ships (or whatever you're using)
Air Wings: # of aircraft (or whatever you're using)
You can also sacrifice the ability to build one or two of these for combat bonuses in the remaining two.
Updates
Spoiler :
This IOT is a turn-based game. Each turn ends and a new turn begins with an Update. Updates will be rather irregular, but I will never update within 48 hours of a previous update. So, it is best to get your claims and orders in the first 48 hours of the turn.
As standard, all claims/orders should be RED and BOLDED and preferably in a single post.
War Declarations must be declared publicly in thread. If any new war declarations are made in a turn, the update is delayed 24 hours to allow parties to send in war orders if any.
Roleplaying
Expansion
Leadership Points
The number of LP you have is dependent on the number of provinces you have. Each province=one LP. LPs can't be stored so any LP not used during a turn is lost.
LPs can be used to build divisions, squadrons, and air wings. Build special powers/weapons. Etc.
Leadership Points can be used to build infrastructure. 5 LPs can build 1 Infrastructure which is worth 1 LP. Useful for those who are done with expanding horizontally.
War
Military Aid
Special Powers
In RIOT II, nations can tailor-make their own superweapons. To be fair, they will all have the same in-game power. Just different favors. The first tier costs 100 LPs.
When you start a program, send me a PM the details of your special power. Massive artillery bombardment? Dragon raids? Atomic Bombs? It's up to you.
NPC Actions
Bribe: Take a quarter of the NPC's LPs. That's how much it costs to bribe them to go to war with someone.
Sphere-of-Influence: Take half of the NPC's LPs and that's how much it costs to pull them into your sphere. When they're inside your sphere, no one else can attempt to bribe them. If another player outspends you SoI-wise, the NPC enters their sphere. You can control the NPC's diplomacy but not spending.
Install Puppet: Take the total amount of LPs that NPC has. That is how much it costs to install a puppet. Puppets can not be bribed or placed in someone's SoI. You control the Puppet's Spending and Diplomacy. If another player tries to create a puppet, there's a chance of a civil war breaking out.
Annex: Take the total amount of LPs the NPC has and triple it. That's how much it costs to annex.
Destruction
There'll be a map called the "destruction" map which basically shows territories damaged by special powers with a number on them. The number is how long until the territory degrades to a lower level of destruction.
Normal (White): Everything's relatively fine.
Crisis (Yellow): Many are dead and the destruction is moderate. Drains 1 LP. Takes five years to return to degrade to normal conditions. A Tier-1 SP can cause these.
Disaster (Red):Millions are dead and the destruction is horrible in the targeted territory. Refugees are making emergency aid difficult by clogging routes into the territory. They're increasing tensions in neighboring territories as well and crime and conflict is on the rise. Drains 2 LPs each. Takes ten years to return to White.. A Tier-2 SP can cause these.
Wasteland (Blackish): Destruction and death is near universal in the targeted territory. Bordering territories are dealing with the effects poorly and have become disaster zones themselves. The Refugee problem are problematic on the borders of the large disaster zone. It takes fifteen turns to return to White. Without another special attack or GM penalty, it will take 15 years for a return to normalcy in wastelands. A T-3 and above SP can cause these. Drains 5 LPs each.
The effects can stack as well. Say that a single unlucky territory is hit TWICE with a T-3 weapon, that's 30 years of wasteland in that territory, 20 years of disaster in the surrounding territories, and ten years of Refugee problems on the fringes.
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The special powers can also be used tactically in your war orders.
As standard, all claims/orders should be RED and BOLDED and preferably in a single post.
War Declarations must be declared publicly in thread. If any new war declarations are made in a turn, the update is delayed 24 hours to allow parties to send in war orders if any.
Spoiler :
Roleplaying
Spoiler :
Roleplaying is the essence of IOT. It’s how your nation develops. It’s how alliances are formed and broken. Roleplaying is very encouraged. Feel free to inhabit your nation with whoever or whatever you want.
Zerg? Protoss? Humans with 2011 tech? Humans with 1011 tech? Magic? Whatever.
Zerg? Protoss? Humans with 2011 tech? Humans with 1011 tech? Magic? Whatever.
Expansion
Spoiler :
If you are not at war, you can peacefully claim FIVE provinces each turn. If no other nation claims the same territory, they will be annexed to your empire on update. They must be next to your own territories or on the coast. Note you cannot expand in this manner in wartime.
Leadership Points
Spoiler :
The number of LP you have is dependent on the number of provinces you have. Each province=one LP. LPs can't be stored so any LP not used during a turn is lost.
LPs can be used to build divisions, squadrons, and air wings. Build special powers/weapons. Etc.
Leadership Points can be used to build infrastructure. 5 LPs can build 1 Infrastructure which is worth 1 LP. Useful for those who are done with expanding horizontally.
War
Spoiler :
Divisions, Squadrons, and Air Wings are pooled.
Each cost 1 LP.
Divisions are used for taking territory.
Squadrons are used for transporting divisions for amphibious assaults (1 Squadron can carry 1 Division), patrolling, and blockading. Blockaded territories don't produce LP. Furthermore, a squadron transporting a Division can't attack or defend.
Air Wings can be placed on defense, assist in battle, or bomb infrastructure.
War Orders can range from "attack these territories with these many" or elaborate orders with maps that take into account strategy, logistics, tactics, etc. You can also post defense orders in the same vein.
There's no real blitz limit so a strong defense is a good survival strategy!
Each cost 1 LP.
Divisions are used for taking territory.
Squadrons are used for transporting divisions for amphibious assaults (1 Squadron can carry 1 Division), patrolling, and blockading. Blockaded territories don't produce LP. Furthermore, a squadron transporting a Division can't attack or defend.
Air Wings can be placed on defense, assist in battle, or bomb infrastructure.
War Orders can range from "attack these territories with these many" or elaborate orders with maps that take into account strategy, logistics, tactics, etc. You can also post defense orders in the same vein.
There's no real blitz limit so a strong defense is a good survival strategy!
Military Aid
Spoiler :
Nations can donate armies, navies, LPs, and WMDs to another nation.
Special Powers
In RIOT II, nations can tailor-make their own superweapons. To be fair, they will all have the same in-game power. Just different favors. The first tier costs 100 LPs.
When you start a program, send me a PM the details of your special power. Massive artillery bombardment? Dragon raids? Atomic Bombs? It's up to you.
NPC Actions
Bribe: Take a quarter of the NPC's LPs. That's how much it costs to bribe them to go to war with someone.
Sphere-of-Influence: Take half of the NPC's LPs and that's how much it costs to pull them into your sphere. When they're inside your sphere, no one else can attempt to bribe them. If another player outspends you SoI-wise, the NPC enters their sphere. You can control the NPC's diplomacy but not spending.
Install Puppet: Take the total amount of LPs that NPC has. That is how much it costs to install a puppet. Puppets can not be bribed or placed in someone's SoI. You control the Puppet's Spending and Diplomacy. If another player tries to create a puppet, there's a chance of a civil war breaking out.
Annex: Take the total amount of LPs the NPC has and triple it. That's how much it costs to annex.
Destruction
There'll be a map called the "destruction" map which basically shows territories damaged by special powers with a number on them. The number is how long until the territory degrades to a lower level of destruction.
Normal (White): Everything's relatively fine.
Crisis (Yellow): Many are dead and the destruction is moderate. Drains 1 LP. Takes five years to return to degrade to normal conditions. A Tier-1 SP can cause these.
Disaster (Red):Millions are dead and the destruction is horrible in the targeted territory. Refugees are making emergency aid difficult by clogging routes into the territory. They're increasing tensions in neighboring territories as well and crime and conflict is on the rise. Drains 2 LPs each. Takes ten years to return to White.. A Tier-2 SP can cause these.
Wasteland (Blackish): Destruction and death is near universal in the targeted territory. Bordering territories are dealing with the effects poorly and have become disaster zones themselves. The Refugee problem are problematic on the borders of the large disaster zone. It takes fifteen turns to return to White. Without another special attack or GM penalty, it will take 15 years for a return to normalcy in wastelands. A T-3 and above SP can cause these. Drains 5 LPs each.
The effects can stack as well. Say that a single unlucky territory is hit TWICE with a T-3 weapon, that's 30 years of wasteland in that territory, 20 years of disaster in the surrounding territories, and ten years of Refugee problems on the fringes.
---------
The special powers can also be used tactically in your war orders.