Starlife
de la terre à la lune
- Joined
- Mar 2, 2010
- Messages
- 1,498
It is the dawn of humanity. Scattered tribes are coming together, creating ordered societies and working together for the betterment of their land. Meanwhile, other tribes are further isolated, becoming nomadic and barbaric. You are one of the civilized, sedentary groups, a combination of tribes that has lived together mostly peacefully for a long time. The story behind the beginning of your realm is largely up to you. Welcome to the world - the world which is known by different peoples as different things.
Humanity is a relatively new presence in this world. Creatures of all shapes and sizes exist here. Spirits walk the forests and even the dead walk again in some corners of this Europe-sized land. Ferocious, murderous goblins roam the countryside, attacking defenseless tribes or being pushed back by the strong. Wood spirits haunt the dreams of those who step within dark, dense forests. Dog-men attempt to steal livestock from farmers. Giant eagles can be seen flying over cliffsides. Generally speaking, most fantasy creatures in standard fantasy lore exist in this world. However, the only sentient (and playable) race capable of creating lasting civilization is humanity.
Perhaps the most notable feature of this world is the presence of what is called "magick". This presence is called different things by different civilizations. It is a mysterious force that causes strange things to occur throughout all lands. It is controllable, but only with great concentration and perseverance. No single man or woman can control this force at will, with the exception of extremely rare beings who are usually branded as sorcerers or witches and outcast from society - or revered as prophets and the children of gods - or perhaps considered freaks of nature. Different societies have learned to use and understand magick in different ways. One society might be religious fanatics who worship magick as a single god or many gods and goddesses. That collective energy is useful for the control of magick. Sermons, chanting, sacrificial rituals - all of these things may unlock the mysterious energy that permeates the world. Also useful in the attempts to control magick is the careful, academic understanding of this all-encompassing energy. With many being schooled on the workings of magick, just as they are schooled in mathematics and the sun and the moon, the collective concentration and minds of many can gather to harness this seemingly infinite power. Magick to the people of this world is just like the stars. It exists to them, and always has, since the beginning of time. Different civilizations understand it in different ways, all ways being equally valid. It is interpreting this understanding and using it that is difficult.
What does magick do, though? In most fantasy universes, magick is an exceptional power that can be clearly seen. For example, lightning bolts, massive fireballs, color sprays from the hands of wizards, and so on. This is not really the case in this NES. Magick can summon a meteor or a large fireball. Magick can plague farmlands. It can flood villages. It can raise the dead. However, all of these things could only be accomplished with a very advanced understanding of magick and thus the knowledge to control it and maintain that control. No civilization will begin with such understanding, and it will be near impossible to obtain such understanding. The majority of usable magick (at least at this point) in this world has to do with subtle events: the blessing of an army before it goes into battle; the mysterious death of an advisor to your neighbor's king (or the king himself); a massive thunderstorm prior to a battle that somehow only appears on your enemy's field; and so on. And to conjure these events or even attempt them means to engage in considerable risk. Great energy is required, and that energy must be found somewhere. It can come from the cut-out hearts of several sacrifices, or it can come from a machine made by an inventor. It can come from the collective chanting of a sanctuary of followers, or perhaps from the academic reciting of a spell. If an attempt at using magick fails, it can backfire. One thing is for sure: nothing is ever created or destroyed - only changed or displaced. Magick can also very rarely be used against a pinpointed, specific target. It is usually a broad stroke. There will be no heavily militarized magical battles in this NES. No lightning bolts being fired from legions of sorcerers or anything like that. Try to imagine broad uses for this power - maybe to conjure a curse on another realm so that someone important dies - or generally curse their farmlands - or bless your ally's livestock. And so on. I will post some more in-depth magick guidelines in the near future.
The focus here is not how crazy we can make magick in this universe, but rather how you can create a believable society, culture, government, and religion in a fictional world filled with select fantasy elements, starting in the early bronze age and ending - who knows when.
Wizards or sorcerers or whatever you call them are extremely rare, and their existence within your realm is up to me, the moderator. Even if they exist in your realm, the chances of them being in collaboration with your people is very low. In addition, wizards are not the kind of wizards you might be used to in other fantasy universes, just as magick might be different from the "magic" in other universes. Think of them more as crazy hermits, prophets, or wise old men (or maybe a very wise child) - and so on.
To get this going, I need to ask you to post something in addition to signing up. First of all, you need to look at the map of our world and find a good spot for your civilization to begin its journey. Your physical location on this world is incredibly important. Think of how real-life civilizations used their surrounding land for their benefit, or how it eventually led to their downfall. Your physical location will lend a lot to your economy, culture, religion, and so on. Choosing a location is simple. Please pinpoint with a red dot or somehow describe to me where you want to be. I encourage you to read previous posts to make sure no other player has taken the same exact area.
This NES will not be swamped in micromanagement. You will not be responsible for building cities or anything of that sort, though I will need the name of your capital. Cities will pop up naturally according to events which occur in the updates. They are merely for reference and do not represent any greater economic stat.
In addition to picking a starting location, you should post in this thread details about your government and culture (including religion, which is part of culture). Once you have posted that information, we can move on.
Note
Please be sensible in where you place yourself. For example, in the northern regions we can expect very pale-skinned people to reside, whereas in the hotter regions to the south in the islands we can expect a more Mediterranean/dark-skinned look to the people! No Asians in this... sorry... it is more or less mimicking Europe.
For example:
Map
Biomes / Climate Regions Map
All climate zones mimic real-life European ones exactly in terms of flora and fauna. The exception is the giant desert, which would mimic the Sahara. Some mountains are obviously supposed to be taller than realistic European mountains. But think of the lower Mediterranean vegetation areas as being similar to Greece, Italy, and Spain, and so on! Do not make up animals or include fantasy wildlife in your descriptions. I will provide a somewhat comprehensive list of such creatures in the near future. But you can assume that in the forests, wood spirits/ethereal Elves exist, and in the mountains, vicious mountain-people or at the mountain's edge, some goblins and so on. Use common sense for now, please.
If you want a guide to the colors because you don't know, click here.
Once I have a suitable number of "applications", I will decide starting stats and other factors before the start of the game. Stats will be simple descriptors, and not numbers. I look forward to seeing what you all can come up with!
Humanity is a relatively new presence in this world. Creatures of all shapes and sizes exist here. Spirits walk the forests and even the dead walk again in some corners of this Europe-sized land. Ferocious, murderous goblins roam the countryside, attacking defenseless tribes or being pushed back by the strong. Wood spirits haunt the dreams of those who step within dark, dense forests. Dog-men attempt to steal livestock from farmers. Giant eagles can be seen flying over cliffsides. Generally speaking, most fantasy creatures in standard fantasy lore exist in this world. However, the only sentient (and playable) race capable of creating lasting civilization is humanity.
Perhaps the most notable feature of this world is the presence of what is called "magick". This presence is called different things by different civilizations. It is a mysterious force that causes strange things to occur throughout all lands. It is controllable, but only with great concentration and perseverance. No single man or woman can control this force at will, with the exception of extremely rare beings who are usually branded as sorcerers or witches and outcast from society - or revered as prophets and the children of gods - or perhaps considered freaks of nature. Different societies have learned to use and understand magick in different ways. One society might be religious fanatics who worship magick as a single god or many gods and goddesses. That collective energy is useful for the control of magick. Sermons, chanting, sacrificial rituals - all of these things may unlock the mysterious energy that permeates the world. Also useful in the attempts to control magick is the careful, academic understanding of this all-encompassing energy. With many being schooled on the workings of magick, just as they are schooled in mathematics and the sun and the moon, the collective concentration and minds of many can gather to harness this seemingly infinite power. Magick to the people of this world is just like the stars. It exists to them, and always has, since the beginning of time. Different civilizations understand it in different ways, all ways being equally valid. It is interpreting this understanding and using it that is difficult.
What does magick do, though? In most fantasy universes, magick is an exceptional power that can be clearly seen. For example, lightning bolts, massive fireballs, color sprays from the hands of wizards, and so on. This is not really the case in this NES. Magick can summon a meteor or a large fireball. Magick can plague farmlands. It can flood villages. It can raise the dead. However, all of these things could only be accomplished with a very advanced understanding of magick and thus the knowledge to control it and maintain that control. No civilization will begin with such understanding, and it will be near impossible to obtain such understanding. The majority of usable magick (at least at this point) in this world has to do with subtle events: the blessing of an army before it goes into battle; the mysterious death of an advisor to your neighbor's king (or the king himself); a massive thunderstorm prior to a battle that somehow only appears on your enemy's field; and so on. And to conjure these events or even attempt them means to engage in considerable risk. Great energy is required, and that energy must be found somewhere. It can come from the cut-out hearts of several sacrifices, or it can come from a machine made by an inventor. It can come from the collective chanting of a sanctuary of followers, or perhaps from the academic reciting of a spell. If an attempt at using magick fails, it can backfire. One thing is for sure: nothing is ever created or destroyed - only changed or displaced. Magick can also very rarely be used against a pinpointed, specific target. It is usually a broad stroke. There will be no heavily militarized magical battles in this NES. No lightning bolts being fired from legions of sorcerers or anything like that. Try to imagine broad uses for this power - maybe to conjure a curse on another realm so that someone important dies - or generally curse their farmlands - or bless your ally's livestock. And so on. I will post some more in-depth magick guidelines in the near future.
The focus here is not how crazy we can make magick in this universe, but rather how you can create a believable society, culture, government, and religion in a fictional world filled with select fantasy elements, starting in the early bronze age and ending - who knows when.
Wizards or sorcerers or whatever you call them are extremely rare, and their existence within your realm is up to me, the moderator. Even if they exist in your realm, the chances of them being in collaboration with your people is very low. In addition, wizards are not the kind of wizards you might be used to in other fantasy universes, just as magick might be different from the "magic" in other universes. Think of them more as crazy hermits, prophets, or wise old men (or maybe a very wise child) - and so on.
To get this going, I need to ask you to post something in addition to signing up. First of all, you need to look at the map of our world and find a good spot for your civilization to begin its journey. Your physical location on this world is incredibly important. Think of how real-life civilizations used their surrounding land for their benefit, or how it eventually led to their downfall. Your physical location will lend a lot to your economy, culture, religion, and so on. Choosing a location is simple. Please pinpoint with a red dot or somehow describe to me where you want to be. I encourage you to read previous posts to make sure no other player has taken the same exact area.
This NES will not be swamped in micromanagement. You will not be responsible for building cities or anything of that sort, though I will need the name of your capital. Cities will pop up naturally according to events which occur in the updates. They are merely for reference and do not represent any greater economic stat.
In addition to picking a starting location, you should post in this thread details about your government and culture (including religion, which is part of culture). Once you have posted that information, we can move on.
Note
Please be sensible in where you place yourself. For example, in the northern regions we can expect very pale-skinned people to reside, whereas in the hotter regions to the south in the islands we can expect a more Mediterranean/dark-skinned look to the people! No Asians in this... sorry... it is more or less mimicking Europe.
For example:
Name of Civilization (Player Name)
Culture: Tell us about the culture of your people.
Government: How have your people begun to govern themselves? Remember this is a fresh start beginning in the early bronze age, so incredibly advanced governments would not really make sense! This is a fantasy NES, but try to be somewhat realistic and use common sense based on what real people would do within this setting. That, I think, is more interesting than creating something entirely random and insane just for the heck of it.
Description: What do your people look like? I am not wanting some insane, random fantasy description. I am wanting a reasonable description based on your climate zone and location. We aren't only considering skin color here, but also height and weight based on diet, facial here, and other such descriptors. You can also tell us what your people wear, based on their climate zone.
Map
Spoiler :

Biomes / Climate Regions Map
Spoiler :

All climate zones mimic real-life European ones exactly in terms of flora and fauna. The exception is the giant desert, which would mimic the Sahara. Some mountains are obviously supposed to be taller than realistic European mountains. But think of the lower Mediterranean vegetation areas as being similar to Greece, Italy, and Spain, and so on! Do not make up animals or include fantasy wildlife in your descriptions. I will provide a somewhat comprehensive list of such creatures in the near future. But you can assume that in the forests, wood spirits/ethereal Elves exist, and in the mountains, vicious mountain-people or at the mountain's edge, some goblins and so on. Use common sense for now, please.
If you want a guide to the colors because you don't know, click here.
Once I have a suitable number of "applications", I will decide starting stats and other factors before the start of the game. Stats will be simple descriptors, and not numbers. I look forward to seeing what you all can come up with!