This is my first mod. (I'm so proud!!)
It was reccomended to set up a thread for my mod, so...
The Narnia mod has the following:
CIVILIZATIONS
Narnia (Peter, CHA/CRE/ORG; Caspian X, CRE/ORG/AGG)
Carlomen (Tisroc Rabadash, SPI/AGG)
Archenland (King Lune, PRO/CRE)
The Lone Islands (Lord Bern, ORG/PHI)
UNITS
Centaur Knight (UU for Narnia, Knight, +1 mp, ignores terrain cost, +25% vs Melee)
Three Hundred Horse (UU for Carlomen, Horse Archer, 1/2 cost, +1 first strike)
Mountain Man (UU for Archenland, Worker, 1str, can't attack, +100% vs Animals [An unfortunate side affect is that Archenland starts with one and the AIs use it for exploration]
Exploration Ship (UU for Lone Islands, Caravel, +1mp, +1 special cargo)
Missionaries for Aslan and Tash religions
BUILDINGS
Palace of Cair Paravel (UB for Narnia, Palace, +50% culture, +2xp for all units)
Temple of Tash (UB for Carlomen, same as Aztec Sacrificial temple)
Grand Market (UB for Lone Islands, Market, +40% gold instead of +25%)
Mountain Castle (UB for Archenland, Castle, free Guerrilla I for land units)
Shrine, Temple, Monastery, and Cathedral for Aslan and Tash religions
RELIGIONS
Faith in Aslan (req. Monarchy)
Worship of Tash (req. Bronze Working)
Custom Diplo Text for most of the leaders (some just made sense with the auto)
BUG mod (which is glitchy for me, I probably should put in patch 3.19...)
Comments would be so greatly appreciated that I'll probably tear up when I get one.
Thank you!
It was reccomended to set up a thread for my mod, so...
The Narnia mod has the following:
CIVILIZATIONS
Narnia (Peter, CHA/CRE/ORG; Caspian X, CRE/ORG/AGG)
Carlomen (Tisroc Rabadash, SPI/AGG)
Archenland (King Lune, PRO/CRE)
The Lone Islands (Lord Bern, ORG/PHI)
UNITS
Centaur Knight (UU for Narnia, Knight, +1 mp, ignores terrain cost, +25% vs Melee)
Three Hundred Horse (UU for Carlomen, Horse Archer, 1/2 cost, +1 first strike)
Mountain Man (UU for Archenland, Worker, 1str, can't attack, +100% vs Animals [An unfortunate side affect is that Archenland starts with one and the AIs use it for exploration]
Exploration Ship (UU for Lone Islands, Caravel, +1mp, +1 special cargo)
Missionaries for Aslan and Tash religions
BUILDINGS
Palace of Cair Paravel (UB for Narnia, Palace, +50% culture, +2xp for all units)
Temple of Tash (UB for Carlomen, same as Aztec Sacrificial temple)
Grand Market (UB for Lone Islands, Market, +40% gold instead of +25%)
Mountain Castle (UB for Archenland, Castle, free Guerrilla I for land units)
Shrine, Temple, Monastery, and Cathedral for Aslan and Tash religions
RELIGIONS
Faith in Aslan (req. Monarchy)
Worship of Tash (req. Bronze Working)
Custom Diplo Text for most of the leaders (some just made sense with the auto)
BUG mod (which is glitchy for me, I probably should put in patch 3.19...)
Comments would be so greatly appreciated that I'll probably tear up when I get one.
Thank you!