dalamb
Deity
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Tokugawa of Japan, whom we last played in NC XVII. The Japanese start with Fishing and The Wheel.
Finally, a cut and paste of our standard doctrine:
Our next leader is Tokugawa of Japan, whom we last played in NC XVII. The Japanese start with Fishing and The Wheel.

- Traits: Tokugawa is AGGressive and PROtective, an entirely military set of traits. AGG gives Combat I to all melee and gunpowder units, and doubles production of two XP-granting buildings, barracks and drydocks. PRO gives Drill I and City Garrison I to all archery and gunpowder units, and doubles production of two defensive buildings, walls and castles.
- The UU: The Samurai, a Maceman with two first strikes and Drill I. It would synthesize better with Tokugawa's traits if PRO gave the next promotion in the Drill line instead of just Drill I, but them's the breaks.
- The UB: The Shale Plant, a Coal Plant that gives +10%
(on top of the +50% Power gives to factories). It's a late-game UB, which to many people makes it weak, but it is valuable in any late-game victory condition.

Spoiler map details :
Islands, few tiny islands, low sea level. Even with low sea level, this only gives you about half the land one expects from other map types, and almost certainly gives you (and all the AIs) an isolated start (and thus no chance for an early rush). These two factors mean you tech slower than you might expect, and have fewer resource types to use, until after Optics. Consider reading r_rolo1's advice on such starts. For those who play with huts, bear in mind that none of the AI is going to steal them from you, so you can delay popping them to give the possibility of a better technology.
Spoiler edits :
Regenerated several times to get an idea of what to say about map characteristics, threw out the ones where the AIs could contact each other pre-Astronomy, and picked the one that looked best of the remaining. Added a river. Verified that we have iron for our UU and coal for our UB.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 84 Tokugawa Noble" (or Monarch, etc., for higher levels)You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.There are no hard and fast rules here: fun and learning are our primary goals, but we do suggest that you update your progress at various points in the game, using the Spoiler feature of the boards. You can post as often as you like; here's one suggestion:This is just a guideline. If you're trying to improve your game, then posting more frequent updates, in as much detail as you can manage, is the best way to get suggestions from other players. If you come to what seems like a major decision and you want some advice, post an update, regardless of what game-year it is.
- 4000 BC (starting thoughts, no spoiler required for that discussion)
- 1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, where you're thinking of putting cities, etc)
- 500 AD or so (after establishing some cities and a possible plan of action)
- 1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didn't, met other
- continent if applicable, etc)
- 1600 AD (or when you have decided on a course of action and a specific victory condition)
- End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo1, mapmaker extraordinaire, for his maps in the early days of the series, and all of you for playing.
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Noble. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.