TSG22 After Action Report

leif erikson

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Hi everyone and welcome to the TSG22 After Action Report thread. In this thread you can post the results of your game. Please state victory date and score (preferably in the post title), as recorded in the Hall of Fame, and the most important: your path to glory!

Please use the Civ5 game submission page to submit your final, first play through, .Civ5Save file, saved AFTER the victory ceremony if you were not conquered (using the "Lemme play one more turn" feature.).

Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences (please state if the game is a replay).

Would be interested to hear any thoughts on game setup. :)
 
Turn 326. Culture. Score of 1655. Pretty much had to defend from Russia 3/4 of the game and the last 70 turns was a 3 front war. Thank god I returned a worker to Bizmark early on and he was DoF with me the whole game or I was done.

Ok basically I went barb hunting the first 100 turns of the game so my policy's were:
Tradition opener - Honour opener- aristocracy - obligatory - Into Piety- Finished piety then back to finish tradition - then finished freedom and started commerce back to honor for the win.

tech path was Potter-writing- philo-calander-mining-AH-Wheel(for floating gardens)--to theology- then pretty much went for education and acoustics.

went Monu-scout-worker-gran-library-got oracle around turn 60-started on my settler-settled second city 4 tiles directly south on the river.

ended up getting all the major wonders HG turn 109 PT 110. got delayed on my third city cuz of war with russia (she DoW'd me on turn 73 lasted till 100). Finally got my 3rd city down by mt. fuji on turn 142. wish i could upload ss's but Civ5 Crashes on my comp everytime i try to get one.

Woulda finished game around 300 turns but had to focus on military and slowed my SOH. took my cap 22 turns to hard build utopia.

First time playing a GoTM. Fun times.
 
Game: Civ5 GOTM 22
Date submitted: 2011-10-16
Reference number: 25016
Your name: Monthar
Your email:
Game status: Culture Victory
Game date: 1912AD
Turns played: 332
Base score: 1952
Final score: 2957
Time played: 7:34:00
Submitted save: TSG22_Cultural_Win_T332.Civ5Save
Renamed file: Monthar_C502201.Civ5Save

I started off well, then slowed down a bit. I think if I'd finished Freedom a lot sooner I could have shaved some turns off with another settles artist or two and having their structures producing more.

I only settled a 2nd city to the SW along the river, but not on the lake. It ended up being a production powerhouse thanks to the 2 iron deposits in its borders.

My first war was when I DoW'd China while Russia was attacking them. Out of the many wars I only DoW'd one other time against Japan and that was only because France asked me to after Japan denounced me at the end of our 3rd protection pact.

The wars weren't an issue because in the beginning I traded all my lux and even gpt if need be to buy a bunch of Jaguars. Later so I could upgrade them. When I saw a a build-up of troops near my borders I traded gpt for all the cash I could get out of that nation and used it to either ally another CS, upgrade troops or buy more troops. This typically resulted in the aggressor giving me a sweet deal for peace a few turns after their DoW. EDIT: Several times it prevented the DoW when they saw the suddenly increased military.

I did end up capturing a lot of the American cities including Washington when they DoW'd after I had a bunch of LSMs (upgraded from Jags). In the last war with Japan I pushed through to their capital mainly to take the GW from them.

I built most of the wonders. Of all those I started building China was the only one to beat me to finishing and that was on the Louvre. They beat me to it by 6 turns.

I did not sign any RAs this game, mainly because I expected the other nations would break them to DoW.
 
I ended up only having the first fifty or so turns in peace, fought defensive wars against Russia, China, Japan, Germany and France all the game. Brought me a lot of nice culture through kills. Made a few mistakes though, biggest one was an accidental unit movement which cost me my fourth city on turn 305. Managed to mount a counter offensive(at great loss of units though) and take it back two turns before my victory. China was on military tech pararity with me that war, artillery vs artillery.
I bulbed the last six techs to Sidney, most of the important stuff is in the progress thread, after that it was mostly straight towards Sidney tech wise and defending my lands.

One thing I did learn however, is that my capability to wage war(safe unit movement) is severely hampered by fever. I think I might try this again when I am back to health see what difference it makes(apart from now having map knowledge ofc)
 
Finally! A game where my starting units didn't die to random barbarians. ;)



Initial build order was something like this:

Jaguar -> Monument -> Granary -> Jaguar -> Great Library -> Jaguar -> Floating Garden -> Hanging Gardens -> National College -> The Oracle



Initial policy order was something like this:

Tradition -> Aristocracy -> Honor -> Legalism (For temple) -> Landed Elite -> Monarchy -> Oligarchy -> Piety



Initial technology order was something like this:

Pottery -> Writing -> Calendar -> Animal Husbandry -> Philosophy (From great library) -> The Wheel -> Archery -> Mathematics

Progress at turn 100:
Spoiler :


The name of the game was FOOD, and there was LOTS of it! At the end of the game Tenochtitlan was sitting at 45 population, which felt completely absurd considering the initial start was on plains. Here's the progress from turn 215 (note the +78.45 food per turn):
Spoiler :


After I got my warmonger on and puppeted the entire map, the culture started flowing in from all over the place. No founding, annexing, or razing was done. :)
Spoiler :


Hoping for another deity game soon, and crossing my fingers for better starting luck!
 
Hi, long time lurker, first time poster.

Was a fun game, Monty is one of my favourite leaders. Went Tradition > Liberty start, getting a second settler after the liberty settler for a fast 3 cities and 7 wines for selling. Went monument > worker > floating gardens > jaguar > hanging gardens > GL > NC. Missed out on Oracle which hurt in the long run. Didn't sign a single RA but was easily ahead on tech for the entire game, instead spent money on cultural CSs and rush-buying culture buildings. Used legalism for Opera Houses after completing Piety and Liberty. Settled a total of 11 GAs in the capital and also popped 4 GS (1 from PT) and 2 GEs (1 from liberty, 1 from HS).

AI's were complete sociopaths, which was no bad thing. Selling them stuff, having them DOW a few turns later then surrender meekly for nice peace deals 10 turns later got me more gold than I knew what to do with. Took a couple of American cities off Napoleon early (puppeted), and slapped Russia and China around late game with Mechs (including 1 beastly Jaguar-Mech).

Where I could do better: Perhaps staying at 1 city - even with the liberty policy having those 2 extra cities hurt. Missing the Oracle also sucked. Finally I missed the timing for legalism by 1 turn, having to wait an extra 10 or so turns for Operas/Hermitage wasn't good.
 
Decided to stick with a single city and ended with Tenochtitlan at size 46. Managed to build the important cultural wonders - Stonehenge, Oracle, Hanging Gardens, Sistine Chapel and the Louvre. Also added Colossus, Hagia Sophia and Kremlin. Missed Notre Dame by one turn. I became allied to all the cultural states and two Maritime ones and remained allied with them all until the end. Interestingly, there was not much competition from the AIs for city state allies, which I find unusual. They must have used their money for other things.

Remained friends with Washington for the whole game and with Catherine for most of it, although she did declare on me about 10 turns from the end. A futile move on her part since I had Artillery and Infantry by then. Bismark, Elizabeth and Napoleon swung wildly between Friendly and Hostile, but we never went to war.
 
Game: Civ5 GOTM 22
Date submitted: 2011-10-17
Your name: Aaronius
Game status: Culture Victory
Game date: 1924AD
Turns played: 344
Base score: 3630
Final score: 5338
Time played: 9:26:00


Settled in place. I originally wanted to stay peaceful in this game but didn't quite do it. I built a large empire so I knew this would be no record setting win.

Spoiler :


The proximity of Wash and especially Cathy did not bode well. Also, the nearby locations for city sites were saaaweeet; so I went large. I built a total of four more cities; one to the east to get iron and wine, one to the south on the river lake tile with wheat iron and gems, one to the SW near Fujisama, and one on the isthmus far to the west to get the gold whales and horses and possible sea access.

Since the latest patch my understanding has been that culture victories can be equally fast with one city and four. I am not a specialist at heart and so all my cities end up pretty similar. Before the latest patch the fewer cities the better, but now I find that as long as I settle quickly and can build culture and wonders in all my cities at roughly the same pace, I always finish at roughly the same speed. 344 was roughly par for the course for me, and considering I had five cities, I thought it was good.

For SPs I opened tradition, finished liberty, finished piety, finished freedom, finished tradition, finished patronage. My goal is always no more than 10 turns between SPs, but in this game I lost that in the middle and was at maybe 12-13 turns per SP. My culture games are always the same; first policy may take forever or not, then a few fast ones, then slowing down thru the midgame, then fast towards the end. Its the bulge in the middle I've been trying to cut down on. Obviously I wasn't very fast with this big empire.

B/c of my big empire I never had to worry about much. I did have trouble remaining peaceful and forging a strong alliance. I made fast friendships with Wu and Wash, but everybody was mad at me for creating a fifth city. Cathy broke a RA and DOWed me pretty early on. I really dragged it out and enjoyed chewing up her units with my jag-swords, but I didn't really try to take her cities. What I really wanted was peace, and I worked really hard to try to get another one or two civs in to the super-friendship alliance with me Wu and Wash :confused:.

France was a complete introvert and wanted nothing to do with anybody. Germany England and Japan were really kicking up hostilities with each other so I could only pick one of them at the expense of the others. To make matters worse, each of them had some problem with one of my two friends practically the whole game. It was very frustrating, and I have to agree with the sociopath comment from a previous poster. By midgame my alliance was broken, and essentially every single civ was either at war or denouncing every single other civ :mad:.

I always kept a strong military. The tradition and freedom policies made this relatively cheap, my large empire kept the science flowing, my strong military meant nobody but Cathy was dumb enough to DOW me, hence all of my RAs were making it to completion. I was making money hand over fist and buying up all the city states by midgame. Everybody hated me but they still paid between 80-109 for my resources and I had a ton of them. On king this really didn't matter at all b/c usually the civs are so broke you have to loan them money for RAs anyway, so actually having them all guarded against me just meant they saved more of their money for RAs with me:king:. The only downside was they would never sell me their lux, but I was happy from about turn 80 onward so no big deal.

Towards the end of the game I aquired a huge military tech advantage :scan:. I decided to go ahead and take the southern hemisphere with a circumnavigational war. I started with rifles and artillery vs Cathy's swords, moved on to infantry and artillery vs Oda's samurai, and completed my journy by kicking down Wash's backdoor with mech infantry, rocket artillery and bombers against his minutemen and cannons. All three wars took maybe 20 turns or so combined.

Of course Napolean had to seal his own doom b/c he didn't know his place in the world, so after he DOWed me I took some of his cities just to get pearls and make a more symmetrical and aesthetically pleasing empire, but at this point Utopia popped and it was all over. Napolean was lucky b/c I was 1-2 turns away from giving birth to four giant death robots :nuke::nuke::nuke::nuke: who's sole purpose would be to amuse me at his expense. I was really curious about Paris which was defense of 96. I wanted to practice cracking that nut without nukes...


Usually we do random or fractal maps. I really liked this one, but I'm such an idiot I didn't read it in the announcement. I kept thinking that the ocean had to be around somewhere, only to read a progress thread where somebody reminded me it was lakes :lol::lol: What I am wondering is if there is something about the map that affects the AI Civ behaviors. I really agree that the other civs were psychotic. Does that have something to do with the lakes map?
 
Usually we do random or fractal maps. I really liked this one, but I'm such an idiot I didn't read it in the announcement. I kept thinking that the ocean had to be around somewhere, only to read a progress thread where somebody reminded me it was lakes :lol::lol: What I am wondering is if there is something about the map that affects the AI Civ behaviors. I really agree that the other civs were psychotic. Does that have something to do with the lakes map?
Please reread the Announcement. Random personalities was also enabled. :mischief:

As we repeat the civ leaders, you never know what might be in those announcements... :hide:
 
I've been playing these GOTM games for a while now and finally decided to upload one. This was a hell of a lot easier than that deity culture game. :)

I went with Tradition, Liberty, Honor, Piety and Freedom for my policies. Was constantly DOWed by every civ except Washington and Catherine. I settled two cities. My capitol I settled in place and the second I place next to the three lake tiles to the west for the floating gardens buffs. Both cities ended up huge with my capitol being at pop 39 and the other at 26.

Game: Civ5 GOTM 22
Date submitted: 2011-10-17
Reference number: 25028
Your name: quan
Game status: Culture Victory
Game date: 1832AD
Turns played: 286
Base score: 1107
Final score: 1942
Time played: 3:39:00
Submitted save: TSG22_win.Civ5Save
Renamed file: quan_C502201.Civ5Save
 
Game: Civ5 GOTM 22
Date submitted: 2011-10-17
Your name: Tabarnak
Game status: Culture Victory
Game date: 1750AD
Turns played: 260
Base score: 1991
Final score: 3828
Time played: 4:48:00
Submitted save: Montezuma_0260 AD-1750.Civ5Save

Almost under the 260 turn mark. As i planified, when Sydney was finished i picked the 2 last policies needed on the same turn to start Utopia on turn 247. With 123 :c5production: under golden age(119 for half way), built Utopia in 13 turns. I prebuilt some buildings earlier to shave some turns with hammer overflow but i didn't have a single turn in spare.

Total great people acquired : 21

4 gs, 3 ge, 3 gg, 11 ga. Settled 8 ga in capital.

Burned 3 ga for golden ages at the end. Burned also 2 gg somewhere for golden ages. Got 1 golden age from happiness bucket. Got 2 golden ages from policies.

Wonders

Capital : Stonehenge, Porcelaine Tower, Taj Mahal, Louvre(ge), Forbidden Palace
2nd city : Oracle, Hagia Sophia, Himeji Castle, Big Ben
3rd city : Notre-Dame(ge), Kremlin
4th city : Sistine Chapel(ge)

Spoiler :


I improved my culture game a lot in this one. Thanks Leif!
 
On my replay I based off this 4 city placement Tabarnak posted in the in progress thread and shaved 32 turns off my win for a finish on turn 295 with a Hof score of 5898 making this my current highest score in Civ 5.
Spoiler :

I had a massive war campaign for the last half of the game, wiping out America, Russia and Japan. I left Elizabeth with 1 city that had pearls mainly because it was too much trouble to get to.

On my next replay I think I'll start the warmongering much sooner so I can take full advantage of the culture per kill and see if that can shave more turns off it.
 
On my replay I based off this 4 city placement Tabarnak posted in the in progress thread and shaved 32 turns off my win for a finish on turn 295 with a Hof score of 5898 making this my current highest score in Civ 5.


I had a massive war campaign for the last half of the game, wiping out America, Russia and Japan. I left Elizabeth with 1 city that had pearls mainly because it was too much trouble to get to.

On my next replay I think I'll start the warmongering much sooner so I can take full advantage of the culture per kill and see if that can shave more turns off it.

Most important is to build Oracle then take legalism later for operas and keep a ge for Sistine. Then immediately start Hermitage. Problem here are wines. Monasteries. Or you can let wines unimproved if you don't settle on them, but you miss the most important thing you need : :c5gold:
 
Most important is to build Oracle then take legalism later for operas and keep a ge for Sistine. Then immediately start Hermitage. Problem here are wines. Monasteries. Or you can let wines unimproved if you don't settle on them, but you miss the most important thing you need : :c5gold:

I did those things and I never had a problem with having enough gold.
 
I did those things and I never had a problem with having enough gold.

Yeah obviously it's way better to ensure gaining a lot of :c5gold: and wait a couple of turns for monasteries to put operas online. With enough :c5gold: you can rush buy some monasteries(i did for 2 of them in my newest cities).
 
My first cultural game with the latest patch. And first ever game with Monty.

Went with only one city, given the great starting location. Was pleased with how I went, except for not reading what the Freedom closer was until well into the game. I could have shaved a good many turns off had I beelined for that earlier instead of mucking round with Patronage and Tradition.

Double popped GS and GE with about 5 turns left for SOH. Bulbed refridgeration and used an RA to get most of the way through plastics. Finished that just as I got my last policy, and used the GE to build a hydro damn and built Utopia in about 12 turns. Was pleased with that. :D

I should go back and pick up on my TSG19 start now. ;)
 
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