Peaceful Expansion (Turns 126-177, Years 2240-1730 BC)
Somehow, this game is unlike most I play, and the next move isn't obvious. I need to write a plan.
I have tons of commerce. What I lack are resources, particularly for health. (Happiness I can work around with Monarchy).
Commerce supports expansion, which should fix resource problems. Organized also favors expansion.
My other problem is no copper. I don't know where the iron is, but with only 2 strategic resources nearby, I'm sure to have some around somewhere. Even before getting IW, I can just grab some land and assume iron is somewhere in there.
So, I'll plan to expand hard (mostly from Delhi). This means I'll need Code of Laws soon (also goes well with Organized), and Iron Working to bust all that jungle to the South. Everyone is far away, so roads will take a long time to make trade routes. That means Sailing and a coastal city somewhere. And I'll need Iron Working for all the jungle to the South.
So, here's the plan:
- Writing (libraries in the gold cities)
- Sailing (trade routes), settle along the West coast
- Iron Working (military plus jungle cities)
- Code of Laws (via Priesthood, probably)
If I don't have a religion by the time I'm ready for CoL, I'll also grab Monarchy. And if I get lucky and found Confucianism, I can swap to it for expensive spy missions.
Now to execute it.
First thing I research if Meditation --> Priesthood. Why? Well, I'll need them for CoL, they'll give me a further 20% boost on Writing, and I'm building granaries right now, so I don't need libraries yet anyway.
I also juggle the Western cities around some, to get 2 good cities that don't require border pops. The one by the gold and cow will work the grass tiles, since my capital has all those floodplains for food.
Once I get a 2nd farm for Gold-W to work, I grow it to size 3. Comes in as I'm halfway done with Priesthood. Now I'm working all 3 golds.
A few turns later, Wang Kon will trade corn!
I'm seriously health-starved, with more floodplains than resources. My neighbors, Izzy and Joao, are Buddhists. The rest of the world, including WK, is Hindu. But he's not on anyone's worst enemy list. So I road another gold and take the corn. Now Gold-E can finally grow.
Joao got writing, and I'd opened borders with him. Here's his lands to the SE:
I notice that the Oracle is still available. I consider grabbing it:
But with all that gold, I don't need more techs. What I desperately need are cities. So Oracle will have to wait. Delhi starts a settler.
By the way, that's the reason I farmed Delhi instead of going for cottages and mines: It's making settlers. If you slow-build them, an FP farm = a mined hill. If you whip them, FP farm > hill. I figure 3 golds plus Organized can carry my economy for now.
1930: Joao completes the Great Wall. So I would have had 32 turns to do it -- 10 to research, 22 to build. With only 2 chops left, it would have taken 3-4 whips (you can overflow about 100 hammers by putting 1 turn into a worker, then 2-pop whipping it). So I could maybe have gotten it, but only by trashing Delhi for 90+ turns, which is a bad trade.
You can also see my research dates:
I open borders with Izzy, but no one else. With both neighbors Buddhist, that's the religion I want.
Wang Kon and Napoleon have been in "preparing for war" mode for a few turns, but neither of my neighbors are in a fighting mood, so I'm not too worried about defenses yet.
Next on the plan: Fishing --> Sailing, for trade routes. I'm not sure if this is necessary, but I'll need Fishing soon anyway, so it's not a huge investment to see about opening trade.
1900: Napoleon declares on Joao. Here's the map:
Joao doesn't quite block Nap off from me, and with only warriors, even a random exploring axe could conquer me, so I don't declare. But I'll probably join if Joao asks me to.
1850: Izzy sends a missionary. I swap right away. Should have waited until she asked to get the diplo +1.
With the extra happiness, I whip the settler, founding Cow in 1820 BC:
It gets a bunch of grass farms, a gold, and shares a cow. Costs 2 GPT from the start. Not bad.
Delhi grows while building a barracks, then slow-builds another settler. I have 4 workers at this point. Once I get another 1-2 cities, I'll need a couple more workers, but they make great whip fodder, so I'll hold off on that until I either need them or I'm working on Oracle.
1780: I discover Sailing. Delhi has a river that goes to the ocean, which I think counts for trade. It only gets me 1 route, with Izzy, which might even be from a river. Oh well, I'll need it eventually.
Next on the plan is Code of Laws, which takes 30 turns at 100% research. I'll just build up gold for now.
1730: Joao wants me to join the war.
I have no military, no resources, and no techs, but Joao is between me and Napoleon. (Not 100% blocking, but definitely the first target). They're different religions, so they probably won't like each other any time soon (meaning hopefully no open borders). And I have a cracking research rate and enough gold for 15 turns at 100%, which should be enough to get Archery and Iron Working. Also, remember, with the extra turns on marathon, the AIs will ask you to join wars a lot more, so it's probably a -2 or -3 to stay out of it.
What do you think? Should I join and declare on Napoleon, or shun my Buddhist brother and take the diplo hit?