Initial Military Promotions (beta)

Joined
Jul 5, 2004
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Location
Canberra, Australia
I think it was litle_cyclone who suggested that we include the possibility of units having a special terrain style bonus when they were built. This mod does that. Be warned it is a beta and has had the minimum testing. I am putting it here rather than on the SVN so more people can look at it and comment.

What it does
  • Requires education civic Military Tradition and/or Volunteer Army to be active
  • Land and sea units only
  • Looks at the terrain, in the fat cross of the city, and randomly picks one or more of the following promotions based on that terrain
    For land units
    • Bushman - +10% attack and defend in rough terrains - scrub, barren, rocky and marsh
    • Sand Devil - +10% attack and defend in hot terrains - desert and dunes
    • Cliff Walker - +10% attack and defend in hilly terrains - hills
    • Green Warden - +10% attack and defend in green terrains - forest, jungle and bamboo
    • Winter Born - +10% attack and defend in cold terrains - tundra, permafrost and snow
 
So these are in addition to Woodsman, Arctic Combat, Desert Combat, Rugged Combat, Wetland Combat and Guerrilla promotions?

Thus someone could say be "born" with Winter Born and then use their XP to buy Arctic Combat I, II and III as well?

Also do you need some button/icons for these or do you have them covered?
 
So these are in addition to Woodsman, Arctic Combat, Desert Combat, Rugged Combat, Wetland Combat and Guerrilla promotions?

Thus someone could say be "born" with Winter Born and then use their XP to buy Arctic Combat I, II and III as well?

Also do you need some button/icons for these or do you have them covered?

Yes, they are in addition to the usual. That is what they were in the prototype. I am not adverse to giving them our promotions instead. I just wanted to get some thing out there for comment.

I will need icons if we go with these instead of our promotions. I still need to do a sea one, I was thinking one of the current "coastal" ones.
 
I like the idea of having a free promotion to start with, but not so much the random part of it.

Alternatives would be...

  • Free promotion is based on the terrain the city itself is on
  • The tried and true way of connecting it with a particular building, like how Bamboo armor works, and have a limit of 1 per city
 
How can you have a forestry promotion if it only looks at the terrain the city is on?
Also don't most people avoid setting cities in Tundra or cold places (as most plots around are also Tundra, Permafrost, and Ice)?
And Cliffwalker sounds like a mountainous movement type promo, thus can't get until after Algebra, when most already have Mountaineering.
Sand too, city on a desert plot isn't all that common, or?

I think it HAS to check city vicinity for any kind of variation.

Cheers
 
How can you have a forestry promotion if it only looks at the terrain the city is on?
Also don't most people avoid setting cities in Tundra or cold places (as most plots around are also Tundra, Permafrost, and Ice)?
And Cliffwalker sounds like a mountainous movement type promo, thus can't get until after Algebra, when most already have Mountaineering.
Sand too, city on a desert plot isn't all that common, or?

I think it HAS to check city vicinity for any kind of variation.

Cheers

Correct, you can't. It would be Terrain based, not Feature. I also wouldn't bother with promotions for places I'm not fighting in all the time, so it will be a waste if there is 1 or 2 jungles or deserts I have in my vicinity, and my troops get promos for those but never make use of them.

I don't like randomness in troops development because it is a bonus you can't count on unless your city is surrounded by 95% of the same Features/Terrain. With all the new terrain now, my maps are typically very diverse.

Anyhow, option 2 is the better since it puts the choice in the player's hands. There is strategy to it. Do I want my troops from this city trained in Forest combat? Plains? Desert? I can choose.

A random bonus won't HURT I suppose, except in the cases where the promotion carries a penalty to other terrain, which isn't the majority, but some.
 
How can it be a waste if its free? ;) I like the random factor as its something you largely *can't* control save for where you put the city or where you build units. You may get something you can immediately make use of and send to the front line, you might get something you decide to hold in reserve till it becomes more worthwhile. Or you may just not use the mod at all ;)

I like it DH, tho it might be simpler just to use the promo's that are already in game, and it may help people attain some of the higher level promotions at that point, but I leave that decision up to you :)
 
How can it be a waste if its free? ;) I like the random factor as its something you largely *can't* control save for where you put the city or where you build units. You may get something you can immediately make use of and send to the front line, you might get something you decide to hold in reserve till it becomes more worthwhile. Or you may just not use the mod at all ;)

I like it DH, tho it might be simpler just to use the promo's that are already in game, and it may help people attain some of the higher level promotions at that point, but I leave that decision up to you :)

It's a waste in the sense that the unit may not ever use it. :) If the unit received a promotion that lowered STR in another area that is used more, it may very well require deleting.

Just saying those scenarios DO exist and I would consider military training something that is not accidental or random, but intentional.

And by all means, anything that can be set as a module or turned off/on is always fine by me. :)
 
Updated the first post for a bit of clarity. These promotions are more general than most of the terrain ones we have. The "Green Warden" is almost like our "Woodsman I" and the "Cliff Walker" is almost like our "Gurrella I".
 
@EldrinFal: What about the Dynamic XP module, wherein on occasion troops are given random promotions at the end of battle? I occasionally get "wasted" promotions on account of that. Still, I wouldn't dreeam of turning it off, too much of a chance of getting something useful :) As you said, so long as its not debilitating to the unit, the more the merrier promotion-wise I say :)
 
It's a waste in the sense that the unit may not ever use it. :) If the unit received a promotion that lowered STR in another area that is used more, it may very well require deleting.

Just saying those scenarios DO exist and I would consider military training something that is not accidental or random, but intentional.

And by all means, anything that can be set as a module or turned off/on is always fine by me. :)

:mischief:So those units in my capital have wasted promotions because they never get involved in a war.:mischief:

I almost always make my stuff modular. Why is it that people always say that they want my stuff modular when it always is?:confused:
 
@EldrinFal: What about the Dynamic XP module, wherein on occasion troops are given random promotions at the end of battle? I occasionally get "wasted" promotions on account of that. Still, I wouldn't dreeam of turning it off, too much of a chance of getting something useful :) As you said, so long as its not debilitating to the unit, the more the merrier promotion-wise I say :)

In that case the promotions are based on the terrain the unit fought in or the general Combat promotion. Combat is never a waste because it's a generic bonus to STR. As for the Terrain/Feature bonus, typically I'm fighting on terrain I want to be fighting on, so it's more useful. ;)
 
As for the Terrain/Feature bonus, typically I'm fighting on terrain I want to be fighting on, so it's more useful. ;)

typically, not always ;) Besides, free promotion. [jimmy fallon voice]Who doesn't like free promotions?[/jimmy fallon voice]

@DH: Will this promotion be awarded for every land unit built? If I recall correctly the earlier renditions only awarded a random terrain promotion on a maybe 1 out of every 4 to 5 units produced scale. I don't care either way, just want to make sure I understand this feature fully :)
 
typically, not always ;) Besides, free promotion. [jimmy fallon voice]Who doesn't like free promotions?[/jimmy fallon voice]

@DH: Will this promotion be awarded for every[\i] land unit built? If I recall correctly the earlier renditions only awarded a random terrain promotion on a maybe 1 out of every 4 to 5 units produced scale. I don't care either way, just want to make sure I understand this feature fully :)


The probabilities are as you say. I was also thinking that Voluntary Army should also provide thse and that if you have both then the probabilites should double.
 
The probabilities are as you say. I was also thinking that Voluntary Army should also provide thse and that if you have both then the probabilites should double.

:nods: I like it :goodjob:
 
In that case the promotions are based on the terrain the unit fought in or the general Combat promotion. Combat is never a waste because it's a generic bonus to STR. As for the Terrain/Feature bonus, typically I'm fighting on terrain I want to be fighting on, so it's more useful. ;)

Not always. Mostly it's just Combat 1 through 6, which in itself isn't bound to any location. Many times though I've been "given" Hunter 1 or 2 whilst fighting a Barbarian non-animal. Also Forest promotions have happened when not in a forest. Seems it's a bit random there too.

I also like the idea of not being fully in control of a minor bonus promotion, which is all it should ever be. A boon if it can be used, nothing lost if not.

As for it being from the BFC terrain/features I see it as the unit you trained in your city comes from somewhere in the BFC. If forest promo then a forest tile. If Tundra/Ice promo then from that lone tundra tile in my BFC. And so on.

If you really want all that control do you also play without Events and Goody huts... *wink* Merely pointing out that random CAN be fun too. Not knowing what one will get and though in general it's good stuff it's not ALWAYS good stuff.

Cheers *waves@EldrinFal*
 
Not always. Mostly it's just Combat 1 through 6, which in itself isn't bound to any location. Many times though I've been "given" Hunter 1 or 2 whilst fighting a Barbarian non-animal. Also Forest promotions have happened when not in a forest. Seems it's a bit random there too.

Then that seems broken to me if you're getting some random terrain/feature promo that you aren't fighting on. As for the Hunter promo, I suspect since right now Animals are basically barbarians, it's lumping them together for that purpose. When those get broken out, I suspect it will get fixed.

As for it being from the BFC terrain/features I see it as the unit you trained in your city comes from somewhere in the BFC. If forest promo then a forest tile. If Tundra/Ice promo then from that lone tundra tile in my BFC. And so on.

I understand that. But military training has a purpose. If you're in the middle of a protracted war in the middle of a desert region, your military commanders would not likely have troops training in Swamp combat. :)

If you really want all that control do you also play without Events and Goody huts... *wink* Merely pointing out that random CAN be fun too. Not knowing what one will get and though in general it's good stuff it's not ALWAYS good stuff.

Cheers *waves@EldrinFal*

:lol: I've turned off Events in the past. And storms. Usually when I experience only a strain of BAD events. Besides, random events like those make sense to me versus random military training. It's not the same comparison.

As for Goody Huts... now you're just being unreasonable. :mischief:
 
But you also have to consider what life those recruits had before you started to train them. That's what their little bonus promo is all about. Not how you train them but what they knew before you took them under your instructor's wings.

Weird. I play with Events but without Goody Huts.

Cheers
 
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