Colonization NES

puglover

Disturber of Worldviews
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This is my second attempt at NESes. This is a Story NES. The European settlers are coming! The race for domination of North America begins! Play as the...

Scandinavians (capital at 56) (Euro.) (NPC)
British (capital at 25) (Euro.) (naevrod)
Quebecans (capital at 21) (Euro.) (Heine)
Inuits (capital at 3) (Nat.) (DEAD!)
Canadians (capital at 9) (Euro.) (china444)
Central Americans (capital at 53) (Nat.) (NPC) (TNG)
Mexicans (capital at 44) (Nat.) (DEAD!)
Americans (capital at 38) (Euro.) (NPC)
Plains Indians (capital at 30) (Nat.) (puglover)
Confederates (capital at 64) (Euro.) (NPC)

If a capital is captured, Respect goes down one. Native nations start one age behind European ones meaning they have a disadvantage in battle but native nations have better starting culture. Battles are determined by me rolling dice. I'll tell you the results of battles. You can only order 4 things per turn. You need to order a growth in a field twice to make it go up. If you don't order a growth in a paticular field 2 orders in a row it will go down.

AGES

1. Ancient (Native nations start here) = Axes, Horsemen, Warriors, Ambushers, Archers
2. Early Colonial (European nations start here) = Cannons, Swords, Conquistadors, Colonists
3. American Revolution Age = Muskets, Minutemen, Milita, Cavalry
4. Industrial Age = Early Riflemen, Cavalry, Early Artillery
5. World War Age = Riflemen, Cavalry, Tanks, Artillery, Fighter, Bomber
6. Modern Age = Infantry, Modern Armor, Paratroopers, Stealth Aircraft

ECONOMY

1. Depression (You lose a territory to a random nation)
2. Poor
3. Stable (Everyone starts with a Stable Economy)
4. Growing
5. Booming

MILITARY (Army and Navy)

1. Pathetic (You can't attack)
2. Puny
3. Average (Everyone starts with an Average Military)
4. Formidable
5. Powerful

CULTURE

1. Weak
2. Below Average
3. Average (European nations start with Average culture)
4. Strong (Native nations start with a Strong Culture)
5. Overwhelming (Gain a free territory on your borders which is unclaimed through culture flipping)

PEOPLE'S RESPECT

1. Rebelious (A rebel nation is formed from half of your territories)
2. Wary (War can decrease People's Respect for you)
3. Pleased (Everyone starts with Pleased citizens)
4. Supportive
5. Very Supportive

VICTORY

To achieve victory, all nations must make it to the last age and then the nation with the best Military, Culture, Respect, Territory and Economy wins.


WARS IN HISTORY

First Northern War = Quebec and Canada vs. Inuits: Quebec and Canada win Inuits get destroyed

Panama War = Mexico vs. Central America and Plains Indians: Plains Indians and Central Americans win Mexicans get destroyed

British War = America and Scandinavia vs. Britain and Plains Indians: Britain and Plains Indians winning British get destroyed

American Civil War = America vs. Confederates: Confederates winning

Second Northern War = Canada and Quebec vs. Scandinavia: Canada and Quebec winning
 
Here's the map!
 

Attachments

  • north america2.jpg
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I will play as Britain.
 
Nope!
 
Yes, they are.
 
Sorry about the number problem. The file was too big and I had to shrink it.

I'll be the Plains Indians.
 
Nice! We're getting players faster than I thought! :)
 
America Order:
Expand into Florida, Virginia (40), Lousiana (37), Mississippi (63), both halves of Cuba, and Puerto Rico.
Increase Military (x1)
Increase Economy (x1) through trade and building projects.
Increase culture (x1) by building churches and classical-style government buildings.
 
Plains Indians Orders

Expand into both halves of California

Grow Culture (1)

Grow Military (1)
 
Welcome to the NES! :)
 
Originally posted by Grandmaster
OOC: Pug, I made it under the 4-order limit, right? I'm assuming expansion only counts as one order?

Yes it does.
 
British Orders:

Expand into: Newfoundland (24) w/ 1/5 of army, Michigan (26) w/ 1/5 of army, Quebec (18) w/ 3/5 of army

Grow Culture (x1)

Grow Military (x1)

Grow Economy (x1)
 
I'l take Quebecans (capital at 21) (Euro.)

Orders:
Expand into 18 with 4/5 of army and into 19 with 1/10 of army and into 22 with 1/10 of army.
Increase Army.
Increase culture
Increase Economy
 
*grabs Inutis*

Orders: expand into all territories nearby, being 6, 8, 1, 59, 1. There seem to be 2 territories marked 1, above 6 and above AC.
Increase Culture, Military and Respect.

From: Inuits
To: Canadians
I will take 8 and you take 5, both of which we are equally close to.
 
O Canada O Canada please take your turn! :D
 
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