Let me begin by saying this looks amazing! I'm excited to go into more depth with it!
im VERY excited to see a scenario of this time period. its truly fascinating and i think your working version is highly impressive and polished already! I also like the first person narrative approach (a la herodotus). its a fresh take on the civilopedia that fits in perfectly with the era!
Awesome! I'm delighted!
based on a play through as Athens until about 800 BCE i have a few suggestions.
Yes, yes, we want suggestions. Nothing like peer review.
I think the best thing is to not jump the gun with changes just yet, but certainly make copious notes with a view to doing so in good time. Hasty changes, I've found, are quickly reconsidered when the game is played from other perspectives and when those freak but crucial early game changing moves are
not made, resulting in very different games. Making changes based on one game isn't a wise move in my experience.
I also think it's important to stick to the first principles and ideas of the scenario at all times, but get a consensus going from folk who have played a few games from different perspectives, throw it all together, have a chit chat about it and then come out with a stronger piece.
First, I would change Sparta's unique unit. it is very weak compared to what other civs have and is no better than athens' swordsman. Granted, sparta eventually grew strong, but i never felt that they could beat me in a war.
I can consider looking at this. It's certainly important. So, before jumping to things, let me first tell you what I think one needs to be wary of in changing it and also the idea behind it.
Firstly, one needs to be careful not to make it too powerful compared to later units Sparta can build and other current ones like defenders. That simply renders the later units obsolete before they can be built, which is rather strange, blunts the appeal of moving on to better units and not satisfactory in my opinion. Similarly, if one were to beef up their defence, which is something I considered, I think it's a bit weird to have the one unit do it all and the defensive units to therefore become superfluous. So any changes here would have to be based on this I think.
Therefore, if anything is to be done, it's got to be an increase in attack strength (but not to higher than Classical era units), hitpoints and/or lowering of cost - most of which I've employed already. We want them to be the early power house, but not run away with the whole thing before anyone else has gotten going.
Secondly, the idea here is to go for numbers, as well as for strength. So, not only is the Spartan Xiphomakos more powerful than other swordsmen of its time - aside from the Asian Swordsman, it's stats do outstrip all other swordsmen, including the regular one fielded by Athens, and that +1HP bonus does make quite a difference - it's also 25% cheaper than all the other swordsmen. These are also the most frequently auto-produced units in the whole game, coming every 6 turns from The Great Rhetra. So they end up with a swarm of +1HP guys, who are able to attack and defeat all the best defenders of the Archaic Era. That's not too bad in my opinion!
At the very most, they could get an extra hitpoint and an extra attack point, going up to 7 but not beyond. But, before jumping to things, I'd be interested to hear your qualification of the statement that you never felt Sparta could beat you in a war. Did you actually go to war with them? If so, what happened? I did as Athens and they were VERY difficult. I was doing so in the mid to late Classical Era and they basically went with swarms of the Spartan Xiphomakos and Spartan Hoplites. The Hoplites defended their swordsmen, which were then free to attack my stacks. And the fact they had numbers of them made things difficult. All in all, it was quite uncomfortable (still is!), becoming the expected war of attrition that very much distracted my Athenian resources away from other campaigns.
second, the philosophy tech does NOT seem to give a free technology, though in-game it says it does. the editor does not list this as an option either... so which is it? haha
That's a pedia entry error for Philosophy. The perils of using pre-existing stuff! I've made a note and it will be changed for next time. (The free techs come only from Wonders, namely The Olympian Temple of Zeus and Herodotus's Histories).
third, i cannot see any reason to use a monarchy vs a diarchy. I know historically most civs would have been monarchies, but this is not the case in game. perhaps a small wonder specific to monarchy available to all (or appropriate) civs would entice monarchy's use?
I'm glad you're paying attention to this. Although I think the governments are ok as they are, this is an area I don't feel fully confident in in terms of AI behaviour and consequences. Here's the thinking behind it and the experience from test games:
The first reason to use monarchy over diarchy is that you don't have communal corruption. This can make a difference to your core cities' productivity that you may not want.
Also, there are some unique wonders that require Monarchy in order to be built, namely Croesus' Treasures and Argead Dynasty. I've seen both Lydia and Macedonia build these wonders in my test games. So the AI does go for it and you can check that they do use Monarchy by going to F3 and trying to inspect their armies.
If anything, it's Diarchy that the AI seem to lay off using.
similarly, maybe make "Agoge" or "Lycurgus's Reforms" or something similar a sparta specific small wonder that can only be used when in a diarchy. have it produce a "homoioi" or some similar super-spartan unit. This way the unit cannot be built normally, limiting its numbers, though still providing a powerful force for other civs to consider before fighting sparta.
That's what The Great Rhetra is and it auto-produces the Spartan Xiphomakos pretty frequently. But there were difficulties with tying it to Diarchy. I orginially had this as requiring Diarchy to be built, but Sparta never went for it. Why they didn't like Diarchy whilst other civs went for Monarchy is beyond me! Soon as I took off the government requirement, they built the Great Rhetra nice and early and pretty much without fail, resulting in...power!
fourth, Argead Dynasty seems fairly impotent. palisades in every city? considering monarchy is potentially only 2 techs away from aqueducts, which would render palisades obsolete, this bonus is VERY shortlived. I feel like Macedon needs a better wonder (although admittedly their late units are outstanding)
Yes, I think this may well need to be changed slightly. But only slightly.
Macedonia are a civ that I haven't yet test played and getting their development balanced is a tricky thing. As things stand they seem to play ok from what I've seen. They remain powerful contenders throughout - though frequently in my test games become too embroiled with Thrace and Illyria, which isn't a bad thing I suppose. And they do really kick in hard in the late game, which is absolutely perfect.
So this wonder is all about helping them fend off the Thracians and Illyrians really. I'm not entirely sure about what obsoletes the Palisades. Is it the Aqueduct tech itself? If so, I don't think this is a problem. I don't know if you've yet arrived in the Classical Era, but whenever I have it seems there are many much more sensible things to do than go straight for Aqueducts.
Anyway, I think that maybe some auto-production of decent defensive units wouldn't be a bad idea for this unique wonder. Or maybe some barracks in all cities?
fifth, I would give the constitution of cleisthenes the "increases leader appearance" flag. as the democracy allowed for citizens such as militiades, themistocles, and pericles to rise to power, it makes sense to me...
on a related note, for the democracy government, i would add "Eponymous Archon" as a potential title.
Good notes. Athens' unique wonder is pretty souped up already, but this seems like a sensible change. I'll make a note.
I'm especially keen to get as many appropriate titles for governments in there as possible. So keep those suggestions coming!
sixth, the bonus resource silver doesnt actually add any value... should it? it seems like +2/3 commerce would make sense at least.
Well spotted sir! This is a resource that once had a more significant use. So yes, something needs to happen with it and increased commerce is the obvious choice. I've held off for now because I generally feel the resources and luxuries are perhaps too powerful. One does find oneself awash in happiness and productivity and commerce at the moment (though this isn't the case for the backwater civs). Not a bad thing really but definitely want to be careful about taking it too far. Play some more and let me know whether you think it should be enhanced for commerce or simply axed.
seventh, i must admit that the reason i stopped playing was that the lag became more than i would have liked. i know some players dont mind (and in the right situations i dont either), but i was wondering if a "lite" map would be possible that removes everything north of Illyria, east of Chalkedon's BFC (and potentially add a one tile land bridge to connect it with the rest of anatolia), and south of crete? All the civs (except Phyrgia) would still be in place (and we could even move phrygia over if we had to or even add an unplayable persian civ that EXPLODES in the 5th century, and yes i realize that many anatolian civs have persian units).
I'm glad you're thinking about this. Of all the things that need changing I think this - alongside the victory condition(s) - is the most important.
I too have found the inbetween turns become a bit too much (but I still play on!!) and we need to get this down. So, something needs to be done and this is what I've been thinking the options are so far:
~ Remove some civs. Fewer civs = less processing = faster inbetween turns, as far as I understand.
Those that I have earmarked for possible removal are:
- Ithaka & Kerkyras (consequences will likely be: Aetolia expands onto their islands and fewer techs get traded early on - not too bad)
- Mycenae (consequences will likely be: Argos and Corinth get a boost and the Peloponnese in general gets a hand up from less competition, if we can really call them that! - not too bad, but may be more significant that expected)
- Chalkidike (consequences will likely be: Macedonia get an easier life, though this might be a case of them losing a handy little whipping boy - not too bad but need to be careful)
- Troy (consequences will be: Aiolia gets a hand up with reduced competition and things become more historically accurate if a little less fun - I'm not seeing too much of a problem with this one)
- Chersonesos (consequences will likely be: Thrace get too much room to expand into and they have a lot already - probably want to lay off this one).
Doing any of this would need to be considered in conjunction with...
~ Making areas of the map impassable and non-settle-able.
I've been thinking a lot about this option. My thoughts are to put a big band of swamp over the north of the map. So everything north of the Danube would be completely impassable. It'd be something like a 5 tile high band running from above Illyria right through to the Black Sea. (There might be an argument for placing some in Asia Minor too, though this might take away their competition for the Domination Victory).
This would remove some luxuries and resources from the European barbaroi and also take the AI focus off the area, all of which I think wouldn't be a bad thing. It'd also chime with Herodotus to some extent: He thought that there was a vast tract of uninhabited land north of the Danube, citing only one bizarre Tracian tribe he had received reports of living there.
This would also go some way to achieving what you're suggesting in terms of a "lite" map (which by the way I think is both too drastic and too much work). I just need to know from fellow modders whether doing something like this will get the processing down. It seems to make sense that it would. Maybe someone can go ahead and just try this with the swamp option and see how much of a difference it makes?
~ Anything else to reduce processing time?
In terms of putting in an exploding Persian civ on the far south east - don't think I haven't pondered much on this option already! There is certainly an absence of Persia in this game currently. I initially had real problems with this. However, I've noticed from test playing that their absence does allow for more of a focus on Greek affairs, which is what this is all about really. I also think that, once the Persians have exploded you can't really put them back in the box so easily, as happened historically. So the whole dynamic between the Greeks in the late game would be lost. So having such a civ in there would completely change the whole focus, balance, purpose and dynamic of the game and it would also put people off wanting to play as any of the Asiatics. After all that effort you'd just get steamrollered. I think that, if the AI in Asia Minor can be tweaked so that one (Lydia, ideally) come out with all or most of Asia Minor, then we've got our contender already in this. With the Aesclepion improvement and all that land and luxuries, they are well set up for a domination victory, which the Greeks must consider. But it shouldn't be a cake walk for just one Asiatic civ, as this would reduce variety of play options in that region. In short, I have though a lot about this, but it's a mighty drastic move with mighty drastic consequences!
on a similar note, i would make the colonist more expensive. i agree that the lower pop cost makes sense, but increasing the shield cost would lessen the number of colonists going around.
Yes, this seems sensible and I've made a note on this. Will likely do it. Let me know what you think of this once you've had a few late game experiences. If anything, I've found that there's little need for colonists in the late game as most of the map is settled by then anyway. So, if anything, they should be axed, unless there's seen to be a value for them in terms of raizing cities and resettling the land (which is something I like to do).
anyway, i would happily do this edit for you if you don't have a problem with it.
That's very kind and exciting. I'm open to this. I would consel that you wait for now. Play a few more games from different perspectives and let's see what others have to say too. That way you won't charge into making hard work for yourself and better changes will come from the wisdom of others.
Edit: i almost forgot! instead of calling all workers "helots", which specifically refers to the enslaved caste of sparta, why not use "doulos" which is greek for slave? i know not all of these workers are supposed to be slaves, but i get the sense that thats more or less what you were going for with helots as well.
This is exactly the kind of feedback needed. I've made a note. Thank you!