Hydromancerx
C2C Modder
So we know there is a limit to resources before graphics errors occur. We are at the limit right now and the only way to add more is to remove existing ones. Many resources are so interwoven that its nearly impossible to remove them nor would you want to.
The "Goods" system provides an alternatives to resources where you use building requirements rather than resource requirements. This means the map resources like iron or cows have to stay. Note that they are also important for city vicinity combos where you can make more goods by having combos of 2 resources.
Thus this leaves the building made resources like Hit Singles or Steel. The downside to converting these means they can no longer be traded. This may be an acceptable price to pay if we are getting more map resources in return.
I have recently been able to more or less phase out lesser resources of Alcohol and Biofuel. While not exactly the same as their resource counterparts the goods version do work and allow for more combos between other goods.
So counting those we have possible removed building made resources of ..
1. Alcohol
2. Aluminum
3. Ammunition
4. Biofuel
5. Chemicals
6. Hit Movies
7. Hit Musicals
8. Hit Singles
9. Nanotubes
10. Oil Products
11. Semiconductors
12. Steel
My goal is to convert all 12. Like I said Alcohol and Biofuel are more or less done. however the rest are a bit trickier. The easiest would be all the "Hits". When I attempted to remove them before people freaked. While they will not be as unique as they were in vanilla I think would could expand more hit like goods too. Like Good (Hit TV Show) or Good (Hit Website).
Things like Oil Products or Aluminum are heavily intertwined with buildings and units. It would be easy if we could just give units more than one good requirement but sadly they can only have one building requirement. However you can make 1 building have many requirements. Thus many more modern units will have to require a building. This is not new since we do this for mounts and wooden ships. So it should work.
Then we have a 13th choice, the Geothermal Power is weird to be trading it. What are we trading steam? Thus I think It would be better off as a terrain feature and then you put an improvement on top and the geothermal power plant can just use terrain feature requirements instead of a resource ones.
lastly if these open up what map resources should we add in their place? I know Titanium was high on the list. Should things like Date Palms be converted into a resources instead of a Terrain Feature? Here are my choices ...
1. Titanium
2. Tin
3. Natural Gas
4. Platinum
5. Clay
6. Papyrus
7. Flax
8. Dates
9. Flowers
10. Nuts
11. Melons
12. Squash
13. Poultry
In conclusion this thread is not asking whether or not they should be converted but what new resources do you think should be put in their place? Also which do you think are the highest priority?
The "Goods" system provides an alternatives to resources where you use building requirements rather than resource requirements. This means the map resources like iron or cows have to stay. Note that they are also important for city vicinity combos where you can make more goods by having combos of 2 resources.
Thus this leaves the building made resources like Hit Singles or Steel. The downside to converting these means they can no longer be traded. This may be an acceptable price to pay if we are getting more map resources in return.
I have recently been able to more or less phase out lesser resources of Alcohol and Biofuel. While not exactly the same as their resource counterparts the goods version do work and allow for more combos between other goods.
So counting those we have possible removed building made resources of ..
1. Alcohol
2. Aluminum
3. Ammunition
4. Biofuel
5. Chemicals
6. Hit Movies
7. Hit Musicals
8. Hit Singles
9. Nanotubes
10. Oil Products
11. Semiconductors
12. Steel
My goal is to convert all 12. Like I said Alcohol and Biofuel are more or less done. however the rest are a bit trickier. The easiest would be all the "Hits". When I attempted to remove them before people freaked. While they will not be as unique as they were in vanilla I think would could expand more hit like goods too. Like Good (Hit TV Show) or Good (Hit Website).
Things like Oil Products or Aluminum are heavily intertwined with buildings and units. It would be easy if we could just give units more than one good requirement but sadly they can only have one building requirement. However you can make 1 building have many requirements. Thus many more modern units will have to require a building. This is not new since we do this for mounts and wooden ships. So it should work.
Then we have a 13th choice, the Geothermal Power is weird to be trading it. What are we trading steam? Thus I think It would be better off as a terrain feature and then you put an improvement on top and the geothermal power plant can just use terrain feature requirements instead of a resource ones.
lastly if these open up what map resources should we add in their place? I know Titanium was high on the list. Should things like Date Palms be converted into a resources instead of a Terrain Feature? Here are my choices ...
1. Titanium
2. Tin
3. Natural Gas
4. Platinum
5. Clay
6. Papyrus
7. Flax
8. Dates
9. Flowers
10. Nuts
11. Melons
12. Squash
13. Poultry
In conclusion this thread is not asking whether or not they should be converted but what new resources do you think should be put in their place? Also which do you think are the highest priority?