Nad
Known Troublemaker
Ladies & Gentlemen, I invite you to partake in a game designed to sate even the most bloodthirsty of appetites. Forget mortal kombat, banish thoughts of blood sports (and lay down those rare steaks) - this is where the blood is at.
This game will be always war, but it will have a few variants. Firstly, all the civs will be militaristic. Yes, I thought you'd like that. Secondly, land will be at a premium: standard map, 20% land. Tensions and border disputes will occur in BC times. Thirdly, we will not trade at all. Period. No trades, of any sort when you meet a civ or thereafter. Upon meeting a civ, war shall be declared IMMEDIATELY. After that, we may NEVER contact the civ, for any reason; all envoys must be refused, we may never drop in for a friendly chat to see what they would offer for peace (as if), what techs they have, how many cities they have, if they have access to a strategic resource, whatever. The only espionage capability will be after building the intelligent agency and planting spies. We rely solely on our own initiative, and whether we live or die, it is us against the world.
The world setting will be designed to be harsh; this has not been finalized but I'm thinking 20% continents, cold, normal rainfall, 3 billion years. Barbarians raging. I think Pangaea would be too brutal and I would like this game to emphasize all areas of combat, so naval and aerial engagements will be important late in the game. Archipelago may lead to a total lack of early fighting, which is a crucial aspect of this game. Continents strikes the best balance.
Difficulty will be regent. There have been plenty of excellent high level always war games (Sirian's infantry, LKendter's Mongols, to name but a couple), but I am a relative newcomer to always war (though I've been practising plenty lately) and I want to encourage people who have not considered always war or who are looking for a challenge without being overwhelmed by the difficulty of high level games to apply. In any case, given the settings and the nature of the game, the difficulty will feel like emperor (which is approximately my skill level). So please do not hesitate to apply if you are a regent or better player. I promise this will be fun!
The civ's will be Zulu, Mongols, Vikings, Germans, Chinese, Celts, Aztecs and Romans. Japan is the only militaristic civ left out (because Japan starts with the wheel, all the others have warrior code, so this is partly a balance issue). We will choose who to select and the remainder will be our foes. The idea in choosing tight land and militaristic civs is to encourage war, not just us vs the AI, but also intrafighting amongst our opponents. As I say, I have decided to let go of my builder insanity and release all in a bloodbath!
I will post greater details later including my own experiences of always war and possible strategies. At the moment, however, I would like to gauge interest and comments, including ideas of adjusting the settings and what civ to choose. I look forward to hearing your views
EDIT: also victory conditions. I'm not entirely sure if the AI is programmed to recognize what victory conditions are open, and if anyone knows anything about this, then I would appreciate the input. If it is, then I think leaving conquest as the only condition might be within the spirit of this game, to encourage even more fighting. Perhaps with a PTW twist, such as regicide for greater risk (again, open to comment)

This game will be always war, but it will have a few variants. Firstly, all the civs will be militaristic. Yes, I thought you'd like that. Secondly, land will be at a premium: standard map, 20% land. Tensions and border disputes will occur in BC times. Thirdly, we will not trade at all. Period. No trades, of any sort when you meet a civ or thereafter. Upon meeting a civ, war shall be declared IMMEDIATELY. After that, we may NEVER contact the civ, for any reason; all envoys must be refused, we may never drop in for a friendly chat to see what they would offer for peace (as if), what techs they have, how many cities they have, if they have access to a strategic resource, whatever. The only espionage capability will be after building the intelligent agency and planting spies. We rely solely on our own initiative, and whether we live or die, it is us against the world.
The world setting will be designed to be harsh; this has not been finalized but I'm thinking 20% continents, cold, normal rainfall, 3 billion years. Barbarians raging. I think Pangaea would be too brutal and I would like this game to emphasize all areas of combat, so naval and aerial engagements will be important late in the game. Archipelago may lead to a total lack of early fighting, which is a crucial aspect of this game. Continents strikes the best balance.
Difficulty will be regent. There have been plenty of excellent high level always war games (Sirian's infantry, LKendter's Mongols, to name but a couple), but I am a relative newcomer to always war (though I've been practising plenty lately) and I want to encourage people who have not considered always war or who are looking for a challenge without being overwhelmed by the difficulty of high level games to apply. In any case, given the settings and the nature of the game, the difficulty will feel like emperor (which is approximately my skill level). So please do not hesitate to apply if you are a regent or better player. I promise this will be fun!
The civ's will be Zulu, Mongols, Vikings, Germans, Chinese, Celts, Aztecs and Romans. Japan is the only militaristic civ left out (because Japan starts with the wheel, all the others have warrior code, so this is partly a balance issue). We will choose who to select and the remainder will be our foes. The idea in choosing tight land and militaristic civs is to encourage war, not just us vs the AI, but also intrafighting amongst our opponents. As I say, I have decided to let go of my builder insanity and release all in a bloodbath!
I will post greater details later including my own experiences of always war and possible strategies. At the moment, however, I would like to gauge interest and comments, including ideas of adjusting the settings and what civ to choose. I look forward to hearing your views
EDIT: also victory conditions. I'm not entirely sure if the AI is programmed to recognize what victory conditions are open, and if anyone knows anything about this, then I would appreciate the input. If it is, then I think leaving conquest as the only condition might be within the spirit of this game, to encourage even more fighting. Perhaps with a PTW twist, such as regicide for greater risk (again, open to comment)