Unique Flaws

BenZL43

awkward cat
Joined
Sep 25, 2010
Messages
3,200
Location
Indonesia
Yin and Yang
Good and Evil
Advantages and Disadvantages

Those are principle from Taoism~
#pointless

Why there's unique power but there's no unique flaws?

Example :

Viking : Can't explore 2 or 3 tiles away from nearest water
Indonesia : Instant -1 stability for every city with Islam, cities with Islamic building, unless change state religion to Islam until respawn - Need better rephrase
Khmer : 1 Barbarian (Warrior or whatever suitable to the era) appear every time stability>= -10
China : Can't send any unit 10 tile away from the nearest city until x AD

etc

What do you think?
This isn't urgent~
Can be done later lah after v.1.8 etc
 
I like this idea...

and why not bind it together with unique power, as a reflection of Yin and Yang relationship?

for example, while Chinese UP is the power of invention, their UF is the flaw of seclusion that means unwilling to trade techs, which has been incorporated in already according to Leoreth. And logically, isolated geographical location force them to research on their own, which leads to more invention.

And another example, the Arabian UP and UF?
 
Spain or Arabia or Safavid Persia: Flaw of Intolerance - Non-state religions cause +1:c5angry: in the city it's in outside of Free Religion.
 
India could have a GP penalty to counter the extra specialists it runs (well, not anymore considering it got beat hard with the nerfbat).
 
Different civs already have bonuses and penalties to research, expansion, production, etc. which can be said to represent their various strengths and weaknesses. Between those, the UBs, UUs, UPs, and Leader Personalities, I think there's plenty of differentiation between the civs.

As far as Dark Ages are concerned, I think those are somewhat represented by the drastic increase in tech costs during the medieval era which somewhat simulates the slowdown in social and technological development. I guess you could add some sort of Dark Age mechanic that worked sort of like an unholy union of Plague and Great Depression but then you'd have to balance around it and things would probably end up working pretty much like they do now anyway.
 
Some of the ideas sound good and more realistic, but they could box in civs further and force a certain type of game to be played the same every game
 
If civs have a UF they could have more powerful UPs to compensate

England: English cooking; -2:health: per city
 
:lol:

We could also name it English dentistry, for that matter :mischief:
 
Isn't dark ages already there, though indirectly, since Vanilla RFC, Leoreth? ;)
Even you bold it out now, Leo~

Italian Peninsula

There was Roman Empire
Roman Empire collapse to cities (Dark Age)
Cities respawn as Italian City State

And many part else~
When you're independent, you're not contactable.
Then there's no source about you > Dark Ages

Again, Yin and Yang proven to be true :hammer:

@All
Thanks for the support :)
 
I think the Unique Flaws might do a better job of balancing than some arbitrary/civ-specific tweaks.
While I agree that it has the danger of boxing in certain civs into playing certain ways (the Viking suggestion would be pretty bad for the player who wants to invade Kiev for instance), I personally think this is a great idea.
 
Maybe if you counted rivers as well for the vikings, although the Vikings are Sweden in the modern era and it wouldn't make sense to limit Sweden to the coast
 
I meant dark ages as a literal negative counterpart to golden ages. I now I mention it a lot when talking about game design, but read Soren Johnson's epilogue to the Civ4 manual on that matter. I very much agree with everything said there about positive and negative incentives in games.
 
Isnt the plague mechanic basicly dark ages? Would adding a "dark ages as a counterpart to golden ages" concept not be redundant?
 
Back
Top Bottom