MarigoldRan
WARLORD
- Joined
- Mar 12, 2011
- Messages
- 2,349
Vote which you avoid the most.
Seldom useful to downright terrible buildings not on the list (under normal single player, in no particular order, IMO):
Customs House
Industrial Park
Bunker
Bomb Shelters
Walls
Castle
Coal Plant
Nuclear Plant
Markets are a MUST, IMO. I can't conceive of playing without them.
The reason its considered awful is that trade bonuses only apply to the base value, and the base value seldom goes far above 2.0. It is entirley reliant on the pop of the city you are trading with being equal to 1/10th of the pop.Customs House- I guess this is situational because it can only be built in coastal cities, but it's one of the best buildings imo. It can easily take a 5c trade route to 8-9 (I think the bonus is additive, not cululative, like you get base x (bonus 1 + bonus 2) not base x bonus 1 x bonus 2) and if you have 3-4 trade routes, which you will with currency and corporation, that's an easy 15c to funnel through multiplier buildings. I don't see how anyone considers this a bad building.
Customs House- I guess this is situational because it can only be built in coastal cities, but it's one of the best buildings imo. It can easily take a 5c trade route to 8-9 (I think the bonus is additive, not cululative, like you get base x (bonus 1 + bonus 2) not base x bonus 1 x bonus 2) and if you have 3-4 trade routes, which you will with currency and corporation, that's an easy 15c to funnel through multiplier buildings. I don't see how anyone considers this a bad building.