You're right to worry and it's time for you to die?

Thaitanium

Chieftain
Joined
Oct 5, 2009
Messages
47
Location
Laksi, Bangkok
Okay, so I have been through this messages alot and many times I DoW on them form this or I lied and DoW on them later...

But the problem is that.... how can you tell them ... if you are going to DoW on them soon but your forces aren't yet ready....

I mean.. I massed like 2 swrdman 1 archer next to french border but I also have more men coming to support and they are not yet in a good position to go for war (they'll die if I DoW) so I lied to Napoleon that I won't DoW on him.. a likely story blah blah.. then about 6 turns after I DoW on him xD and ppl around da world starts to hate me D:

Any tips to avoid this crap ? there should be something like

You're right to worry but my armies aren't yet ready.(10 turns then DoW)

xD
 
That would destroy it IMO. It's like saying "I am going to kill you, but I don't have my gun, so wait here while I go get it" - they wouldn't do that, they would mobilise forces, move workers away etc. Either DoW or suffer a penalty.
 
Plan ahead. Build up your army out of sight a couple of hex from the border, then the AI can't see them and won't challenge you. If it does, the lesser evil is not being prepared properly; that will resolve itself in a few turns. Backstabbing lasts a little longer.

Being able to say 'I'm going to declare war on you in ten turns' is just...hmm, no.
More realistic would be a third option where a possible answer could be 'I'll station my troops where I please', which would be the equivalent of an early warning for the AI but still not a guarantee that you're going to attack. But gives a small diplo-hit.
 
Dont come too close to their borders if half of your army is still far away. Just stay 2-3 tiles away, wait for your guys and then move in with the whole force.
 
Ya, the trigger is having 2 or more units right on their border. If you back up one hex, muster & fortify, the AI will never question you. An added benefit is that the AI will usually send a few units into your fortified grinder so you can trim them down a bit with range.
 
Being able to say 'I'm going to declare war on you in ten turns' is just...hmm, no.
More realistic would be a third option where a possible answer could be 'I'll station my troops where I please', which would be the equivalent of an early warning for the AI but still not a guarantee that you're going to attack. But gives a small diplo-hit.

This.
 
This used to be much worse; on the CD release, if you had a tight formation of units well within your own borders and an AI saw it it would also trigger the AI question
 
(Crippled) Tim Robbins: "Come over here so I can stab you!"
Jack Black: "No!" :lol:
 
ah ... so that's why a few nations keep denouncing me ... I kept lying to AI when I was gathering forces on border and he wondered (prepping for war or maneuvers) ... good to know, thanks for tips :)

I'm new to civ5, playing my first game on random settings (as Persian Darius) ... I have already destroyed 2 other civs on my continent :)
 
Use it to your advantage. Have a big army sitting back, bring a few units to their borders, hopefully in a safe position, like with a mountain or at least some forest/hills between any enemy units. Tell them you are going to DoW when they ask and try to lure them out so you can wipe their army safely away from their cities and from any combat bonuses they might have in their territory through Social Policies or wonders.

After that, mopping up their cities should be easy taking candy from a baby.
 
Ya, the trigger is having 2 or more units right on their border. If you back up one hex, muster & fortify, the AI will never question you. An added benefit is that the AI will usually send a few units into your fortified grinder so you can trim them down a bit with range.

Time to man-up... Turns out this is not true. I read it somewhere (the 2 or more units theory) and then I thought I confirmed in numerous games that it was true. While I believe this is still a good general rule, I discovered that the AI may call you on massed troops even if there is none on their border.

In a game I just played, I had a lot of troops near one of my border cities, but all of them were at least two tiles away from my neighbor. The AI didn't have OB with me, so I have no idea how it knew. The only thing I did out of the ordinary was stay mustered around my city for a long time (12 or so turns) waiting for a RA to finish. Bottom line... I don't know what triggers the "I see your troops" message for sure. Sorry for the erroneous info.
 
So it might be that the AI can see all your units regardless of fog-of-war, for the purposes of calling you out. Disappointing if true.

Edit: also, the Foreign Advisor says something when another civ's troops are near your border, and a second thing when she thinks they're about to attack. I wonder if the AI uses the same metrics as your Advisor?
 
Bottom line... I don't know what triggers the "I see your troops" message for sure. Sorry for the erroneous info.

A third situation where the AI inquires as to your intent is when you are passing through his territory with multiple units. It asks even though you couldn't possibly be attacking while in his territory. Bottom line, the AI asks if something makes it feel threatened. The surest way to get around this is to spread your units behind the border loosely enough to not draw undue attention, but closely enough to hit a target once war is declared. (Kinda like they do in RL.)

For the OP's purposes, though, keeping units off the border will still dramatically lower the frequency of the AI's war question.

Edit: also, the Foreign Advisor says something when another civ's troops are near your border, and a second thing when she thinks they're about to attack. I wonder if the AI uses the same metrics as your Advisor?

I think this is quite likely.
 
there should be something like

You're right to worry but my armies aren't yet ready.(10 turns then DoW)

xD

That's hilarious! "Yes I plan to attack you but I'm not ready yet, just hang on please..." What an idea.
 
The diplomatic penalty for saying that you are just passing thru, then attacking anyway, should be reduced.
 
The diplomatic penalty for saying that you are just passing thru, then attacking anyway, should be reduced.

I disagree - it's a major infraction, and avoidable enough with careful placement of units. What should be reduced is the length of time that you have to wait to attack after replying in the negative, and not take a diplo hit.
 
I disagree - it's a major infraction, and avoidable enough with careful placement of units. What should be reduced is the length of time that you have to wait to attack after replying in the negative, and not take a diplo hit.

Is there a "length of time" (short of infinity) after which the diplo hit goes away?
 
Is there a "length of time" (short of infinity) after which the diplo hit goes away?

I think so - meaning I've played in games where I've eventually attacked and not taken the hit. But it's definitely longer than 10 turns, and may be longer than 20. (I don't remember.) I also don't know if the time is based on your honoring your answer, or on honoring it plus moving out of range.
 
What stinks is when the AI drops a city near your units then whines about said units.

Same for one of their units passing through *your* territory and then complaining.

Just had the same thing as OP though about 10 turns till DoW. 4 other civs wanted war with monty, few turns to go and the psychotic popped that message up. I chose war.
Pounded him and his cities (infantry and arty vs pikes)

Left him with 1 city, took the peace, then a few turns later, Isabella pops up saying it's time.
?? So I did the war again and did nothing. Later Monty asked for peace again took it.

That group of 4 is very friendly with me. So no hits at all for the extra DoW it seems.

Would be nice to know how long the diplo penalty for lying is. (I just hate letting the AI have the first shot)
 
The diplomatic penalty for saying that you are just passing thru, then attacking anyway, should be reduced.


Why isn't this in the civiliopedia or is it schown in the diplomacy option How should new players know that there is a penalty bad game desing in my opinion :eek:
 
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