Civthusiast
Chieftain
- Joined
- Nov 13, 2011
- Messages
- 80
Status: In Development
AND Version Support: 1.76
Version Number: V1.0
Credits: Thanks to Afforess for developing this outstanding mod, and all others who have contributed along the way.
Known Issues:
- Slave Quarters and Slave Labor Camp were supposed to have a custom button, but they were crashing my game. They are currently using the slave market button. This will be changed in a future version.
- Missing several civilopedia entries and strategy entries for new civics and buildings. This will be remedied in a following update.
Features:
- New, improved, and reworked civics as well as new civic buttons.
- Specialists now give 1 great person point instead of 3.
- Great Specialists now give 3 great person points.
- Specialists yields and commerce rebalanced.
- New Tech - Stone Weapons.
- New Tech - Suffrage.
- New slavery buildings - Slave Expedition, Slave Quarters, Slave Labor Camp.
- New resource - Slaves (+ hammers, required to build slavery buildings, supplied by slavery expedition national wonder).
- Inflation rebalanced (slightly) and should be more subtle now.
- Barter no longer give "No Inflation"
- Numerous other features which will be elaborated at a later time.
Development Plans:
*This section will be filled later*
Download Link:
http://www.atomicgamer.com/file.php?id=94689
Patches:
V1.0 patch E
- Fixes the incorrect feudal civic maintenance
- Fixes Inflation bug
- Fixes Manorialism bug
- Fixes Sovereignty bug
- Place in ~/Assets/XML/GameInfo
To Install unzip the contents and place the files in the appropriate folders. I highly recommend creating a backup before over writing or replacing your files.
Stay tuned for further updates.
Let me know what you think of my work, this took about 2 weeks. Feedback is necessary for further improvements.
AND Version Support: 1.76
Version Number: V1.0
Credits: Thanks to Afforess for developing this outstanding mod, and all others who have contributed along the way.
Known Issues:
- Slave Quarters and Slave Labor Camp were supposed to have a custom button, but they were crashing my game. They are currently using the slave market button. This will be changed in a future version.
- Missing several civilopedia entries and strategy entries for new civics and buildings. This will be remedied in a following update.
Features:
- New, improved, and reworked civics as well as new civic buttons.
- Specialists now give 1 great person point instead of 3.
- Great Specialists now give 3 great person points.
- Specialists yields and commerce rebalanced.
- New Tech - Stone Weapons.
- New Tech - Suffrage.
- New slavery buildings - Slave Expedition, Slave Quarters, Slave Labor Camp.
- New resource - Slaves (+ hammers, required to build slavery buildings, supplied by slavery expedition national wonder).
- Inflation rebalanced (slightly) and should be more subtle now.
- Barter no longer give "No Inflation"
- Numerous other features which will be elaborated at a later time.
Development Plans:
*This section will be filled later*
Download Link:
http://www.atomicgamer.com/file.php?id=94689
Patches:
V1.0 patch E
- Fixes the incorrect feudal civic maintenance
- Fixes Inflation bug
- Fixes Manorialism bug
- Fixes Sovereignty bug
- Place in ~/Assets/XML/GameInfo
To Install unzip the contents and place the files in the appropriate folders. I highly recommend creating a backup before over writing or replacing your files.
Stay tuned for further updates.
Let me know what you think of my work, this took about 2 weeks. Feedback is necessary for further improvements.