4000BC: SiP. Building wb with the plains hill and researching mining/bw.
3640BC: Steal Joao`s worker. Not my usual play but hes very close and it fits my mining/bw plan perfectly. The worker had some idle turns after farming the corn.
I stalled the 2nd wb a bit to grow to size 3 on the corn. So the capital is getting pretty big pretty fast.
I did not want to camp at the forrest hill at Joao`s capital and went westward. I want him to expand a bit and build me some cities. Also with all the food at the capital it was hard to get some extra warriors in so I didnt scout much (AND Ramses is close as well but I havent found him yet. So Im being generous to Joao and just take enough with his worker.
My warrior from Joao discovers a nice corn/gold spot close to Ramses. Thanks to Joao`s worker the capital got big quickly and I could chop/whip a settler & dog soldier with overflow in a second worker.
2720BC: Found Poverty Point 1W of the gold (ooh the irony... poverty...gold...get it?...). Having both corn/gold/floods in the inner circle. Was a bit worried I might lose the corn eventually to Ramses wonders/culture but atm he only build GW. So that corn is going to be mine for a long time. Even without the corn its a strong early commerce city and later a good cottage city. Joao settled a city 2S of his ivory close to my capital and actually cutting my 2 cities. No roads and happiness for a while.
Management in poverty point were: Grow on floods till gold is mined->work gold till corn was farmed->and then everything above 2 pop whipped. (untill I cottaged the flood)
Builds: Totem-Barracks-Dogs
1600BC: Joao still refuses to make friends.
And he actually sends 2 axes + spear to camp on one of my mined hills. ffs man.
Anyway just chopping/whipping dogs in capital and poverty point. Its actually quite annoying since I dont wanna risk workers to road... giving an akward building of an army in 2 disconnected cities.
Also Im actually sending a 2nd settler west to grab deer/fur. Which was not a very strong move since I shouldve been building an army. Its also not the greatest city but its close to the capital and will pay for itself once it works the fur. I thought I could just sneak another safe settler out as I couldnt really attack Joao.
1320BC: Finally made peace with Joao, thank the gods. Now I can finally road my two cities.
1080BC: Discovered writing.
1040BC: Dow Joao with 14 dogs.
1000BC: I get some rediculous luck attacking Oporto. It didnt have any defense bonus but still.. took out axe/2archer and no loses. If I remember well it was something like... 25% 25% 50%.
825BC: Took Joao`s Capital. And Im in a tricky situation as he has a little sod of 4Axe/1Spear aiming to take it back. But I have enough (wounded) dogs to hold him off. Actually taking his capital was less "lucky" and was expensive to take. BUT it has a settled GG and many forest. Since I kind of stopped producing units, I will use his forests/GG to stamp a new army out of the ground.
I did some scouting later on and it was not possible to take either of his 2 cities with only 9 dog soldiers. I didnt want to sign peace because apparantly Caesar didnt like me dowing Joao... last thing I want it Praets plundering my cities.
Basically atm it will be: Capital=GP farm / Poverty point=commerce / Joaos capital=for now military-later cottage city / Oporto=commerce with all those inland lakes.
Been a bit worried someone might settle the islands to the east (which I have not scouted properly). But I couldnt find the time yet to get something over there. Mostly worried about Gandhi.
650BC: Managed to lure out Joao`s little sod (still 4Axe/1Spear) and he was aiming for his ex-capital. I tricked him by placing dogs in the woods leaving only 1 way to get closer which was on an unforrested tile. In a spot I could 2-move attack with my sod. gnignigni
Next turn he did exactly what I wanted and wiped the last of his copper units (Lost one dog though
)
550BC: Now Joao is desperate, actually attacking a dog guarding in a forrest, obviously dieing?? Anyway Im just moving my units around to prevent him to get units anywhere and trying to induce some bad military play.
500BC: First GS from Capital and I opt for an academy. Been hoarding gold and I got libraries in the commerce cities so now I can go 100% science to Aesthetics/Poly/Lit.
I stopped asigning scientist and focus on food/hammers to get a gally and a settler out there on the islands.
450BC: Ramses ask me to convert which I do... for 5 turns. Double anarchy sucks but he doesnt seem to happy with me. If he dows its game overs. Im not really sure how agro he is.
400BC: Finally managed to capture/raze the weakest city of Joao (No food and Gandhi is just going to culture crush it). But where in the beginning of the war I was lucky... I hit some baaaaaad luck and lost many dogs. Sigh when will this nightmare end. I just want to build a pretty and shiny empire dammit! Die already!
200BC: Cats for Joao
150BC: Suleiman ask me to convert... not going in 2x revolt again sry mate.
125BC: Had to whip in povery point to get defense since Joao is sending some random units that way. I rather kill them in the field then behind his wall.
Also my first trade! Aesth->Alph to Sulei. The AIs seem rather backward or maybe its just because I cant see what craze things theyre beelining.
50BC: Fiiiiiinally destroy Joao and keep the city. Rice in first borders, I dont think Gandhi will culturecrush it.
Tech overview: Gandhi, Caesar & Freddy still dont have Alph/Aesth. Whaaat ?
They dont want to trade Maths. I have nothing on Ramses and Lit on Sulei. Techs I want to acquire in a way is IW/Maths... so no trading atm.
Decided to 1turn research priesthood to see if I could get monarchy in a way. But nope only Ramses has it. But I could trade priesthood/literature to Sulei for IW.
25AD: Got the GL and stopped playing. I didnt go for Parth because I didnt find the time/hammers for it. Also I still dont know if Ramses has marble or stone.
Empire:
Tech overview: As far as I can tell everyone except Ramses is rather backwards. Unless Im missing something. Still have Aest/Alph on Gandhi, Fred and Caesar. I think I might have to research maths myself if I want to go currency->col->bulb phil->etc. Or I could go for music though atm it seems I wont have good trading opportunities if I take that path. But having a free GA to bomb a city at will is a plus. Both Ramses and Gandhi at the borders. Though atm it doesnt look too bad.
Ramses is teching Feud atm.. still 10 turns.
Diplo: Not too good, not too bad. But the only one who has too much on his hands is freddy. I need to look into that. But I met him quite late so I dont think hes comming after me. For the rest im safe for now. Religions are divided so I will wait for now. I need a scout or two and get more info as I dont really know whos bordering who. But Becoming jewish with Ramses and Sulei seems very plausible a bit later in the game.
Anyways atm everything seems rather neutral with no wars yet. I had the option of bribing Sulei into war with Ramses but since Sulei is on the bottom and Ramses on top... I would probably do Ramses a favour.
Gameplan will be pretty basic. Grow all my cities and the lakes city will be a settler/worker battery to settle the islands. When Island cities develop, tech to harbors in time Not too sure about national wonders yet. Obviously NE in capital and less obviously Moai in lakes/iron city.
The AI seems to give me a pretty easy game for some reason. 25AD, 3 AIs dont have alphabet or Monarchy? Wth is going on here!?
(Well Gandhi has MC... good for him
)