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#1 | |
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King
Join Date: Mar 2011
Location: Orange County, California, U.S.A.
Posts: 624
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This mod is deprecated. Use the updated R.E.D. Modpack instead. However, if you're looking for alternate scaling options: Just Ethnic Diversity for R.E.D. Modpack is an unofficial modmod that reverts R.E.D. Modpack (v 24) to vanilla scale: DOWNLOAD HERE [or Subscribe on Steam] Also, the Single Unit Graphics beta has been posted, and is optionally compatible with R.E.D. Modpack. What follows is for posterity: Ethnic Diversity for Civilization V v12.03 stable by Nutty (Made with R.E.D. technology) Adds lots of new unit models for diversity, with 3 different scaling options. Gameplay is not changed in any way. ![]() Quote:
So I decided to carry on his mission... (and Gedemon has since endorsed this as the official continuation of his mod for now) ...redacted... Additional recommended mods for use with ED:
If you're having problems, and you're new to mods, here's a nice checklist for troubleshooting CiV mods generally. Note: Just as with Gedemon's pack, you're free to use any part of Ethnic Diversity in your own mods, just remember to give Gedemon mad props (i.e., lots of credit) with second billing to me (Nutty) for some minor contributions.
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-n. City States Leaders Randomize City Names Smaller Landmarks for R.E.D. Modpack Swiss Guard Gray/Sharkmouth Gunship Misc. Units
Last edited by Nutty; May 16, 2013 at 03:39 AM. |
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#2 |
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King
Join Date: Mar 2011
Location: Orange County, California, U.S.A.
Posts: 624
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Polls #1 and #2
POLL #1 REMOVED. Which options do you use with Ethnic Diversity? Please leave a short comment on the poll website if "I tried it, but I didn't like it" applies to you. Thanks! Results as of 24 June 2012: 87 voters Spoiler for Results:
POLL #2 REMOVED. How should Civs share ethnic units (especially during WWII)? Spoiler for POLL #2:
Results as of 24 June 2012: 21 voters Spoiler for Results:
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-n. City States Leaders Randomize City Names Smaller Landmarks for R.E.D. Modpack Swiss Guard Gray/Sharkmouth Gunship Misc. Units
Last edited by Nutty; Oct 11, 2012 at 09:36 PM. Reason: Updated results |
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#3 |
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Greek
Join Date: Sep 2011
Location: Thessalonici, Makedonia, Hellas
Posts: 235
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very nice.
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"Greeks don't fight like heroes, heroes fight like Greeks" Winston Churchill after WW2 |
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#4 |
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King
Join Date: Mar 2010
Posts: 946
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Compatible with VEM?
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#5 | |
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King
Join Date: Mar 2011
Location: Orange County, California, U.S.A.
Posts: 624
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Yes, with VEM,
EDIT: OK, I made the simplistic solution in this first build of EDSUG modular. See below: Quote:
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-n. City States Leaders Randomize City Names Smaller Landmarks for R.E.D. Modpack Swiss Guard Gray/Sharkmouth Gunship Misc. Units
Last edited by Nutty; Jun 01, 2012 at 02:38 PM. Reason: Updating info |
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#6 |
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Kris159
Join Date: Oct 2009
Location: England
Posts: 94
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Great. I've been waiting for R.E.D. to be updated. Thanks =D. Gedemon, apparently, had a lot of new content ready for the next release, but was instead working on his WWII Europe scenario.
I hope all goes well =) |
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#7 |
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Tangaroa
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This is the first RED version I've downloaded, looking foward to trying it out. Cheers for doing this mate, good job.
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"I saw our people spreading throughout the land and across the oceans, expanding our kingdom, discovering new people and great riches in faraway lands" - More Civilizations. Most Recent: Tibet "We built wonderous monuments honouring the gods, which reached up to touch the very fabric of the heavens." - More Wonders. Most Recent: Todai-ji |
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#8 |
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Chieftain
Join Date: Jun 2010
Posts: 31
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Hey all! First of all, let me say that this is excellent, I liked the original R.E.D. and to carry it onwards is just great. How does it interact with unit mods (for example, the Marine mod or the Balanced Sniper mod) and with mods of civilizations whose unique units have custom art (Scotland and its Highlander, for example)?
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#9 | ||
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King
Join Date: Mar 2011
Location: Orange County, California, U.S.A.
Posts: 624
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Thanks, folks! I appreciate it.
Quote:
Quote:
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-n. City States Leaders Randomize City Names Smaller Landmarks for R.E.D. Modpack Swiss Guard Gray/Sharkmouth Gunship Misc. Units
Last edited by Nutty; May 20, 2012 at 05:17 PM. |
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#10 |
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King
Join Date: Mar 2011
Location: Orange County, California, U.S.A.
Posts: 624
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Hm. I've been investigating the compatibility claims to see if newer versions add additional units. Most should be good, but in particular Total Mod compatibility hasn't been updated in a while. It looks like blazekid87 is now including quite a few units.
It'd be nice if we could come up with a standard naming convention between R.E.D. and the other mods that include ethnic units (e.g., Hulfgar's Modpack and Total Mod). And while we're at it, we could keep the shared art between them modular as much as possible, to prevent having to download the same units several times over. EDIT: I'll include compatibility for (Kingdom of)/KongoCiv (v 3) and Putmalk's Ancient World (v 6) in the next release. Easy enough, as they each add one unit.
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-n. City States Leaders Randomize City Names Smaller Landmarks for R.E.D. Modpack Swiss Guard Gray/Sharkmouth Gunship Misc. Units
Last edited by Nutty; Dec 21, 2011 at 11:32 AM. |
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#11 |
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Chieftain
Join Date: Jun 2010
Posts: 31
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Thanks, Nutty! I'm gonna try a game with quite a few mods active, see what goes down.
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#12 |
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Greek
Join Date: Sep 2011
Location: Thessalonici, Makedonia, Hellas
Posts: 235
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i think the greek knight should be replaced by the cataprach
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"Greeks don't fight like heroes, heroes fight like Greeks" Winston Churchill after WW2 |
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#13 |
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Deity
Join Date: May 2011
Posts: 2,145
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I dont understant what you mean with only works with loaded AFTER
You mean load a mod save and load the other mod? If I want to play a game with : VEM(en offical patch) RED add ons: - Just Ethnic Diversity : unit scale reverted to match vanilla Civilization V - Optional Units How do i do this thanxs in advance |
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#14 | |
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King
Join Date: Mar 2011
Location: Orange County, California, U.S.A.
Posts: 624
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Quote:
EDIT: Try the new .modinfos to alleviate some of these difficulties. Like I mentioned, In your case, use any order you like as long as Just Ethnic Diversity is last. [EDIT: Note that the vanilla scale of EDJED is default as of v12 stable.] However, take note. This is in the readme, but let me try to be clearer: Some of the default units have been changed in the Optional Units pack so Civs without an ethnic unit match the time period of their ethnic counterparts. If you want optional units and changed scale, you can activate one of the scaling mods afterwards, and the optional units will be added in, but those defaults will not be changed as they would if optional units was activated last. I can post a EDJED and EDSUG for Optional Units if there's interest, but that will mean I have to maintain 7, rather than 5, sets of XML files (though the differences in this case are minimal). EDIT: Included in v12 stable. I keep the optional units in a separate pack so I can stay true to Gedemon's philosophy, as I understand it, with R.E.D. Anyway, if you want some of the optional units, but don't like an optional unit type (and I'm not sure I like them all), just delete the Optional\Units\newunits_<type>.sql file from the Optional Units mod. For instance, Missile Cruisers are way off; I put danrell's WWII cruisers in that category without thinking about it. After realizing my mistake, rather than throwing that work away, I threw them in with the Optional Units pack.
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-n. City States Leaders Randomize City Names Smaller Landmarks for R.E.D. Modpack Swiss Guard Gray/Sharkmouth Gunship Misc. Units
Last edited by Nutty; Jun 01, 2012 at 02:36 PM. Reason: clarity |
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#15 |
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King
Join Date: Mar 2011
Location: Orange County, California, U.S.A.
Posts: 624
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A cataphract? I'm no good at blender, so I only do reskins, and you can't really make a cataphract with a crusader helm.
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-n. City States Leaders Randomize City Names Smaller Landmarks for R.E.D. Modpack Swiss Guard Gray/Sharkmouth Gunship Misc. Units
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#16 |
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Chieftain
Join Date: Jun 2010
Posts: 31
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Hey Nutty. Just wanted to tell you that I played a quick game with REDUO and a crapload of other mods activated (REDUO activated 2nd to last, REDUO-Optional Units activated last). The mods that had Civ5ArtDefines_UnitMembers.xml and Civ5ArtDefines_Units.xml were Civ Scotland, Balanced Sniper mod and Unit Marine with NEW Graphics mod; these XML files I backed-up and deleted. I only have 2 problems to report (which to me is good news, give the number of mods I'm using simultaneously):
1- Skirmisher/Sniper/Modern Sniper units are spearmen (although other added units, like the Marine and Scotland's Highlander are 100% fine); 2- When I use a Sniper to 'bombard' and enemy unit, there's no animation nor sound; the enemy just loses health, and the floating red number appears (-3 or whatever the damage happens to be). Problem 1 clearly seems like a conflict somewhere, but I can't understand where; problem 2, however, is weird. Could that be a known issue (or indeed feature!) of Balanced Sniper mod? |
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#17 |
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Warlord
Join Date: Dec 2011
Location: Iowa
Posts: 113
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Does this work with CiVUP+VEM and NiGHTS? (The two seperate packs, obviously)
I got a few crashes when using the old (not this one) R.E.D. with NiGHTS |
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#18 | ||
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King
Join Date: Mar 2011
Location: Orange County, California, U.S.A.
Posts: 624
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Quote:
Quote:
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-n. City States Leaders Randomize City Names Smaller Landmarks for R.E.D. Modpack Swiss Guard Gray/Sharkmouth Gunship Misc. Units
Last edited by Nutty; Feb 02, 2012 at 03:07 PM. |
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#19 |
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Chieftain
Join Date: Jun 2010
Posts: 31
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Thanks for the reply, Nutty. How is #1 no biggie? They're spearmen :P I already deleted the two XML files in the Sniper mod folder, and I activated the Sniper mod first, then R.E.D., then Optional units...but they're spearmen. How would you have me solve it?
As for #2, I'll re-download the mod, and we'll see what happens. Thanks. |
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#20 |
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Greek
Join Date: Sep 2011
Location: Thessalonici, Makedonia, Hellas
Posts: 235
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about the cataprach there may be alreay maken unit because of the many byzantian empire civs
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"Greeks don't fight like heroes, heroes fight like Greeks" Winston Churchill after WW2 |
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