I know traditionally, after the 1st set, players play for 10 turns each, but Pacioli and myself played for 5 turns in the other game. Do we want 5 turns each, or 10 after this?
Here's the start:
1-4000 BC Move worker to cow on river. Plant 001 in place and it starts on a settler. Umm...
Not quite sure about the 20k spot yet. It's either at the 8-8 spot, or the 9-9 spot. I think the 8-8 spot might work better, but let's wait for the cultural expansion. Research to 10% for Writing in 50 turns.
2-3950 BC Irrigate cow.
3-3900 BC zzzz...
4-3850 BC zzzz...
5-3800 BC road cow.
6-3750 BC zzz...
7-3700 BC Luxes up 10% as 001 grows. Make sure to check both the capital and the 20k site in these early turns every turn for happiness. I hit "9" with the worker. This, of course, comes as different from developing the other cow, as one would do in a more "regular" game. But, we want to found 002 ASAP, and find a good location and develop it quickly.
8-3650 BC The worker roads.
9-3600 BC zzz...
10-3550 BC Now here's a tricky part. Do I move the worker to the "9" spot from it's current position to develop a cow that 002 will have, or do I move it the "8" spot to scout? The 8-8 spot, at worst, has 2 grassland cows, 3 hills, a mountain and 2 bonus grassland. The 9-9 spot has 8 hills, 3 grassland cows, a mountain, and a bonus grassland. I decide to move the worker to the cow, as the cultural expansion will tell us a little more next turn.
11-3500 BC The cultural expansion reveals 2 more bonus grasslands:
Those bonus grasslands would make things easier earlier, but the multiple hill site I find just too tempting to pass up. 001 uses all three cows this turn, and the worker mines.
12-3450 BC 001 settler-curragh, and luxes drop to 0%. The settler moves to the hill spot.
12-3400 BC I found 002, start it on the Pyramids, and give it the irrigated cow. 001 gets the cow which I have the worker mining. Excellent, 002 has another bonus grassland available. We'll want to prioritize getting out another settler to grab this before 002 has any culture completed really.
13-3350 BC zzz..
14-3300 BC The mine completes, and the worker roads. I check some MMing, but it wouldn't have helped us, so I just leave tiles as they are.
15-3250 BC zzz...
16-3200 BC 001 hits size 2, so luxes go up to 10%. 002 will grow next turn, and it has no forests around. So, 001 goes OFF the mined cow to a bonus grassland (the unworked cow comes as the other tile). The worker goes to BG that 002 can use.
17-3150 BC The curragh completes, and 001 gets started on a second worker. The worker mines.
18-3100 BC zzz...
19-3050 BC The curragh spots what looks like another island. I look at 001 and see the worker has 4 shields left. The food in the box matches nicely with 3 food every turn after this, and 2 food on this turn, so 001 swaps from the BG to the forest, and luxes go up to 20%.
20-3000 BC 001 worker-settler. The new worker moves to the undeveloped cow to mine it. After it mines and roads that spot, this worker should move to the irrigated cow and mine it... co-ordinating the completion of the mine with 5 food for 002... that is 002 gets all three cows. This should, I think, time nicely enough though that 001 can spit out another settler without wasting shields. If it does seem like 001 would waste shields... we might want to put out a curragh or warrior from 001 first, and then a settler. The 3rd city should go so that it grabs the cow at the 6-6 spot from 002, so that 002 has access to the other bonus grassland, and such that it's NOT on a hill, but rather one square beyond the hill. Accordingly with developing the other BG as quickly as possible, the worker now mining should finish it's mine, road, and then road up the hill at the "8" spot from 002. Also, in 4 turns, we want 001
off of the grassland cow, so that 002 can use upon growing to size 4. This suggests we might want to go warrior-settler in 001, though I'm not sure at this point. And the warrior we would use for MP in 002. And make sure to keep on checking the luxury slider so no one revolts!