Tempesta13
Prince
- Joined
- Jan 7, 2009
- Messages
- 353
With the making of Civ5 all hope for another Civ4 patch was lost. There are a number of "easy" changes that could have been made to Civ4 to improve game play if they could just have done one more patch. I'm not talking about changing the AI or making the automation smarter (so improved tiles are always preferred over non-improved tiles - Work grassland instead of grassland hill mine when building wealth?!, automated workers smarter, etc...) Just simpler things that would improve the game a lot.
Here are some of my top "easy" fixes (complaints) I have. Most of these are mentioned in pretty much every IU or NC thread...
1. Peace vassal while human is at war with AI - The sometimes pleased AI that is taking your target as vassal declares on you - how about asking "AI A is vowing protection of AI B would you like to stop the war or continue vs both?" Or at least give an option to give gold or tech to AI A right away to stop the war. If AI A is plotting on you already then it can function how it currently does.
2. Apostolic Palace - Get rid of that VC or make it so it the diplo victory won't work if it isn't built in the majority religion.
3. 1 move unit war on normal speed - Either make Commando promotion available as 2nd promotion or just allow use of enemy roads all the time and get rid of Commando. Either that or all units on normal/quick speed have +1 movement. Maybe compensate for this by only allowing units to attack a city if they started the turn in an adjacent tile.
4. The Musketman - Or the lack of a 1 movement useful unit between Maces and Rifles. Not sure how I would change this but one idea is make Musketman at least 10 strength or have Guilds open up knights and a 10 strength 1 move unit that can get city raider.
5. Late game war (see #3) - Also make units slightly stronger across the board and cost more hammers. Might lower unit counts and make modern war less horrible to play.
6. Galleon comes earlier - or even just replaces the Caravel.
...and just so this fits in this forum - here are my strategies and tips for dealing with these unfortunate features of civ4....
1. Beg gold if AI A is at pleased and is a leader that can declare at pleased. Or bribe them on AI B, which gets cheaper since you're at war already with AI B - do more damage and take capitulation first.
2. Don't build this - capture AI city that does if there's a chance they can win with it and then make sure you don't win with it.
3. Don't use 1 move units on normal speed. Horse Archer rush then Lib Military Tradition.
4. Don't ever build Musketmen. Horse Archer rush then Lib Military Tradition.
5. Use nukes. Alternative is tanks/bombers or make sure you can end the game with infantry/artillery. 2nd alternative is just tell yourself the game is won and start a new one. Or just Horse Archer rush then Lib Military Tradition.
6. Play Pangaea and Horse Archer rush then Lib Military Tradition.
I play Immortal difficulty btw - and win 90% of the time I Horse Archer rush and Lib Military Tradition.
Here are some of my top "easy" fixes (complaints) I have. Most of these are mentioned in pretty much every IU or NC thread...
1. Peace vassal while human is at war with AI - The sometimes pleased AI that is taking your target as vassal declares on you - how about asking "AI A is vowing protection of AI B would you like to stop the war or continue vs both?" Or at least give an option to give gold or tech to AI A right away to stop the war. If AI A is plotting on you already then it can function how it currently does.
2. Apostolic Palace - Get rid of that VC or make it so it the diplo victory won't work if it isn't built in the majority religion.
3. 1 move unit war on normal speed - Either make Commando promotion available as 2nd promotion or just allow use of enemy roads all the time and get rid of Commando. Either that or all units on normal/quick speed have +1 movement. Maybe compensate for this by only allowing units to attack a city if they started the turn in an adjacent tile.
4. The Musketman - Or the lack of a 1 movement useful unit between Maces and Rifles. Not sure how I would change this but one idea is make Musketman at least 10 strength or have Guilds open up knights and a 10 strength 1 move unit that can get city raider.
5. Late game war (see #3) - Also make units slightly stronger across the board and cost more hammers. Might lower unit counts and make modern war less horrible to play.
6. Galleon comes earlier - or even just replaces the Caravel.
...and just so this fits in this forum - here are my strategies and tips for dealing with these unfortunate features of civ4....
1. Beg gold if AI A is at pleased and is a leader that can declare at pleased. Or bribe them on AI B, which gets cheaper since you're at war already with AI B - do more damage and take capitulation first.
2. Don't build this - capture AI city that does if there's a chance they can win with it and then make sure you don't win with it.
3. Don't use 1 move units on normal speed. Horse Archer rush then Lib Military Tradition.
4. Don't ever build Musketmen. Horse Archer rush then Lib Military Tradition.
5. Use nukes. Alternative is tanks/bombers or make sure you can end the game with infantry/artillery. 2nd alternative is just tell yourself the game is won and start a new one. Or just Horse Archer rush then Lib Military Tradition.
6. Play Pangaea and Horse Archer rush then Lib Military Tradition.
I play Immortal difficulty btw - and win 90% of the time I Horse Archer rush and Lib Military Tradition.