ive given up on this mod

modifieda4

Chief Time Waster
Joined
Sep 3, 2006
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385
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after a few attempts playing long duration games (marathon 1500 turns) ive noticed serious fatal flaws (RoM 2.92 AND 1.75C ). if there is a fix, id like to know, i really wanted to play a game with "all" the mods :(

EDIT: i play conquest victory conditions only.

mostly i've noticed the AI stops being competative:
* AI never builds an airforce
* AI over builds tank transports, not much of a navy
* AI never builds aircraft carriers
* AI never builds world projects, like manhattan project
* even when nukes are enabled, AI never builds nukes
* AI never builds any missles
* AI weakly spreads corporations
* the AI total military might is weak

I thought this may have been an inflation problem, so I set it to basically zero and played a new game through 1500 turns. same problem.

also Orion's inquisition mod is totally borked.

Is there another flavor of RoM that is better? maybe I should try the vanilla RoM.


so far, the games are not as enjoyable as my simple next war mod :(
 
Vanilla RoM is good and without such bugs, AI control air and water effectively enough. Only one problem is AI workers, that can't stop to build farm over factory and then factory over farm, and so on, over and over again. Non-stop. AI workers also break resource improvements with factories or something else since industrial era. It makes game totally unplayable. (If you don't play after industrial era then it could be good choice.)
Vanilla RoM has also another bug with diplomacy peace agreement after long war.

Did you try to play 1.76 beta 6 (unofficial beta version from os79) or SVN version with Enchantment Civics mod from Civthusiast?
 
Vanilla RoM is good and without such bugs, AI control air and water effectively enough. Only one problem is AI workers, that can't stop to build farm over factory and then factory over farm, and so on, over and over again. Non-stop. AI workers also break resource improvements with factories or something else since industrial era. It makes game totally unplayable. (If you don't play after industrial era then it could be good choice.)
Vanilla RoM has also another bug with diplomacy peace agreement after long war.

Did you try to play 1.76 beta 6 (unofficial beta version from os79) or SVN version with Enchantment Civics mod from Civthusiast?

I've noticed the AI worker bug with my own workers if I dont set "leave old improvements" option to on.

I have not tried the beta versions. Unless this bug is specifically mentioned as being fixed I dont think I am going to invest any more time with ROM :AND. I feel like resurrecting my own mod...its simple but i had the most fun playing it.
 
I do hope you realize that AND 1.75c is a Stand a lone Mod. You Do Not need RoM 2.92 to play it. So If you installed AND 1.75c on top of RoM 2.92 you Will have problems.

It also has been noted that AND 1.75c used an earlier version of REVDCM that had a flaw/bug. So don't play with REVDCM On. (The bug isn't a game crasher afaIk.)

Also AND 1.75c was "designed" to use the Mastery Victory Condition. Other victory settings should be playable.

And so very much how the Mod plays depends upon what start game Options you have chosen as well as the BUG Options. And there are Tons to chose from.

As for Official support, there is none anymore. Afforess has left the building.

So If you are a Modder, as you say, why not Fix what is broken in your opinion and make available to the rest of the AND users, who like the mod, a better version or Modmod?

Here are links to the SVN file and the repository for all available AND versions: https://anewdawn.svn.sourceforge.net/svnroot/anewdawn/Trunk/Rise of Mankind - A New Dawn/
and
http://sourceforge.net/projects/anewdawn/files/

Oh by the way, this Mod in it's "broken" state has had over 31,000 D/L's.

JosEPh :)
 
I've noticed the AI worker bug with my own workers if I dont set "leave old improvements" option to on.
No, I mean only workers of AI players.
(Automated workers for human player can be (and must be) easily shut down and after all this is not really important bug.)
AI player without good worker AI is not entirely good AI.

P.S. But if 1.76 has bugs that you described, I will stop playing as soon as I see it. AI bugs can not be fixed without full understanding of civ4 file structure and really good modding skill.
 
P.S. But if 1.76 has bugs that you described, I will stop playing as soon as I see it. AI bugs can not be fixed without full understanding of civ4 file structure and really good modding skill.

if you get to a point where the AI should be building planes, even early ones, and they dont (well not en masse)...then you've got the bug. in my last game the AI got to the point of stealth, yet the only aircraft i ever saw was one ballon.
 
JosEPh_II : I installed it as a standalone mod. I think that this issue only happens in long slow games starting at 5000bc. I've played at least 2x times well into the modern era with the same outcome. if the AI really doesnt know how to building things like aluminum factories (per the link above) then there are serious AI flaws that my "merging mod" skill cant handle.

I know my basic expanded mod doesnt have this AI issue, because I actually have got into future era nuke wars. so im going to start with a known working mod and try to fold bug into it.
 
if the AI really doesnt know how to building things like aluminum factories (per the link above) then there are serious AI flaws that my "merging mod" skill cant handle.

Maybe it's the AI Weight for Aluminum Factory and "others" that needs upping. I've not looked at the XML files but I do remember the discussion about AI weight that Afforess had with others.

I'm not a modder or I would take over AND. And I'm pretty sure Afforess would let me have access to the SVN repository if I asked. But at 60 years of age I don't know if I've got the time or patience to learn new computer skills like XML/SDK/Python.

My point was actually that If you can fix this problem then Please do and then share with the 31K other players who do like this mod even with it's flaws.

JosEPh :)
 
after a few attempts playing long duration games (marathon 1500 turns) ive noticed serious fatal flaws (RoM 2.92 AND 1.75C ). if there is a fix, id like to know, i really wanted to play a game with "all" the mods :(

EDIT: i play conquest victory conditions only.

mostly i've noticed the AI stops being competative:
* AI never builds an airforce
* AI over builds tank transports, not much of a navy
* AI never builds aircraft carriers
* AI never builds world projects, like manhattan project
* even when nukes are enabled, AI never builds nukes
* AI never builds any missles
* AI weakly spreads corporations
* the AI total military might is weak

I thought this may have been an inflation problem, so I set it to basically zero and played a new game through 1500 turns. same problem.

also Orion's inquisition mod is totally borked.

Is there another flavor of RoM that is better? maybe I should try the vanilla RoM.


so far, the games are not as enjoyable as my simple next war mod :(

there are a few important points here...
are there ways of adressing this?

What "simple war mod" are you talking about?
 
are there ways of adressing this?

I dont know, the AI stagnation is a real problem...and AI problems are hard to fix. Since all the code is in the SDK...it is beyond my skill to root around in there. Based on another thread, Afforess seems like he is going to release a new DLL soon. Maybe this will solve the problems, maybe not. Until someone else confirms this issue is dead, i've gone back to work on my own mod (see sig).

Things I miss which are only SDK: super spies, great commanders, and AI patrol features. :(
 
this must be a recent issue, about a 2 or 3 months ago I played this mod on marathon all the way to future era. Had 3 nations total with there vessels came out to be about 60 cities per nation and we had a huge world war in the late industrial early modern. He brought so many navy and air units to the table it surprised me big time. so this is something that went wrong with the newer version maybe going back to the older versions?
 
after a few attempts playing long duration games (marathon 1500 turns) ive noticed serious fatal flaws (RoM 2.92 AND 1.75C ). if there is a fix, id like to know, i really wanted to play a game with "all" the mods :(

EDIT: i play conquest victory conditions only.

mostly i've noticed the AI stops being competative:
* AI never builds an airforce
* AI over builds tank transports, not much of a navy
* AI never builds aircraft carriers
* AI never builds world projects, like manhattan project
* even when nukes are enabled, AI never builds nukes
* AI never builds any missles
* AI weakly spreads corporations
* the AI total military might is weak

I thought this may have been an inflation problem, so I set it to basically zero and played a new game through 1500 turns. same problem.

also Orion's inquisition mod is totally borked.

Is there another flavor of RoM that is better? maybe I should try the vanilla RoM.


so far, the games are not as enjoyable as my simple next war mod :(

I haven't had any of these problems, I play 1.75c Also. RAND and the beta builds are buging out too often for my like.
Only bother is Inquisitions, I suggest you play with it off.
 
I don't have these problems either, while also playing at 1.75c. The AI builds massive armies, but the only problem I see is that the AI will sometimes sit outside of an enemy city...doing nothing. Even if they have the larger army :p
 
I don't have these problems either, while also playing at 1.75c. The AI builds massive armies, but the only problem I see is that the AI will sometimes sit outside of an enemy city...doing nothing. Even if they have the larger army :p

If it happens in modern era or near modern era, that's probably because their units are on STRIKE; I've seen it happens in many of my recent test-games (letting AI autoplay): it happens often that AI can't support such a large army and so they slow down research to 0% and they have to disband units. At least, that's what happens to me (using Revolution too).
 
I don't have these problems either, while also playing at 1.75c. The AI builds massive armies, but the only problem I see is that the AI will sometimes sit outside of an enemy city...doing nothing. Even if they have the larger army :p


I was just play testing a map (2.0 beta) and I felt a couple cities needed to go. So I opened world builder and reduced three cities to near zero defenders and one city was reduced to only three workers. I then placed about 15 barbs all around these three cities. The barbs attacked the northern most city right away. Then they grouped in two stacks and attacked the second city about 6 tiles to the east. The third and final, unguarded city with only the three workers was left unharmed with 5-6 barbs a tile away for 5 turns until persia re-enforced it.

Why did they not attack that last city?
 
I don't have these problems either, while also playing at 1.75c.
There are unplayable civic bugs in 1.75 and 1.76.

The AI builds massive armies
Now lets think... If AI doesn't build massive armies in 1.76 & 2.0, what does it mean? Does AI do nothing? No... AI always builds something. He just builds research buildings, commerce buildings, etc.
AI also doesn't have to waste money to support units. So we get tech- and economy-advanced AI. This is what we wanted to have, isn't it?
In war AI starts to build units very quickly - you can test it.

But of course, I miss big 100-units enemy stacks nearly my capital after 2 turns of war. That was funny, but never happens now... :(
 
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