Special Forces

SamSniped

DJ Goodboye
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Jan 1, 2011
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playing some funky jams
SPECIAL FORCES (Version 1.2)
The mod that improves the special units of Civilization IV

Spoiler Disclaimer :
This is my first mod, and although it is still a work in progress, all parts that are in the mod work. Anything in [brackets] I am trying to get to work. Changes are in bold. Enjoy!


This mod will be for making each Civilization have a good UU. For example, the Babylonian Bowman will soon be given a +100% bonus versus Melee units instead of the old bonus, making them viable for use. Other Civilizations get new UUs that are made from new units I have added.

NEW UNITS/CHANGES TO UNITS
  • UAV-Air unit(Recon Class), 14 range, 10 strength
  • Special Forces-Land unit(Gunpowder Class), 30 strength, 1 movement, Can paradrop(range of 6), Can see Snipers
  • Spetsnaz- Land Unit(Gunpowder Class), UU for Russia(Replaces Special Forces), 32 strength, 1 movement, Can paradrop (range of 6), Can see Snipers
  • Sniper- Land Unit(Recon Class), 28 strength, 2 movement, +50% versus Gunpowder units, Invisible to most units.
  • Modern Marine- 30 strength, +20% vs Gunpowder Units, +50% versus Mobile Artillery, starts with Amphibious, Requires Industrialism and Assembly Line
  • Modern AT Infantry- 28 strength, +25% vs Armored Units, Starts with Pinch
  • Mechanized Infantry- now is an armored unit
  • AT Infantry- now upgrades to Modern AT Infantry
  • SAM Infantry/Mobile SAM-no longer upgrades from normal infantry, get a small bonus versus Armored Units.
  • Navy SEAL- graphics were updated, now no longer upgrades from Marine(it is now an upgrade for the Special Forces), 30 strength, can paradrop (range of 8), keeps bonuses it got from Marine upgrade.
  • The Keshik no longer requires Archery.
  • The Landsknecht now replaces the Maceman unit and gets a 50% bonus versus melee units while retaining the bonus versus Mounted Units
  • Vishap Infantry (UU for Armenia, Archery unit, replaces swordsman)- 6 strength, 1 :move, 40 hammers, 1 First Strike chance, 10% Withdraw Chance, +50% Hills strength, +25% vs. Melee units, 1 bombard range, 3 bombard strength, 75% max bombard damage
  • Thorakitai (UU for Seleucia, replaces Swordsman)- 6 strength, 1 move, 50 hammers, +100% vs. Mounted Units, +10% vs. Melee Units, 1 upkeep
  • Sarmatian Noble (UU for Bosporans, replaces Archer)- 3 strength, 2 movement, 20 hammers, 1 bombard range, 3 bombard strength, 75% max bombard damage

NEW BUILDINGS
  • Khachkar (UB for Armenia, replaces Monument)- 30 hammers, +3 culture, +1 :) if leader is Charismatic
  • Seleukion (UB for Seleucia, replaces Corthouse)- 120 hammers, +2 espionage, -50% City Maintenance, +1 trade route, +1 Spy Specialist slot
  • Agora (UU for Bosporans, replaces Market)- 150 hammers, +25% gold, +15% beakers, +2 Scientist Specialist slots, +1 :) from Fur, Silk, Ivory, and Whale

NEW CIVILIZATIONS/LEADERS
  • Armenia: 3 leaders- Andranik (CHA/PRO), Ashot I (SPI/PRO), Tigranes II (EXP/IMP); UU- Vishap Infantry; UB- Kachkar
  • Bosporans: 1 leader- Pharnaces II (PHI/FIN); UU- Sarmatian Noble; UB- Agora
  • Cleopatra VII (Egypt, SPI/CHA)
  • Seleucia: 1 leader- Seleucus (EXP/IMP); UU- Thorakitai; UB- Seleukion

NEW PROMOTIONS
  • Counter-Sniper- +50% versus Recon Units, [reveals Sniper to that unit], requires Combat II


NEW TRAITS
  • Nomadic-+100% gold from pillaging, enemies can't pillage or capture gold inside your Cultural Borders, double the producion speed of stables/Gers; given in place of Agressive to Kublai Khan and Genghis Khan.

INCORPORATED MODS
  • Long Range Mod by topsecret was added, so now although Archery and some Siege units require buildings, they (and Naval units post-Optics) can attack enemy unts and bring their health down to 0.1 by bombardment. Along with this came a new unit- the Onager (a catapult with increased range and no limit to damage done in combat).
  • War Prize ModComp by Mechaerik, chance for enemy boats to be captured in naval battles (even naval UUs)

Other Stuff-
  • New Resource: SHRIMP! :p
  • Recon units can now get more promotions
  • Quote for Military Science changed
  • Buttons for all of the units and the Counter Sniper promotion but the UAV added
  • A scenario that I am using for my Civ4 story based on GEM 4.1, plus GEM 4.1 (both are under scenarios)
    [*]All of the Civilizations now have new flags
    [*]The interface has a few things added to it


Instructions-
Just download the mod and unzip it into the MODS folder under My Documents-->Beyond The Sword (I'm not entirely sure of the directory it is in, but it's the Mods folder eventually from My Documents, not the one in the Program Files)

Download here!

SCREENSHOTS
Spoiler Screenshots. Warning! VERY Large! :

The Modern Anti-Tank Infantry-
modernatinfantry_0lO.jpg


The Modern Marine-
modernmarine_gMK.jpg


Left to Right-
Spetsnaz, Special Forces, Navy SEAL, Snper, Landsknect
new_units___landsknecht_TIX.jpg


Nomadic Trait-
nomadic_trait_fI2.jpg


Special Forces-
special_forces_m3q.jpg


Spetsnaz-
spetsnaz_7KU.jpg


The Counter-Sniper Promotion-
countersniperpromo_2zn.jpg


-SamSniped
 
FAQ/Bugs​

FAQ

Known Bugs/Problems
-Modern Era starts give you Sniper units, which shouldn't happen. I will try and fix it soon.
-Seleucus has a Civilopedia entry, but it doesn't connect to him in the Civilopedia
 
CHANGELOG
Spoiler Changelog :
Spoiler Version 1.1 :
  • -Button for Sniper, Special Forces, Spetsnaz, and the Anti-Sniper promotion added.
  • -Landsknecht now replaces the Maceman, has 8 base strength, retains its bonus versus Mounted units, and gets a +50% bonus versus Melee units
  • -AT Infatry now upgrades to the Modern AT Infantry, which has more base strength.
  • -UAV now has the ability to attack enemy units.
  • -The new Nomadic Trait (+100% gold from pillaging, enemies can't pillage or capture gold inside your Cultural Borders, double the producion speed of stables/Gers) was
  • added and given in place of Agressive to Kublai Khan and Genghis Khan.
  • -The Modern Marine unit (30 STR, +20% vs Gunpowder Units, +50% versus Mobile Artillery, starts with Amphibious, Requires Industrialism and Assembly Line) was added. Expect the USMC and other UUs that replace
  • this to appear in update 1.2
  • -topsecret's Longe Range Mod was added, so now although Archery and some Siege units reqquire buildings, they (and Naval units post-Optics) can attack enemy unts and
  • bring their health down to 0.1. Along with this came a new unit- the Onager (increased range, no limit to damage done in combat).
  • -The Keshik no longer requires Archery.
Spoiler Version 1.0 :
Spoiler NEW UNITS :
UAV-Air unit(Recon Class), 14 range, 10 :strength:

Special Forces-Land unit(Gunpowder Class), 30 :strength:, 1 :move:, Can paradrop(range of 6), Can see Snipers

Spetsnaz- Land Unit(Gunpowder Class), UU for Russia(Replaces Special Forces), 32 :strength:, 1 :move:, Can paradrop(range of 6), Can see Snipers

Sniper- Land Unit(Recon Class), 28 :strength:, 2 :move:, +50% versus Gunpowder units, Invisible to most units


Spoiler MISCELLANEOUS CHANGES :
Promotions-
Counter-Sniper- +50% versus Recon Units, [reveals Sniper to that unit], requires Combat II

Updated Units-
Mechanized Infantry- now is an armored unit
AT Infantry- now upgrades to SAM Infantry
SAM Infantry/Mobile SAM- no longer upgrade from normal infantry, get a small bonus versus Armored Units.
Navy SEAL- graphics were updated, now no longer upgrades from Marine(it is now an upgrade for the Special Forces), 30 STR, can paradrop (range of 8), keeps original promotions.

Other Stuff-
New Resource: SHRIMP! :p
Recon units can now get more promotions
Quote for Military Science changed


COMING SOON
Spoiler For version 1.3 :
  • -Great Spies will have the Commando promotion(maybe-I still need to test if it will work the way I want it to)
  • -Special Forces units will have 2 movement, not 1.
  • -American Civilization revamped- so far, the P-51D will replace the Fighter, and more is to come!

Spoiler Sometime in the future :


CREDITS
Spoiler Credits :
 
Looks good :goodjob:
Downloding, and adding to the thirty or so other mods on my laptop :p
 
Nitpick: If you start in the modern era you start with snipers. They can't technically defend cities as they are mostly invisible... and everybody can see them anyway because everybody starts with a sniper.
 
to fixed that you need to edit the sniper, since in the modern era you start with a certain number of military units, it is designed by default to give you the strongest one possible that is available (all techs are researched, resources etc), so you could edit that somehow

also i disagree with the AT to SAM ugrade, since at is anti-tank, and SAm is surface to air millile, both are needed and still used in combat today so i dont think there should be an upgrade there, also for the promotion i think it should be called anti-sniper, or something else, counter sniper sounds silly, well atleast to me:crazyeye:
 
It's temporary until I get more modern AT unit graphics...I want a unit that can contend with Modern Armor and have a good chance at victory. I'll get that done by the next update (hopefully) :p
 
Downloading this right away. Coming from a Navy squadron whose primary mission was support of Navy Special Warfare, SEALs, I think this can be interesting and fun for me. Like a previous post, I'll add it to my 20+ mods already there. Who says you need to get the new edition of CIV when you have great mods for CIV4? I don't think I've touched the vanilla game since I downloaded my first mod.
 
You want a modern-ish Anti-Tank unit. I found one.
 
Downloading this right away. Coming from a Navy squadron whose primary mission was support of Navy Special Warfare, SEALs, I think this can be interesting and fun for me. Like a previous post, I'll add it to my 20+ mods already there. Who says you need to get the new edition of CIV when you have great mods for CIV4? I don't think I've touched the vanilla game since I downloaded my first mod.
I'm glad to know someone who's serving in the military for my country has downloaded it :salute: If you have any suggestions just PM me :D

Depending on the size of the UAV, could you make it so that it can be carried by certain foot soldiers?
I could, but I am pretty sure it would require some .dll file changes...of which I know nothing. I will attempt to get someone to do it, though.

You want a modern-ish Anti-Tank unit. I found one.
Thanks, Dumanios!
 
Interesting idea you have here Sam, I will be downloading and experimenting with it!

Just a little hopeful right here, does it work with other mods?
 
I don't know if it works with other mods, honestly. It should considering all of my edits so far are XML edits and a bit of Python from a certain ModComp.

Version 1.1 will be released in a few seconds, but it might not work with 3.19 depending on how the Python edit works.
 
well I'll tell you if it works :D
There's no link for the download..
 
I was wondering if you could simply change the number of moves for special forces from 1 to 2 as they are really swift and quick military units in the real world.

Think about it, Special forces get in and get out quick and fast before anyone knows the're even there so I would probably say special forces more speed but good mod
 
Some hero unit ideas for the civs(you seem to have USA all planned out):

Aztec Empire: Ahuitzotl(8 Strength Jaguar)
Egypt: Narmer(4 Strength Warrior with Bonus vs. Melee)
Ottoman Empire: Dardanelles Gun(Cannon, but at Gunpowder)
China: Liu Bei(8 Strength Swordsman with Morale), Lu Bu(8 Strength Axeman with Barrage I + II), Zheng He(Strengthened Caravel at Compass)
Japan: Toyotomi Hideyoshi(10 Strength Samurai), I-400(Submarine that can carry 2 Fighters), Yamato(45 Strength Battleship)
Russia: Georgy Zuhkov(32 Strength Tank)
Germany: Erwin Rommel(32 Strength Panzer), The Red Baron(Fighter with Ace available at Assembly Line), DKM Bismark(46 Strength Battleship)
Greece: The 300 Spartans(6 Strength Phalanx with a bonus vs. all mounted units), Theban Sacred Band(7 Strength Phalanx), Makedonian Hypastai(8 Strength Swordsman with Flanking I+II)
Rome: Legio X(10 Strength Legion with Morale), Scipio Africanis(9 Strength Legion with Bonus vs. Mounted)
Spain: Hernan Cortes(Knight with Large Bonus vs. Ancient units)
France: Imperial Guard(18 Strength Rifleman), Rene Fonck(Fighter with Ace available at Assembly Line)
Celtia: Vercingetorix(8 Strength Gallic Swordsman), William Wallace(10 Strength Maceman with Barrage I + II)
Britain: Arthur Wellesley(18 Strength Redcoat), HMS Victory(12 Strength SotL), Rats of Tobruk(25 Strength Infantry with Pinch)
 
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