Mikehendi
IDHEOMHRN
- Joined
- Dec 20, 2008
- Messages
- 461
Welcome to MikeHendi's Strange Settings Series!!!
This will be a series of games where I’ll take some extreme approaches to normal civ IV concepts. Also we’ll often be using crazy settings, crazy rules, crazy WB-edited starts, and more crazy craziness in general.
I already have some ideas for a couple more games, but feel free to spam ideas for games in this thread. By the way, I usually play on Monarch or Emperor.
Game 3: Science Slider obsessed Ramsesses
Original pregame OP:
For my next game, I need a summary that says
"This is a complete list of every possible way to aqcuire Wealth/Gold"
So I can create a complete ruleset for a change (Like, not forgetting to ban Internet in the MH2 game where the Ai starts with all techs
).
But I cannot find such a list, and knowing myself I will probably miss many ways to become rich, so I need your help! Here's what I have so far.
Ways to generate direct Gold:
1. Direct production
a. Run gold slider
b. Build wealth
2. Great People/Specialists
a. Run Priest/Merchant specialists
b. Settle Great Prophets/Merchants
c. Send a Great Merchant on a trade mission
4. Buildings/wonders
a. Construct a Shrine with a Great Prophet
b. Build that religious wonder that gives 2 gold/state religious building
c. Build the Temple of Artemis (1 free priest specialist)
d. Failgold from losing a wonder race
e. Gold compensation from losing hammers when whipping with too big overflow (Is this still the case? Didn't they remove the gold compensation?)
4. War/Aggression
a. Capture cities
b. Pillage land
c. Blockade trade routes with ships? does this give you gold?
d. Steal Treasury spy mission
5. Trading
a. Sell techs / trade for techs with gold overlay
b. Beg for gold or gold/turn (pleased+)
c. Demand gold or gold/turn (cautious-)
d. Sell resources for gold/turn
e. Sell world map for gold
6. Miscellaneous
a. Popping gold from huts
b. Advanced start (nice one Um
)
Special section for all kind of gold modifiers / cost reductions / Indirect gold.
11. Gold Modifiers:
a. Market
b. Grocer
c. Bank
d. Wall Street
12. Cost reduction:
a. Courthouse
b. State Property civic
c. Forbidden Palace
d. Versailles
13. Indirect gold and Other Stuff that Could Be Important
a. Build wonders that generate Priest/Merchant GPP
Corporations related stuf and civics. I have little knowledge of how that works, but I thought corporations usually lose money, except sometimes with wall street HQ + courthouses in all corp cities + that -25% corp cost civic. Or when you spread them to the AI (never done that before)
I bet I forgot at least 5 items
<-- Well, at least he's wearing a christmas hat!
Any additions?
Everything below is posted after post #11 was posted
In this game, we'll be playing under our god Ramsesses of Egypt. He's humbly asked us in the nicest, friendliest and most polite way if we could spend the entire budget on science. For if we don't He'll find us unworthy, and will drop nukes all over our land. In a very friendly and polite way, of course.
The strangeness:
We MUST run 100% science slider for the ENTIRE game. If we fail even one turn, we lose. Ramsesses will then gift each AI 20 Nukes, and then hand out formal war declarations in our name like cookies.
So, as the head of the Ministry's Council, I'll have to come up with other ideas to fund the Empire. Unfortunately, Ramsesses is not completely ********, and to cover all (<-- He THINKS all) ways to sneak money out of his science budget, he's given us the 10 Commandments Against Wealth.
Wealth restrictions:
1) Thou shall NOT lower the research budget under 100%
2) Thou shall NOT directly build wealth in our cities (available with Currency) (building research or culture is ok)
3) Thou shall NOT recieve failgold from losing wonder races (including national wonders). Ramsesses says if we fail, we fail. no compensation for losers. Any failgold recieved must be WB'd out.
4) Thou shall NOT sell techs to the AI We may BUY techs from the AI though.
5) Thou shall NOT recieve gold to fit tech trades to the AI. Techs can be exchanged for other techs only, instead of lousy gold, Ramsesses says. Selling resources is OK, since they got nothing to do with science.
6) Thou shall NOT abuse whip overflow into gold. Ramsesses is an industrious God after all. Hammers = buildings or units, He says.
7) Thou shall NOT beg for gold. We are a proud nation. (We may make mighty threats/demands and suffer the consequences though)
8) Thou shall NOT do steal treasury spy missions. Ramsesses finds that that costs too much resources which could have been spent on the science budget
9) Thou shall NOT pop gold from huts. Our God has just cleared the land in 4200 BC, wiping the entire earth clean of developed civs and huts. The last leader of the egyptian people awakened His torn by not following the 10 Wealth commandments. Let this be a warning for us!
10) Thou shall NOT play a 2-gold high-food start, He added, as soon as he saw the original start with 2 gold in the BFC. So I'll generate a new one
The Normalness:
- Monarch difficulty
- Epic speed
- Fractal map
- Random opponents
- No huts
- No events
How to win:
- No restrictions yet
So who's gonna be our leader?
Ramsesses of Egypt (Spiritual, Industrious)
The Start:
I'll generate a new map as soon as I finally start this game EDIT: which is NOW!
The game starts in post #17
The OLD Start:
Gold! To be honest, I wanted an Agriculture resource, so I regenerated twice until I got an Agriculture resource visible. The gold is nice though. If this start proves too strong, I'll generate a new map. But a start is not only the capital. We might be isolated, neighbour to shaka, surrounded by terribad land etc.
By the way, the tile 2W of the set just screams "resource"!!!
So, where to settle? I hate wasting a grassland hill by settling on it, especially if you end up with only 2 other hills in the BFC. Which is the case here.
Settling 1N gives us at least 4 hills, keeps the 2W tile and all 5 tiles we lose are forested (thus contain no resource), but loses one turn.
It seems worth it, though.
EDIT: OK, I settled 1N, which added another gold. Played for a bit, and then easily blocked off enough land for ~10-12 decent to excellent cities, by placing just 2 cities. this really is too strong. I'll keep the old save though, and add it along when the new save is added
Once more the settings:
This will be a series of games where I’ll take some extreme approaches to normal civ IV concepts. Also we’ll often be using crazy settings, crazy rules, crazy WB-edited starts, and more crazy craziness in general.
I already have some ideas for a couple more games, but feel free to spam ideas for games in this thread. By the way, I usually play on Monarch or Emperor.
Game 3: Science Slider obsessed Ramsesses
Original pregame OP:
Spoiler :
For my next game, I need a summary that says
"This is a complete list of every possible way to aqcuire Wealth/Gold"
So I can create a complete ruleset for a change (Like, not forgetting to ban Internet in the MH2 game where the Ai starts with all techs

But I cannot find such a list, and knowing myself I will probably miss many ways to become rich, so I need your help! Here's what I have so far.
Ways to generate direct Gold:
1. Direct production
a. Run gold slider
b. Build wealth
2. Great People/Specialists
a. Run Priest/Merchant specialists
b. Settle Great Prophets/Merchants
c. Send a Great Merchant on a trade mission
4. Buildings/wonders
a. Construct a Shrine with a Great Prophet
b. Build that religious wonder that gives 2 gold/state religious building
c. Build the Temple of Artemis (1 free priest specialist)
d. Failgold from losing a wonder race
e. Gold compensation from losing hammers when whipping with too big overflow (Is this still the case? Didn't they remove the gold compensation?)
4. War/Aggression
a. Capture cities
b. Pillage land
c. Blockade trade routes with ships? does this give you gold?
d. Steal Treasury spy mission
5. Trading
a. Sell techs / trade for techs with gold overlay
b. Beg for gold or gold/turn (pleased+)
c. Demand gold or gold/turn (cautious-)
d. Sell resources for gold/turn
e. Sell world map for gold
6. Miscellaneous
a. Popping gold from huts
b. Advanced start (nice one Um

Special section for all kind of gold modifiers / cost reductions / Indirect gold.
11. Gold Modifiers:
a. Market
b. Grocer
c. Bank
d. Wall Street
12. Cost reduction:
a. Courthouse
b. State Property civic
c. Forbidden Palace
d. Versailles
13. Indirect gold and Other Stuff that Could Be Important
a. Build wonders that generate Priest/Merchant GPP
Corporations related stuf and civics. I have little knowledge of how that works, but I thought corporations usually lose money, except sometimes with wall street HQ + courthouses in all corp cities + that -25% corp cost civic. Or when you spread them to the AI (never done that before)
I bet I forgot at least 5 items

Any additions?
Everything below is posted after post #11 was posted
In this game, we'll be playing under our god Ramsesses of Egypt. He's humbly asked us in the nicest, friendliest and most polite way if we could spend the entire budget on science. For if we don't He'll find us unworthy, and will drop nukes all over our land. In a very friendly and polite way, of course.
The strangeness:

We MUST run 100% science slider for the ENTIRE game. If we fail even one turn, we lose. Ramsesses will then gift each AI 20 Nukes, and then hand out formal war declarations in our name like cookies.
So, as the head of the Ministry's Council, I'll have to come up with other ideas to fund the Empire. Unfortunately, Ramsesses is not completely ********, and to cover all (<-- He THINKS all) ways to sneak money out of his science budget, he's given us the 10 Commandments Against Wealth.
Wealth restrictions:
1) Thou shall NOT lower the research budget under 100%
2) Thou shall NOT directly build wealth in our cities (available with Currency) (building research or culture is ok)
3) Thou shall NOT recieve failgold from losing wonder races (including national wonders). Ramsesses says if we fail, we fail. no compensation for losers. Any failgold recieved must be WB'd out.
4) Thou shall NOT sell techs to the AI We may BUY techs from the AI though.
5) Thou shall NOT recieve gold to fit tech trades to the AI. Techs can be exchanged for other techs only, instead of lousy gold, Ramsesses says. Selling resources is OK, since they got nothing to do with science.
6) Thou shall NOT abuse whip overflow into gold. Ramsesses is an industrious God after all. Hammers = buildings or units, He says.
7) Thou shall NOT beg for gold. We are a proud nation. (We may make mighty threats/demands and suffer the consequences though)
8) Thou shall NOT do steal treasury spy missions. Ramsesses finds that that costs too much resources which could have been spent on the science budget
9) Thou shall NOT pop gold from huts. Our God has just cleared the land in 4200 BC, wiping the entire earth clean of developed civs and huts. The last leader of the egyptian people awakened His torn by not following the 10 Wealth commandments. Let this be a warning for us!
10) Thou shall NOT play a 2-gold high-food start, He added, as soon as he saw the original start with 2 gold in the BFC. So I'll generate a new one
The Normalness:

- Monarch difficulty
- Epic speed
- Fractal map
- Random opponents
- No huts
- No events
How to win:

- No restrictions yet
So who's gonna be our leader?

Ramsesses of Egypt (Spiritual, Industrious)
The Start:
I'll generate a new map as soon as I finally start this game EDIT: which is NOW!
The game starts in post #17

The OLD Start:
Spoiler :

Gold! To be honest, I wanted an Agriculture resource, so I regenerated twice until I got an Agriculture resource visible. The gold is nice though. If this start proves too strong, I'll generate a new map. But a start is not only the capital. We might be isolated, neighbour to shaka, surrounded by terribad land etc.
By the way, the tile 2W of the set just screams "resource"!!!

So, where to settle? I hate wasting a grassland hill by settling on it, especially if you end up with only 2 other hills in the BFC. Which is the case here.
Settling 1N gives us at least 4 hills, keeps the 2W tile and all 5 tiles we lose are forested (thus contain no resource), but loses one turn.
It seems worth it, though.
EDIT: OK, I settled 1N, which added another gold. Played for a bit, and then easily blocked off enough land for ~10-12 decent to excellent cities, by placing just 2 cities. this really is too strong. I'll keep the old save though, and add it along when the new save is added
Once more the settings:
Spoiler :
