Fullerene
Warlord
- Joined
- Aug 26, 2009
- Messages
- 228
I'm building a Rise of Rome scenario for Mare Nostrum (Beta5).Idea or story is that the Homeland represents Persian Empire which controls all trade routes to east and also demands tribute from western civs. Goal is to rise against Persians and beat them in battle field. I'm still on early stages on development though.
My problem is that scenario crashes to desktop everytime after 2 turns. The mediterranea map script seems to not crash so, I guess the problem is in the WBS file.
I have made few modifications to the mod. I merged it to 2-plots city radius mod and added few lines of python to code to event manager. Those lines stores 50 weapons and horses to every city, because without the script, stored values would be negative. Problem with WorldBuilder I guess, WorldBuilder seems to take weapons for soldiers from city storage, when you add soldiers.
I didn't play test scenario much when I was building it, untill now, so I'm not sure when the crashing problem started. Maybe someone has idea what may cause the crash.
Also, is it possible to run Col on somekind of debug environment?
Mod requires Mare Nostrum Beta 5.
My problem is that scenario crashes to desktop everytime after 2 turns. The mediterranea map script seems to not crash so, I guess the problem is in the WBS file.
I have made few modifications to the mod. I merged it to 2-plots city radius mod and added few lines of python to code to event manager. Those lines stores 50 weapons and horses to every city, because without the script, stored values would be negative. Problem with WorldBuilder I guess, WorldBuilder seems to take weapons for soldiers from city storage, when you add soldiers.
I didn't play test scenario much when I was building it, untill now, so I'm not sure when the crashing problem started. Maybe someone has idea what may cause the crash.
Also, is it possible to run Col on somekind of debug environment?
Mod requires Mare Nostrum Beta 5.