Hydromancerx
C2C Modder
I have brought this up in my other topic but I think this deserves its own thread now that I want to start working on it.
The next big step in having a drastically different culture system is the phasing out of specific playable civilizations and leaders. One major problem that players have with the culture system now is that they pick a civ at the beginning of the game and expect to be able to play with that culture.
While not wrong its not entirely right either. I want to make the beginning of your game to allow the player to build up their own culture and shape it as you advance. Not be locked into a specific culture you picked in the beginning of the game.
This also will mean that when playing with Revolutions on a civ that splits off another civ will no longer have weird "Mayans from China" syndrome.
The easiest method to implement is the "genericized" color method. Each new playable civilization will be named after a color. Thus they will be called Red Empire or Blue Empire. With leaders called "Red Leader" or "Blue Leader". I am sure we could figure out a way to randomize the name of leaders to real leaders if we want but the point is to randomize them.
We could even name the leaders after Greek symbols like Alpha, Beta, Gamma, Delta, Omega, etc. Something to unlink them to specific civs.
Note that there will be as many civs as there are combos of leader traits. This way you can pick the exact leader trait combo you want. Then from there we will equally split up the Native Culture they start with. Such as African, Asian, American, European, Middle Eastern or Oceanian.
While colors will be linked to these they will not be on purpose. Such as if an Asian civ has the color of Red it has no real significance associated with it.
This method will also allow for unrestricted leaders choice to have more of an effect. Since it will not matter what color is linked to hat leader.
Lastly if the "dynamic traits" system is ever implemented than all you will be doing is choosing what starting traits you beginning the game with and can have even those change over the course of the game.
So now the first step is to find out how many civs we will need, give them color names and then make leader names.
The next big step in having a drastically different culture system is the phasing out of specific playable civilizations and leaders. One major problem that players have with the culture system now is that they pick a civ at the beginning of the game and expect to be able to play with that culture.
While not wrong its not entirely right either. I want to make the beginning of your game to allow the player to build up their own culture and shape it as you advance. Not be locked into a specific culture you picked in the beginning of the game.
This also will mean that when playing with Revolutions on a civ that splits off another civ will no longer have weird "Mayans from China" syndrome.
The easiest method to implement is the "genericized" color method. Each new playable civilization will be named after a color. Thus they will be called Red Empire or Blue Empire. With leaders called "Red Leader" or "Blue Leader". I am sure we could figure out a way to randomize the name of leaders to real leaders if we want but the point is to randomize them.
We could even name the leaders after Greek symbols like Alpha, Beta, Gamma, Delta, Omega, etc. Something to unlink them to specific civs.
Note that there will be as many civs as there are combos of leader traits. This way you can pick the exact leader trait combo you want. Then from there we will equally split up the Native Culture they start with. Such as African, Asian, American, European, Middle Eastern or Oceanian.
While colors will be linked to these they will not be on purpose. Such as if an Asian civ has the color of Red it has no real significance associated with it.
This method will also allow for unrestricted leaders choice to have more of an effect. Since it will not matter what color is linked to hat leader.
Lastly if the "dynamic traits" system is ever implemented than all you will be doing is choosing what starting traits you beginning the game with and can have even those change over the course of the game.
So now the first step is to find out how many civs we will need, give them color names and then make leader names.