How to remove pollution from the game entirely?

Sinterklaas

Chieftain
Joined
Sep 22, 2010
Messages
51
Location
the Netherlands
Anyone, please tell me how to completely remove the concept of pollution from Civ 3 (vanilla), please, I beg of you! It's completely ruining the game and any fun I might have playing it. It's incredibly, utterly, astronomically annoying and totally spoils the game. Every single bloody turn I'm wasting my time sending workers all over the planet to remove pollution, which always spawns in the most remote and inaccessible places possible. It doesn't add anything special to the game, it's not interesting, it's not funny and I don't care whether it's realistic or not; I want it out of the game forgood! I'm sick and tired of that @#$%^&*! pollution beyond imagination! :mad:

And yes, I only play custom-made scenario's in which I have already removed all building-related pollution and I always concentrate my research on getting mass transit systems and recycling centers ASAP so I can finally lower pollution but it never really goes away forgood because there is still population-related pollution. I just can't get rid of it no matter what I try.

So please, please, PLEASE, anyone? Is there any way to COMPLETELY remove pollution from the game? I'll give you my cat, my money, my sister, my kidneys and I'll do everything in my power to get you elected as the next pope, US president or North-Korean dictator, but please tell how to get rid of that @#$%^&**! pollution!
 
... Deep ... slow ... breaths ... ;)

(1) Every Improvement when viewed in the Editor shows how much Pollution it generates -- set them all to, "0." (Yes, I know you've done this -- I'm just being thorough.)

(2) Set the flag, "Removes Population Pollution (Improvement Flag)" to a common improvement(s) likely to be found in every city.

Happy Pollution-Free New Year,

:)z
 
I've already done that both but there's still pollution. Okay, there is a little less of it but it still spawns somewhere at least once during every single turn. There must still be something else that causes pollution too.

Another thing I've noticed it that pollution starts once you've discovered the "industrialization" advance but I can't find the trigger for it in the editor, nor can I leave that advance unresearched because I need it to reach future advances.
 
If pollution is hardwired to industrialization, then maybe removing that advance from the game could remove the pollution connected with it. Change the prerequisites of those advances needing industrialization to advances before it.

Also, maybe the removes pop pollution only reduces it by a certain %. You could try having many, or every building with that setting checked. You could also have them check the reduces building pollution setting.

I mean if you have not tried these tricks. If you have, then I don't know of any other possibility.
 
Two thoughts:

*If you don't allow any size 3 cities, I don't think you'll get any pollution from population. On the General tab of the editor, set the "Maximum Size" for size two cities very high if you still want high-population cities, and then take Allow City Size 3 off of Hospitals on the Improvement/Wonders tab. You might also try allowing larger Size 1 cities and then having the "Aqueduct" improvement that allows level 2 cities occur later.

*It's possible that Global Warming is what you're noticing if it's Industrialization that's triggering it. It's been too long since I played Vanilla, but I think even in Vanilla, you'll have a yellow Sun in the lower-left if there's some global warming. I'm a bit surprised if it still happens when all buildings have 0 pollution, but if it does, my guess is it might be tied to the fact that Industrialization is the first tech to allow buildings that increase production. Disallowing Factories and Coal Plants and such probably is undesirable, but if all else fails it might solve the problem.

You'd also have to disable nukes to get rid of their pollution (eventually), but that's not the immediate problem.
 
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