SGotM 15 Practice Game

Habitus

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With the sign up time for SGotM 15 nearing its end I've decided to post a test game to see if any more people could be interested.

Threads for SGotM 15

Sign Up : http://forums.civfanatics.com/showthread.php?t=449558
Discussion : http://forums.civfanatics.com/showthread.php?t=449559

Info we have for it :)

SGOTM 15 - The Missionary

Thanks for this scenario once more go to neilmeister, who brought you The Wizard of Oz.

Gandhi has finally completed his training, after years of diligent study, he has mastered the ways of a Hindu priest. The temple that he grew up living next to, has accepted him to join them, but the voyage home is a long and treacherous one. He is of course caught at sea by vikings. They sack and burn the ship, leaving everyone for dead. After days or perhaps weeks at sea, praying to Shiva , Gandhi is washed up in a strange, hostile land.

Dazed, in darkness he stumbles inland, following a river, falling asleep on a river beach. You are playing Gandhi of the Indians.

For your deliverance, you vow to spread Hinduism to this new world, and spread the name of Shiva.


Victory: The laurels will go to the team that can secure the fastest victory. Thats right, everything is in.
Level: Emperor.
Map: Custom.
Speed: Normal.
Options: Well, LOTS. Lets see, there's: No City Razing, City Flip After Conquest, Aggressive AI, No Tech Brokering, No Vassal States, No Goody Huts, No Events, Unrestricted Leaders.
Victory Conditions: All enabled
Opponents: 8 AIs.
Special Condition: You must found Hinduism, immediately convert to it as your first and only state religion, and then remain Hindu for the entire game.


As we have no idea of the Map Script used (and cause it likely to have been modified, 'Never Trust the Mapmaker' is a saying in the various XOTM games) I've picked Inland Sea as it handles the extra 2 AIs to normal best.

As the intro mentions Vikings I have added them as one of the AIs but not picked their leader, all others are random. Rest of settings are default.

The start I rolled is below (its not like the actual game at all)

sgotm15practice0000.jpg


If you have fun with this game you should sign up for the real thing (game is played over 4 months) or atleast keep an eye on it to see how all the teams do. If you feel like the difficulty is too high for you, please don't let that stop you as you play as a team and the rest of the team will help you when its your turn to play :)
 

Attachments

A bit cruel start given you won't have Ah for a long while. You have made sure the player gets hinduism? ;)
 
Twice so far I've gotten it, going to start my real play thru soon in 15-20 Turn steps to get people hopefully involved in planning out the next step each time :)
 
Turn 0 Chat

I feel SiP is best even thou we lose a Floodplain. I'd rather not take a chance of losing before we even begin by not gaining Hinduism. Working the Floodplain for an extra:commerce: seems the best move but what to build?

Worker means we have the plains hill to mine + maybe Sheep/Pigs pre-AH
Warrior lets us scout abit more but will likely mean growing to Pop 2 with no improved tiles, and no BW to whip it away.

I'm lean towards a Warrior first just cause exploring the surrounding area and helping spawnbust sites for the 2nd city early is probably better than an idle worker.
 
settling on the sheep seems ideal.

You gain 1 hammer and food with a pasture on sheep. By settling on sheep you still gain that hammer.

The flood plain gains 2 food when irrigated and you gain 1 hammer by settling on sheep.

Would you lose the religion?? Hmmmm.
 
To lose it I would guess the AI would have to research it from T0, and if thats the case I think your likely to lose it anyway :)
You gain the Wine in the BFC too (thou its not a great tile), the loss of fresh water and ease of settling on the river with 2nd city for quick trade route is also lost. Also the extra hammer is often most useful in getting a worker out quicker, which isn't as good here thou a quicker warrior might be as useful since it times with the pop growth :)
I'm going to settle on the sheep and build a warrior i think on my play thru as in tests i just sip to make sure i could grab the required religion (if i lose it now I'll kick myself for only doing 2 tests on it lol)
 
Loss of trade routes and fresh water is a minor issue. The other issue is you are waiting 15 turns for AH when you can irrigate the first flood plains now. The extra hammers are useful if you choose to worker steal.

Afterall what is that worker going to do in first 15-20 turns unless you have a hill to mine.
 
Loss of trade routes and fresh water is a minor issue. The other issue is you are waiting 15 turns for AH when you can irrigate the first flood plains now. The extra hammers are useful if you choose to worker steal.

Afterall what is that worker going to do in first 15-20 turns unless you have a hill to mine.

True, was more pointing out some of the minor downsides to it. Agri - AH rather than Hunt - AH should be the best route to AH as like you said you can farm the Floodplains.

Turn 0 - Turn 13 - 3480BC, Polytheism

Spoiler :


So as I said above I'd decided to settle on the sheep, selecting the warrior and moving the mouse to south + west i find that the edge of the map is pretty close meaning we are in the south western corner (once past edge of map on a flat your pathing disappears).

Decided to move the warrior SE then swing round thru whats east and then see whats north with second warrior probably heading NWish to help explore once its built.

After settling I see

aftersettling0000.jpg


The Demographic Screen shows this

t1demo0000.jpg


We can see 3 Civs having some form of water in their initial 9 tiles (all 3 only have 1 tile that isn't land), that we have 1-2 Civ that is Charismatic (Approval Rating 85%, with the average still being 83%).
From Soldiers we can tell no Mali (would have 22,000 Soldiers), no Babylon (would have 20,000), the Average suggests not many Civs have either of The Wheel or Mining (will add in calcs to determine exactly afterwards).

Turn 3 Demo

t3demo0000.jpg


We have a Creative Civ in game (20,000 land AI), with the average I'd think that there is only 1.

Turn 5 Meeting Cathy of Mongolia

meetingcathy0000.jpg


Turn 6 Demo

t6demo0000.jpg


From the Land we can tell nobody has a coastal start

Turn 8 Buddhism

t8buddhism0000.jpg


So we have atleast 1 Mysticism starting Civ, hopefully this doen't make people lose the Hindu race.

Turn 9 Meeting Justinian of Aztec

t9meetingjustin0000.jpg


Note he didn't found Buddhism so thats 2 Mysticism Civs. I finish my warrior, sending him NW while starting a Worker. I work the 2nd Flood Plain.

Turn 13 Switching to Hindu

I won the race and switched straight away as the rules state. I put Agriculture as my next tech since its almost certain to be what i research. This is what I've seen so far

postpolyland0000.jpg


Some nice land around us :) Going to halt now till tomorrow for discussion.



Save below is after winning Hindu if anyone wants to play from there :)
 

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I'd have SIP, mined the pigs & sheep, and used the early hammers to build Stonehenge for the fast GPPs. You're probably going to want the Hindu shrine and/or to bulb Theocracy as AP is always going to be the fastest possible win.
 
It's another case of having to move our Warri first, before making a settling decision ;)
SE will show 1, maybe 2 not forested tiles..can result in SW for settling as best plan.
 
;) what mylene said (move warrior first)

+ analize your start (what you have + what you want) after that, meaning

- counting hills
- counting food
- counting commerce
- counting green and broun tiles
- counting forests
- check for hidden ressouces (tiles without forest that seem "not fitting there")

...

only then settle, because the placement of your capital is one (or maybe THE) most important factor of your game
 
Rant :
Spoiler :
This map PROVES without a doubt, why founding a religion (and then adopting it) is a terrible strategy. Might as well be always war (which I guess is the point of doing a test map anyway). The real SGOTM 15 should have roughly the same dynamics. In this game, I oracled Monarchy but I suspect that oracling Fuedalism (if possible) would definitely be the way to go (defense). Had no problem building the AP (founded Christianity) but the inevitable dogpile did me in. Commerce will be king (early game) and military techs will need to be a priority. I don't think spamming missionaries early will do any good, later sure, but early on, maintaining military superiority will be key in securing enough time to convert at least the neighboring AIs into Hinduism (so you have a buffer from attacks). This map, the only early strategic resource was horses (which are totally worthless) but I fended off barb spears until I could research Iron Working (I did have iron). So, on this map, early game very tough which does set you back, but once iron is revealed not too diffficult, except that fending off barbs with inferior tech doesn't allow you to spread Hinduism and that is key to not being dogpiled later on. One funny thing in my game, although I had a Hindu Shrine (should spread Hinduism right?), nobody had Hinduism in any of their cities, not even Cathy who founded cities IN MY FACE - WTH?!! (I did have open borders with her and she didn't found any religions) THIS MAP SUCKS!! However, it does confirm my belief that treating SGOTM 15 like an always war map is the proper way to plan tech path/city micro/etc.
Spoiler :
civ4screenshot0003k.jpg
Spoiler :
civ4screenshot0005h.jpg
Btw, I chose to go Lit/Music (and built both wonders) but probably should have spammed missionaries instead - so I guess my poor play was the reason I got dogpiled (especially given that Cathy is a religion whore (-3 diplo for differing religions)). Just something to keep in mind I guess.
 
@ Jester
Spoiler :


The map wasn't great given the 2 2 food resources requiring AH.

To be fair they are unlikely to start us on a land mass with 2-3+ AI. As worker stealing would be rampant!

Yes the religion will make neighbours less happy. Than again you have other tools to help keep neighbours happy. ;)

Oracle at 2000bc??? Perhaps you should of waited as that is way too early for emperor level.

I think the start on the SGOTM will be more helpful as you already have marble and stone.

 
If I hadn't of played to test you could get Hindu I would of thought more about start, but since I knew what's in bfc I decided to just play the first non-sip suggestion that some one gave some reasons for :)
 
@ Gumbolt :
Spoiler :
I gave in to demands and such (one reason I could get Cathy to cautious) but couldn't placate Justinian (religion whore) and he bribed in Cathy when he Dow'd. It will be tough to start next to a religion whore. Also, not having copper close by to deal with barbs will make things tougher as well. Haven't played Emperor in a long time so couldn't remember a safe date for Oracle as I've seen Oracle go even earlier on Immortal. A farmer's gambit on this map is non-viable for sure...too many war mongers and religion whores. I suppose I could have done more tech gifting but that doesn't seem like a winning strategy. This map would be easy to win using a normal strategy (adopt safe religion, tech, conquer everyone). I couldn't start any wars since nobody liked me except JC (tech gift) and Hinduism NEVER spread. I had already had a war with Cathy (tech for peace even though I won 95% of the battles) before the Justinian Dow. I lost the first time researching agr->polytheism (by ~3 turns) so had to tech polytheism first to "not lose". Need to keep this in mind for SGOTM 15.
 
I had some trouble my first few times with this map basically getting boxed in very badly by Cathy.
 
Played 50t so far.
Spoiler :

Hated the AH start, so I wandered with the settler a bit, looking for more FP's or something and got way too lucky. :cool:

Civ4ScreenShot3303.jpg


Second city went 2N of pig, for pig/cow/sheep/horse. :thumbsup:
Don't when I'll play any further.
 
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