Robert Can't
Éponine
Haven't you ever wondered who would win in a fight; an Nation of Ferrets or a Kingdom of Marmots?
No?
Have you had a sad and deprived life?
You are a small mammal from either the marmot of ferret families on a quest for ultimate power. You'll start of with a small area of land inhabited by your species and you will slowly expand your territory as more food becomes available. As you grow you will organize, find new ways of scouring food and governing yourselves. However times won't always be nice and happy, sometimes you will find a lack of food and your species may decline for a while. But mostly you will be a bountiful paradise for your species, ever expanding, ever building... Until there is no more room.
Then it become a battle for survival against your neighbors as the search for food becomes ever more self destructive.
Will you survive to see your species thrive?
Or will it fall victim to a Malthusian catastrophe?
Whichever it is, only you can lead your species to victory.
Starting the game:
Spoiler :
Firstly pick a species name. This can be real or made up, however your species must fall into the category of Marmot or Ferret. You should post both the common and scientific names of your species and state weather ferret or marmot.
Next pick 20 territories from the map at the end of this post. They must all be adjacent to each other unless you start on an island with less than 20 territories on it. If so you may move on to claim on the next closest landmass but only if you have first claimed all the territories on your starting landmass. Equally so if you start on a landmass greater than 20 territories you may not claim on other landmasses.
If you want to you can also give a brief description of your species.
Pictures are nice too.
Flags are an added bonus.
Also the Marmots have a Absolute/Constitutional Monarchy and Ferrets have a Dictatorship/Republic. Pick whichever one you want if you want to.
Rules
Spoiler :
This is a game that depends on food. Your species needs food to survive and the amount of food dictates how far you can expand that turn.
The amount of food is worked out as a random normally distributed number with mean of (number of farms) and SD of (Number of territories/4).
- Basically you get a number each turn. More farms=higher number, More territories=gambling.
If this is a negative number you lose territories.
If two nations of the same family are next to each other then the amount of food for both of them is the mid point between the average of their two scores and their own score.
-Basically 2 nations together means that your food supply will be closer together therefore making you less likely to have a food crisis if you are bordering a nation of the same animal family
Important:
You must expand to survive. The amount of food you get signifies the number of unoccupied territories you can claim. If it is a negative number you will lose that number of territories, which ones will be decided by myself. You must expand with at least half your food count in a turn f you do not (due to not enough space or entirely filling your landmass) then you lose twice that amount of food from your next turns count. This means that if you do not expand your empire will start shrinking. This is why you can build armies...
The other variable is CP.
CP stands for construction points and is a measure of your nation's capacity for building stuff. This is what you can build:
Farms (5CP) - Farms provide +1 to the mean food count and -0.25 to the standard deviation
Market (5CP) - Provide +1 to the standard deviation and +1 to the resultant food if it is less that -1 to a maximum of 0
Food Store (10CP) - Provide +2 to resultant food if it is less than -4 to a maximum of 10
Council Building (40CP) - You only have to claim 1/4 of your food to meet your quota for safe expansion. You may also exchange food for CP at a rate of 1/4 of your food for half that number in CP
Parliament (100CP) - Same effect as Council Building except you can trade 1/2 your food for half that number of CP
Mountain Castle (20CP Marmot only) - Secret effect
Forest Fort (20CP Ferret only) - Secret effect
Royal Palace (100CP Marmot only) - Secret effect
Monument of National Pride (100CP Ferret only) - Secret effect
Army (2CP) - Can be used to forcibly claim other species' grounds
Fighting
Armies are used in two ways. Either to make forced claims or to defend your territory.
Forced claims are a way of filling your expansion quota if you run out of land in your landmass as described earlier. They can claim one neighboring territory belonging to someone else or a territory belonging to someone else on a different landmass (Note that it is impossible to peacefully expand to another landmass).
Defense automatically happens when an enemy attacks you and one of your own armies will be sacrificed in order for a territory to remain yours - the enemy army is also destroyed.
Spoiler spoiler :
The secret effects of the 4 Species specific buildings will come in here
To summarise: Food=Expansion points, CP= Building stuff, Armies claim territories and are killed in a 1:1 ratio.