IOT: The Caribbean (Pre-Game Signups)

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Ahuizotl
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IOT: The Caribbean

Beautiful beaches, dark forests... Tropical Paradise.
With just a touch of war.

Welcome to IOT: The Caribbean. Here, you will lead your own Pre-Columbian nation to glory, either through trade, warfare, or diplomacy. And, you get to call a tropical vacation-spot islands your own personal territory.

As always, keep it generally civil, and you won't get thrown out.
Please read the rules carefully - while playing the game isn't complicated, joining might be mildly confusing. Feel free to ask questions.

Lastly, some basic RP ground rules:

You will not be allowed to RP about something impossible, as referring to the way Pre-Columbian history worked (I.E., no aliens, machine guns, Europeans, or "Furries").
Declaring a "Cultural Group" (I.E., Nahua, Andean, Mayan, Teotihuacano, Arawak, Taino... you get the idea) isn't required, but will affect your interaction with NPCs, and your RP bonuses.

You can choose a real-life nation, and, in fact, you will recieve better RP bonuses for doing so. However, this holds you to stricter standards of RP.

So, join, have fun, and conquer some nice beaches for me!:D
 
Rules:

The Basics:
Spoiler :

Each player starts with one province, and 25 Economic Points (EP), to be used as you wish (claiming more provinces, building military forces, infrastructure, techs, etc.).

There are four major components to your nation - Provinces, Armies, Navies, and Infrastructure.

Each province allows 3 more armies, and, if coastal, allows another navy.
Cost is 2 EP.
Provinces must be claimed with either an army, or, if the province is coastal, a navy.
Where you can claim is dependent upon your tech level and starting region (see below).

Armies are used to attack, defend, claim provinces, or blockade provinces.
Cost is 2 EP. Maintenance is 1 EP.
Armies can only attack landmasses other than starting ones if they are <= to either the number of ships used or provinces controlled on the new landmass (whichever is smaller).

Navies are used to attack, defend, trade claim coastlines, or blockade coastlines.
Cost is 2 EP. Maintenance is 1 EP.

Infrastructure is not placed on the map. Each unit of infrastructure generates EP equivalent to your infrastructure tech level.
Cost is 3 EP.

Additionally, events will periodically occur, conferring benefits/penalties upon all nations in a region.


Trade and Military:
Spoiler :

Army victories are determined by (#of Armies * Army Tech Level + Random Number)
Naval victories are determined by (#of Navies * Naval Tech Level + Random Number)
Trade is equivalent to ((0.01 * #of Navies) * Trade partner's income)


Technologies:
Spoiler :
The three technologies are Infrastructure, Naval, and Army.
Increasing any techs level costs (Next Tech Level * 2).


Start Regions:
Spoiler :
There are three available start regions, each with its own benefits and weaknesses:

Mainland nations do not have any coastal borders (at game start). They start at Army Level 5, Infrastructure Level 3, and Naval Level 0. (Please note that any region's "free" techs are effectively level 0 costs, I.E., the next tech costs what Level 1 would normally). suggested for warmongers

Coastal nations are those on the mainland who have strung themselves along the shore, without any inland territories. They start with Naval Level 3, Army Level 2, and Infrastructure Level 3. suggested for builders or first-timers

Caribbean nations are those that start on the major Caribbean islands. They start with Naval Level 6, Infrastructure Level 1, and Army level 1. suggested for traders or expansionists

Please note that, if your initial claims do not fall within one category, they are not valid. Check the "Regions" map for clarification.


Region Types:
Spoiler :
Each province on the map falls into one of several "Types", determining when it can be colonized. Types are as follows:

Inland regions can be claimed from the start by Mainland nations, at Army Level 5 and Infrastructure Level 8 by Coastal nations, or at Army Level 10 and Infrastructure Level 15 by Caribbean Nations.

Coastal regions can be claimed from the start by Mainland or Coastal nations, and at Naval Level 8 and Infrastructure Level 5 by Caribbean Nations.

Outling Islands can be claimed at Infrastructure Level 4from the start by Coastal nations, at Infrastructure Level 6 by Caribbean nations, and at Naval Level 8 and Infrastructure Level 7 by Mainland nations.

Major Caribbean Islands can be claimed at the start by Caribbean nations, at Naval Level 6 and Infrastructure Level 8 by Coastal Nations, and at Naval Level 15 and Infrastructure Level 20 by Mainland nations.

Minor Caribbean Islands can be claimed at Infrastructure Level 6 by Caribbean nations, Naval Level 6 and Infrastructure Level 8 by Coastal nations, and at Naval Level 20 and Infrastructur Level 25 by Mainland nations.

Bermuda is a bit of an oddity, isn't it? Reflecting its location, it requires Naval Level 50 and Infrastructure Level 30 from all nations, and triggers an event/bonuses upon claiming.


Other Expansion Rules:
Spoiler :
With the exceptions of islands, expansion must be adjacent until Infrastructure Level 8, contiguous until Infrastructure Level 15. Additionally, any non-contiguous expansion requires a coastal connecting every province to the coast, until Infrastructure Level 30.

This does not include initial claims, which must be contiguous and within your region type.
 
For those of you who noticed, no, the maps aren't quite done yet. At the moment, this thread is up to generate interest, and see what people think of the rules.
 
Posting as the Furry Carribean Union
 
Posting as the Furry Carribean Union

To be quite honest, I'm not going to call people out on that, they just might lose some income as RP penalty (or, more likely, just not get an RP bonus)

Anyways, for those curious: Hispaniola alone will be 60+ provinces, minimum.

EDIT:
Also, thanks for joining!
 
I apologize to those of you who like super-accurate borders. I'm not exactly an artist, so some provinces (especially those of the United States) are quite innacurate.
 
If you want to penalize people for doing things "out of character," run a NES. IOT is freeform.

Aztecs and Inca had coasts, but that didn't cause their empires to implode (that was the Spanish).
 
You can choose a real-life nation, and, in fact, you will recieve better RP bonuses for doing so. However, this holds you to stricter standards of RP - anything deemed out-of-character (I.E., the Aztecs making peace with the Tlaxcallans, or the Taino conquering the Maya) will recieve RP penalties.


So, we're not supposed to do anything that didn't happen in OTL? :confused:
 
@Sone:
No, I'm going to be changing that to be (much) looser. As I said, rules are under review, I'm looking at what's good and bad, both IMO and for the players.
What I really want to do is encourage players who choose to take a RL nation to play it like it was historically, but not word-for-word.

@AA: On point 1, I'm most likely just not going to award RP points for that. Its not that strange for an IOT to request limited restrictions (see when I misinterpreted the backstory of Fiat Lux).

On point 2: Its a simplification, and having coasts won't make them implode.
Basically, its my way of making things slightly more balanced/realistic. Otherwise, someone on the mainland is going to gobble up the rest of the planet.
Plus, that isn't a massive restriction (there's a crapload of provinces), and you could always eat someone for land. 10 levels of tech won't take a long time, though.
 
My only point was that in some places it's incredibly hard not to claim a coastline, and even if it is possible, your country will probably look stupid. :p
 
I will join as the United states of Caribbean.
 
This will be interesting
 
My only point was that in some places it's incredibly hard not to claim a coastline, and even if it is possible, your country will probably look stupid. :p

You haven't seen the map yet, it will be easier than you think...
 
For those curious, the map will be accurate to the province/district/state level (whatever the nation calls the layer beneath international borders) for all extant mainland nations, several Caribbean nations, and two former mainland nations.
Of course, it will be divided further than that, and "accurate" means as close as I could draw it in (pretty good in Haiti, awful in Mexico...)
 
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