Anno Domini for Civ V is now available for download. It's a large file for a Civ V mod, weighing in at 118MB; also it requires all the DLC apart from the Polynesian one. Enough about the constraints! Let's talk about what Anno Domini is all about
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It's a complete conversion of the Civ V "epic game" with 33 civs to play. Each of them come with brand new leaderheads, available for the very first time. The leaderheads, whilst being 3D models, are static. The civs spread from the Han in the east, the Nok and Punt in Africa, Brigantia, the Picts, Iceni and Corieltauvi from my homeland, the UK and lots of other civs geographically placed between them. These include the everpresent Romans (for ancient Med Civ games that is!), Egypt and Persia, as well as civs not in the epic game, such as the Iberians, Epirus and the Iceni. Each civilization's trait is unique.
There's lots of new techs, such as administration, maritime structures, woodworking and defence strategy; altogether, the tech tree has 55 techs to discover. All of them allow buildings, wonders, units and worker actions.
The mod has numerous wonders in it. They are available in the Civ III version, but many have not been in Civ V mods; Hipparchus' star charts, the Epic of Gilgamesh, Bacchanalia and the Silk Road come to mind.
Whilst the game is fully playable and available for download, at this point six civs still need a "Dawn of Man" piece to be written. The civilopedia is mainly complete, save a few items here or there (though all the information you require for the game is in the civilopedia).
The download for the mod is available here.
Installation
1. Extract the files to: C:\users\(your name)\documents\my games\Sid Meier's Civilization 5\MODS\
2. Play Civ 5 and browse mods
3. Click on "install"
Please note: you will need to have all the DLCs in order for Anno Domini to work. Please do not post any issues if the reason is that you've not got all the DLCs.
Anno Domini is currently not compatible with any other mod, so please ensure it's the only one that's active when you play the game, otherwise the mod will not work.
There have been a couple of occasions when the mod has crashed at the point where a game is about to start, but is then okay if you restart the game. There have been no in-game crashes in playtesting.
*EDIT 13/01/12: There is, inevitably, a patch attached to this post. Please download it and put it in the same filepath as above, overwriting a handful of the files.

It's a complete conversion of the Civ V "epic game" with 33 civs to play. Each of them come with brand new leaderheads, available for the very first time. The leaderheads, whilst being 3D models, are static. The civs spread from the Han in the east, the Nok and Punt in Africa, Brigantia, the Picts, Iceni and Corieltauvi from my homeland, the UK and lots of other civs geographically placed between them. These include the everpresent Romans (for ancient Med Civ games that is!), Egypt and Persia, as well as civs not in the epic game, such as the Iberians, Epirus and the Iceni. Each civilization's trait is unique.
There's lots of new techs, such as administration, maritime structures, woodworking and defence strategy; altogether, the tech tree has 55 techs to discover. All of them allow buildings, wonders, units and worker actions.
The mod has numerous wonders in it. They are available in the Civ III version, but many have not been in Civ V mods; Hipparchus' star charts, the Epic of Gilgamesh, Bacchanalia and the Silk Road come to mind.
Whilst the game is fully playable and available for download, at this point six civs still need a "Dawn of Man" piece to be written. The civilopedia is mainly complete, save a few items here or there (though all the information you require for the game is in the civilopedia).
The download for the mod is available here.
Installation
1. Extract the files to: C:\users\(your name)\documents\my games\Sid Meier's Civilization 5\MODS\
2. Play Civ 5 and browse mods
3. Click on "install"
Please note: you will need to have all the DLCs in order for Anno Domini to work. Please do not post any issues if the reason is that you've not got all the DLCs.
Anno Domini is currently not compatible with any other mod, so please ensure it's the only one that's active when you play the game, otherwise the mod will not work.
There have been a couple of occasions when the mod has crashed at the point where a game is about to start, but is then okay if you restart the game. There have been no in-game crashes in playtesting.
*EDIT 13/01/12: There is, inevitably, a patch attached to this post. Please download it and put it in the same filepath as above, overwriting a handful of the files.