G-Major 100

Ozbenno

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[img=right]http://www.civfanatics.net/methos/hof/staff/gauntlet.gif[/img]While the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rules (*) still apply, but any games meeting the settings will be counted towards the Gauntlet.

[size=+1](*) Please read the >> HOF rules << BEFORE playing!
[/size]​

Settings:
  • Victory Condition: Conquest (though all victory conditions must be enabled)
  • Difficulty: Deity
  • Starting Era: Any
  • Map Size: Huge
  • Map Type: Any
  • Speed: Normal
  • Required: Raging Barbarians
  • Must Not Be Checked: No Barbarians
  • Civ: Any
  • Opponents: Any
  • Version: 3.19.003
  • Date: 10th January to 10th February 2012
Must not play as Inca.
The earliest finish date wins, with score as a tiebreaker.
 
Should be fun! One City Challenge? Perhaps "No Vassals" would be ill-advised though.

Sun Tzu Wu
 
Can a kind hearted HoF staff person please sticky this thread?

Sun Tzu Wu
 
This is an interesting one.
Presumably Ancient will get the best date, even if Modern (or similar) is easier to win.
Darius? One of the Romans?
Maybe even AggressiveAI? :rolleyes:
 
WARNING: No one has provided any useful advice in this thread yet, except ZPV is probably right that the best date will probably start in the Ancient Era. Any such start should consider building The Great Wall early. Later Era starts can't build The Great Wall.

In BtS, AggressiveAI causes the AI to build more units and research a bit less. The AI building more units is unlikely to help a human player win a Conquest Victory, though AIs with slower research rates might help. Just a warning to the unwary.

Sun Tzu Wu
 
It's the number of turns that count or the actual final date? Cause othewise i can't see why picking an advanced starting era.
 
WARNING: No one has provided any useful advice in this thread yet, except ZPV is probably right that the best date will probably start in the Ancient Era. Any such start should consider building The Great Wall early. Later Era starts can't build The Great Wall.

In BtS, AggressiveAI causes the AI to build more units and research a bit less. The AI building more units is unlikely to help a human player win a Conquest Victory, though AIs with slower research rates might help. Just a warning to the unwary.

Sun Tzu Wu

can't remember exactly right now, but I vaguely remember posting in the barbarian cities in S&T thread part of code from which it was clear that barbarian cities can't spawn after certain era.

Maybe on later starts the barbs will be no issue (barb spawns have separate function to check though obviously).

Biggest issue to me seems the condition of Huge map combined with normal speed. But I am not deity player myself.
 
Oh, yea, finally a gauntlet which can boost my QM scores:-)

At industrial start, you won't have problem with the AI, but it results 1900 + finish dates. Normal game speed will make it really hard, I think the fin trait will be essential as we need to improve our military throgh ages. I think Ragnar is the best due to his traits.

The Great wall? We are not Chinese, there is at least one other ways to deal with Barbs: choosing Archi map. With Ragnar you could get fast ships and AIs having problems with expansion.

So these were my first thoughs about the jubilee, 100th gauntlet:-)
 
It's the number of turns that count or the actual final date? Cause othewise i can't see why picking an advanced starting era.

It is the actual date that counts. You can try a later era start to make it easier to win this but the winning date is very likely to be ancient era.
 
Initial questions for an Ancient start vs Deity Raging Barbarians:
Can you get away with building a worker first?
It seems doubtful. Unless you have some other factor in play, you might just about have time to build a defensive unit before your city is attacked, but there's no way you can actually improve anything.
Can you get away with researching something other than Archery first?
In an open map, my instinct says no. On an Archipelago you might be able to, or if you are surrounded by coast/mountains.
 
Wow, ancient Rome doesn't seem to be much use here. The barbs show up so fast and furious you won't even have built a single archer before your capital is sacked.

You have about 15-17 turns before you start taking multiple attacks a turn, enough time to have built 3 warriors if you settled on a plains hill, but not enough to have finished researching archery, much less built an archer. Sadly, it seems to me like civs that do not start with hunting, so you can get archery 6-7 turns faster, may be nonviable for ancient starts here.

I think I'll try Rome with Classical starts and see if that goes any better.
 
I tried a classical start, sure you have archers, but barbs come with axemen, and you can't build the great wall anymore. By turn 30 or so i had up to 8 axemen in my BFC, hard to fend off. Granted i'm not a deity level player, so i might be wrong here, but going ancient era and archery gives you a military edge vs barbs you won't have in classical start, considering anything more powerful is a long way in tech. You start with worker and can whip tho so it's not all that bad.
All in all, i believe that the GW is almost mandatory, unless you go for some other mapscript than pangea.
 
A deity military victory on normal huge? That is going to be outrageously hard with raging barbs. Great wall and spy economy seems like a natural choice.

Good luck to anyone who tries this. :lol:.
 
My only somewhat successful start with ancient Rome has been, settle on PH stone, research masonry->BW and beeline pottery (I had no commerce resources), build 4*warrior->GW, then 2*worker->settler. You should get GW around 2800BC, then pray you have copper so you can have axemen to explore and escort settlers.
 
And to anyone looking to run a huge, military-heavy game on a laptop, doubly good luck. :p
 
That Barbarian Challenge looks fun, but here the problem is also competing against AI. You can't stay too tanked with archers and hope to win conquest staying backward...
I believe settle on stone with a IND leader that start with mining and all out GW is the best strategy. In fact maybe IND leader is not that essential, it would only save 3-4 turns on the GW, and a trait like org or fin might pay off more if you manage to survive.
 
That Barbarian Challenge looks fun, but here the problem is also competing against AI. You can't stay too tanked with archers and hope to win conquest staying backward...
I believe settle on stone with a IND leader that start with mining and all out GW is the best strategy. In fact maybe IND leader is not that essential, it would only save 3-4 turns on the GW, and a trait like org or fin might pay off more if you manage to survive.

You also can pick 17 leaders which results muss less problems with barbs, yet it means you need to fight against more AIs. By the time you ready to figg
ht there be at least 3 cities per AIs and hopefully there will be se useful ones next to you. I think Darius will be the best choice for this strategy with Terra map.
 
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