First off thank you guys for all of the work you put into this mod. Single player it's far more enjoyable than anything else I can find.
My brother and I attempt to complete four hours of Civ4 on LAN every few days. We both have played ROM/AND for quite a while and were able to generally get 4 hours of game play without an OOS, occasionally two or so would crop up but we were able to fix it.
This game can OOS on the first turn depending on the map selection, and its quite often it will OOS once every 20-30 turns prehistoric era, and get worse as time goes on. Now that we have gunpowder units, the games unplayable as it will OOS every turn or two and the save game transfers take enough time were transferring the game more than playing
Random events are off, we even turned barbs off, the map sizes are standard, the speed snail. Both computers are extremely powerful. I suspect a random number generator is refusing to sync up, or rolling before the server provides the required information. I wish I knew more of the issue so I could help solve it. Generally we will have a combat event, or somebody will change civics, and it forces a OOS - the rare turns that is not happening, the game is smooth.
I attempted to use pitboss, but whenever we join the server it states that both players are OOS (with the same sync values) and never corrects. Furthermore I have no idea how to select players/leaders in pitboss - which makes it no fun.
My only other issue with multiplayer is some balancing. Specifically research. Our house rule is neither of us build science wonders - but alas a player can go from 100rp to 300 or more in a single golden age, or... as we noticed recently in about 10 turns with this mod and some workers. If the other human isnt exactly on his tail, the game is essentially over as the farming technology's, forges, etc throw the player hopelessly behind in every area.
The end questions:
1) What can I do without programming knowledge to help locate and correct OOS issues
2) Has anybody had stable games, or stable enough to play all of the way through?
3) If so, could you please share your settings
4) Is there any way to balance the research jumps that put one player so far ahead of the rest that the games over before player 2 hits gunpowder units?
I apologize for the long post, but would appreciate any help. If there is anything I can do to help, please let me know. I would love to see this mod improve even further
My brother and I attempt to complete four hours of Civ4 on LAN every few days. We both have played ROM/AND for quite a while and were able to generally get 4 hours of game play without an OOS, occasionally two or so would crop up but we were able to fix it.
This game can OOS on the first turn depending on the map selection, and its quite often it will OOS once every 20-30 turns prehistoric era, and get worse as time goes on. Now that we have gunpowder units, the games unplayable as it will OOS every turn or two and the save game transfers take enough time were transferring the game more than playing
Random events are off, we even turned barbs off, the map sizes are standard, the speed snail. Both computers are extremely powerful. I suspect a random number generator is refusing to sync up, or rolling before the server provides the required information. I wish I knew more of the issue so I could help solve it. Generally we will have a combat event, or somebody will change civics, and it forces a OOS - the rare turns that is not happening, the game is smooth.
I attempted to use pitboss, but whenever we join the server it states that both players are OOS (with the same sync values) and never corrects. Furthermore I have no idea how to select players/leaders in pitboss - which makes it no fun.
My only other issue with multiplayer is some balancing. Specifically research. Our house rule is neither of us build science wonders - but alas a player can go from 100rp to 300 or more in a single golden age, or... as we noticed recently in about 10 turns with this mod and some workers. If the other human isnt exactly on his tail, the game is essentially over as the farming technology's, forges, etc throw the player hopelessly behind in every area.
The end questions:
1) What can I do without programming knowledge to help locate and correct OOS issues
2) Has anybody had stable games, or stable enough to play all of the way through?
3) If so, could you please share your settings
4) Is there any way to balance the research jumps that put one player so far ahead of the rest that the games over before player 2 hits gunpowder units?
I apologize for the long post, but would appreciate any help. If there is anything I can do to help, please let me know. I would love to see this mod improve even further