The Stellar War - Action Chatroom!

Lighthearter

President of the United States
Joined
Apr 29, 2010
Messages
3,357
Location
The West Wing
Terra - 2029.

It's been five years since the American Uprising. The Protectorate Federation, unified government of Terra, has completed the greatest construction project ever undertaken - a fleet of star dreadnoughts, each nearly the size of the former US state of Delaware. They carry food, raw materials, scientific supplies, sensors, hyperspace engines, kinetic rods, satellites, tanks, ships, jets . . . and soldiers.

There is intelligent life out there. The natives of the nearby system Darwin are primitive - there is no reading of global warming or industrial development on their world. How hard could this war possibly be?

Haven/Darwin.

It's been 17 years since the Second Mage's War wracked the Continent and shattered whatever traces of peace were left on the world. Aerilia reigns supreme in the South, but still hungers for Northern land. The Jinon Empire of the Northlands remains firmly seated as Haven's greatest mortal Empire, but even allied to the elves of Ethara and the goblins of Kepholon, it cannot contend with the power of the Aerilian-Zelkonian alliance. The men of the south would strike by land, the snake-men from over the oceans would strike by sea. King Mitenov II is aware of this, and plays a peaceful game - but his armies are never weak. Sword and shield have been cast aside in favor of accelerators - metal devices that fire round metal balls at the enemy through means arcane.

The madman Athers was defeated by the heroes of the Last Prophecy at the Battle of Mount Clemen, true, but he was never destroyed. Athers was merely a shell for something far, far darker - and that darkness is once again reaching to envelop Haven. The original heroes have grown older, have born children of their own - and it is upon this next generation that the burden of the Stellar War will fall.

Evil is awake. What can mere men do against such an eldritch power?

RULES:

First off, pick a team.

The Protectorate Federation is the unified government of the planet Terra, using technology and science to forward their dreams of an intergalactic empire.
Advantages: Technology, Eqiupment
Disadvantages: No Magic, Limited Forces

The Havenian Allies are a union of the native peoples of Haven, fighting together using magic and jury-rigged weapons to defeat the Federation and maintain their independence.
Advantages: Magic, Versatility
Disadvantages: Low Technology, Weak in Direct Battle

Provide a name, a gender, an age and preferably a full bio. Your character has 10HP and 20SP. Use them wisely.

Command Classes:

Cost for a Command Class: 15SP.

FEDERATION:

Spoiler :
Regulars:

Spoiler :
Regulars gives lvl1 Assault Rifle free.

The ground pounders everyone needs but no one loves. Nothing particularly incredible about you, but your soldiers are easy to acquire in numbers and can use a multitude of weapons.

Soldier: Armed with a basic assault rifle and bayonet. 1SP for 2
Rocket Soldier: He's got a missile launcher! 1SP
Grenadier: Frag, smoke, flashbang and anti-tank grenades for the win!1SP
Humvee: A car with a machinegun. How complicated can it get? 3SP

Upgrades:
Soldier: X22 Assault Rifle! Free underslung grenade launcher!(1SP to upgrade 2)
Rocket Soldier: Meteor Missile System! Guided missiles that will lock onto ANYTHING!(1SP)
Grenadier: Guided Grenades! They fly into any gap you want without a hitch!(1SP)
Humvee: Grenade Launchers! You'll never be swarmed by mobs again! Comes with a flashbang option.(2SP)


Fire Support:

Spoiler :
Fire Support gives lvl1 Fire Support free.

You're an artist with a radio and a beacon - artillery and aircraft await your beck and call! Plus, your men can support other commanders with indirect fire.

Soldier: Armed with a basic assault rifle and bayonet. 1SP for 2
Engineer Team: Minesweepers, C4, repair kits and pistols cause why not at this point? 2SP
Mortar Team: Some guys with a mortar. Le duh. 3SP
Sniper Team: A spotter and a sniper. Use to nail pesky mages from long range. 3SP
GCT 155: A French self-propelled howitzer! Blast 'em to escargot! 7SP

Upgrades:
Soldier: X22 Assault Rifle! Free underslung grenade launcher!(1SP to upgrade 2)
Engineer Team: Minelaying! Troll those natives!(2SP)
Mortar Team: Computer-guided Munitions! Never miss again!(3SP)
Sniper Team: Silencers! They'll never see or hear you now!(2SP)
GCT 155: Point Defense! Add a top-mounted heavy machinegun against ground or air targets! (2SP)


Special Forces:

Spoiler :
Special Forces gives lvl1 Stealth free.

Your guys have done it all. The American Uprising, the Third Great War, the Japanese Insurrection . . . you name it, they've done it - and probably kicked some serious butt.

Paratrooper: Paratroopers with submachineguns. Not complicated. 3SP
Marine: Guys with assault rifles and anti-tank grenades. Can swim. 3SP
Legionnaire: Drop troops trained to fall from orbit. Armed with grenade launchers and machine pistols. 4SP
Sparrow Scout Helicopter: A small, fast chopper capable of carrying 3 men - lightly armored. 6SP
Praetorian Guardsman: Assault Rifles and Powered Armor, baby! 10SP

Upgrades:
Paratrooper: Jump Packs! Your guys don't need no parachutes anymore!(3SP)
Marine: Breather Kits! Swim underwater for as long as you want, my friends!(2SP)
Legionnaire: Stealth Suits! Your men can hide in plain sight - as long as they stay very still and don't say a word.(4SP)
Sparrow: Door Gun! Now your choppers have side-mounted heavy machineguns! (3SP)
Praetorian Guardsman: Railguns! Your men can shoot through any material known to Terran-kind!(10SP)


Armored:

Spoiler :
Armored gives lvl1 Vehicle free.

Grandpa is here! They can't stand against solid steel! BRING FORTH THE TANKS!

Soldier: Armed with a basic assault rifle and bayonet. 1SP for 2
BTR-109: An APC with a grenade launcher and a chaingun. 4SP
Super Shilka: A Russian-built anti-aircraft tank. Fly nearby at your own risk. 6SP
Leopard Tank: Need a heavy tank now? 8SP

Upgrades:
Soldier: X22 Assault Rifle! Free underslung grenade launcher!(1SP to upgrade 2)
BTR-109: Smoke Grenades! Make your getaway fast, or hide the infantry deployment from the enemy.(2SP)
Super Shilka: Missile Upgrades! Target anything you want with the Shilka's side-mounted missiles.(3SP)
Leopard: Drone Guards! Hovering little buddies over the tank who'll pump anyone getting near full of 7.77MM bullets.(5SP)


Mechanized:


Spoiler :
Mechanized gives lvl1 Armor free.

Mechanized troops utilize the Federation's most unfair weapons in direct battle, shattering hostiles with concentrated firepower!

Soldier: Armed with a basic assault rifle and bayonet. 1SP for 2
Humvee: A car with a machinegun. How complicated can it get? 3SP
Flamethrower: A man with a heavy flamethrower. Barbeque, anyone? 3SP
Machinegun Team: A team with a heavy machinegun. Deploy if you hate infantry. 4SP.
Challenger Tank: Tally ho, chaps! The Federation's official medium tank is here for duty! 6SP

Upgrades:
Soldier: X22 Assault Rifle! Free underslung grenade launcher!(1SP to upgrade 2)
Humvee: Grenade Launchers! You'll never be swarmed by mobs again! Comes with a flashbang option.(3SP)
Flamethrower: Incindiary Grenades! Hurl these babies into enemy fortifications if you're feeling like a pyro.(2SP)
Machinegun Team: Bunker-builder! Your team can create a fortified machinegun nest in just one round! (3SP)
Challenger: Flamethrowers! Not just for boiling tea. (3SP)


HAVEN:

Spoiler :
Etharan Warden:

Spoiler :
Warden gives lvl1 Rifle free.

You are in service to the elven Kingdom of Ethara, using her best and brightest soldiers to repulse the Invasion and defend your people.

Warden: A soldier of Ethara, defending the forest Kingdom with an accelerator. 1SP for 2
Partisan: A luckless renegade set adrift in the chaos of the war, with only their trusty rifle and crystal bombs. 1SP
Gyrean Ranger: A quiet sort, but deadly accurate with an accelerator and almost impossible to find in a forest. 2SP
Mage: Your basic apprentice mage, trying to help the homeland. 1SP

Upgrades:
Warden: Heavy Armor! It'll take a hell of a hit to knock out one of Ethara's finest!(1SP to upgrade 2)
Partisan: Charge Bombs! Your partisans can lay timed or remote magical bombs! (1SP)
Ranger: Precision Accelerator! Your Gyreans can rival enemy snipers now!(2SP)
Mage: Divine Crystals! They can punch through the armor of Invader tanks if you can get close enough - and are lucky.(1SP)


Warmaster:

Spoiler :
Warmaster gives lvl1 Warhammer free.

You are sworn to defend the dragonholds of the North at any cost - and to that end, the resources of dwarves and dragons both are yous to command.

Guardian: A dwarven warrior with an accelerator. Basic. 2SP
Mage: Your basic apprentice mage, trying to help the homeland. 1SP
Paladin: A goblin warrior of Kepholon, mounted on his mighty steed and wielding braces of accelerator pistols! Another infantry can ride double with them. 3SP
Guardmaster: A repeating accelerator on a tough frame from the captains of the guard! 3SP
Clan Warrior: A dragon, ready to do some good under your command! 8SP

Upgrades:
Guardian: Battle Shield! Forged in the fires of draconic furnaces, these shields are nigh-impossible to penetrate!(2SP)
Mage: Divine Crystals! They can punch through the armor of Invader tanks if you can get close enough - and are lucky.(1SP)
Paladin: Glorious Charge! Paladins become temporarily invulnerable to all but the most extreme firepower, but all damage taken will hit them at once after a few rounds. (3SP)
Guardmaster: Automatic Accelerator! MORE DAKKA!(2SP)
Clan Warrior: Personal Armor! This arcane armor could weather a direct hit from a tank.(8SP)


Shadowblade:

Spoiler :
Shadowblade gives lvl1 Ninjitsu free.

You are a warrior of the shadows, a servant of the night. Your shadowy women and she-elves rely on stealth and surprise - and are second to no MAN.

Apprentice: A new recruit into the mystical ways of the Shadowblades, wielding an accelerator pistol and arcane fans. 3SP
Infiltrator: These women carry bows and knives, but also crystal charges that can be attached to Invader vehicles! 2SP
Assassin: A regular member of the Order, with sword and accelerator. 4SP.
Mistress: One of the founding members of the Shadowblade Assassins - twin pistols and a bo staff! 5SP.

Upgrades:
Apprentice: Rifle Training! Your apprentices use accelerator rifles now!(2SP)
Infiltrator: Charge Throwers! Utilizing immense ingenuity, your women have created a device that can hurl crystal charges hundreds of feet through the air! (3SP)
Assassin: Spirit Shade! Your Assassins can remain motionless in hiding for days on end.(2SP)
Mistress: Arcane Talent! Your Mistresses can use magic!(4SP)


Mage:
Spoiler :

Mage gives lvl1 Energy Magic free.

You use powers supernatural, abilities arcane, techniques ethereal. You can batter your way through anything material - unless someone manages to outthink you and close to grips.

Sentinel: A young one being tested for magical aptitude. In the meantime, accelerator rifle! 1SP for 2
Sorceror: A master of magic dedicated to blowing things up in battle. 4SP
Wizard: A master of support magic and philosophy. Can heal allies. 4SP
Oracle: These young women have trained with Baroness Mailoral at the Academy. They can destroy armies, but are vulnerable if a blow is landed on their fair personages. 15SP

Upgrades:
Sentinel: Psionic Shield! Can deflect ranged attacks well, but in melee the shield is useless. Can only be used on self. (1SP to upgrade 2)
Sorceror: Combustion! Cause a moderate area to explode violently and release a wave of poison gas outward!(3SP)
Wizard: Battle Aura! All nearby allies have +1 to all rolls! Stacks up to +3.(3SP)
Oracle: Graduate Skills! Oracle can now be approximately three times as awesome!(15SP)


Necromancer:

Spoiler :
Necromancer gives lvl1 Illusion Magic free.

The dead are your playthings. Zombies and skeletons rise from the ground to obey you, master, but they're not good for battling prepared enemies.

Skeleton: a skeleton. With a hammer. Who thought this was a good idea? 1SP for 10.
Zombie: slightly better, this is a corpse shambling towards the enemy, unarmed. 1SP for 6.
Undead Warrior: now we get into the real force of the undead. The Warrior has a shield and sword, and as such is still kinda sucky, but not totally. 1SP for 3.
Undead Knight: an Undead Warrior on an Undead Horse. With a lance. 1SP for 2.
Spirit: the soul of a strong-willed individual. Can cast limited spells and is resilient, but doesn't deal much damage. 3SP.

Upgrades:
Skeleton: Armor! Maybe they can survive a bullet now! (1SP to upgrade 10)
Zombie: Bows and handaxes! You might take a few down with you now! (1SP to upgrade 6)
Undead Warrior: Accelerator Pistols! Perhaps half-decent? (1SP to upgrade 3)
Undead Knight: Accelerator Rifles! Sharpshooters the undead ain't, but you can make them baddies duck for cover. Maybe. (1SP to upgrade 2)
Spirit: Mage's Blood! Your spirit is the spirit of a deceased mage, and as such is more poweful! (2SP)


Powers:

Federation Only:

Spoiler :
Assault Rifle:
Spoiler :
I: Single Shot - deals high damage against one target.
II: Spray and Pray - lays a lot of bullets down over an area, but near nil chance to hit anything.
III: Underslung Grenades - can fire smoke, flashbang or frag grenades from your rifle.
IV: Burst Fire - tight, controlled bursts. Passive increase to damage.
V: Master Shot - passive accuracy bonus.


Submachinegun:
Spoiler :
I: Quickshot - fires a spray of bullets at an area, dealing light damage to everyone inside.
II: Fast Draw - drawing the SMG counts as a quick action.
III: Wall of Lead - Lays down a wave of bullets over a target area. Enemies are forced to take cover.
IV: Solid Aim - Passive increase to accuracy.
V: Offhand Wield - can use an SMG as an offhand weapon.


Demolitions:
Spoiler :
I: Demo Charge - can lay remote or timed explosives.
II: Comet System - gain anti-tank missile launcher.
III: Minesweeper - can lay and remove mines.
IV: Meteor Upgrade - missile launcher can track dragons.
V: Engineer - can repair vehicles and build cover.


Vehicles:
Spoiler :
I: Skilled Driver - better at maintaining control over a vehicle.
II: Offroad Driver - better at controlling a vehicle in rough terrain.
III: No Hands! - can fire a one-handed weapon while driving.
IV: Evasive Driving - passive increase to dodge chance.
V: Jury-rig - can attach new weapons to vehicles.


Fire Support:
Spoiler :
I: Mortar Strike - volley of light artillery.
II: Howitzer Bombardment - volley of heavy artillery.
III: Rocket Strike - barrage of unguided rockets.
IV: Cruise Missile - a single missile.
V: Support Drone - a drone flies in and engages with rockets and napalm, providing area denial.


Air Support:

Spoiler :
I: Strafing Run - a jet swoops by and strafes a large area with a gatling cannon.
II: Bomb Strike - a jet pounds a cluster bomb into the target area.
III: Gunship Support - a helicopter gunship flies in for one round, engaging enemy targets with rocket pods and a heavy cannon.
IV: Napalm Strike - jets coat the target area in FIRE! Area denial weapon.
V: Heavy Air Strike - A wing of fighters swoop in and blanket the area in bombs and missiles.


Information Support:
Spoiler :
I: Satellite Scan - a satellite takes some photos of an area.
II: Satellite Observation - a satellite performs detailed thermal and video scans of an area.
III: Sensor Pod - drop a pod with cameras and recording devices to maintain watch on a location!
IV: Drone Sweep - a drone buzzes by, shooting at any targets of opportunity with its cannon.
V: Probe - think a Sensor Pod, but with wheels and a machinegun!


Grenades:
Spoiler :
I: Frag Grenade - a basic fragmentation grenade!
II: Smoke Grenades - create a cloud of smoke as you rethink how you wound up in this situation!
III: Flashbangs - stun a target with a flash and a bang! Seriously . . . .
IV: Anti-Armor Grenades - these babies will punch through tank armor. But what are the odds that'll come in handy?
V: Guided Grenades - frags, smokes and flashbangs can now be programmed to fly towards specific targets!


Powered Armor:
Spoiler :
I: Kinetic Resistance - +10HP.
II: Supereffective Alloys - +10HP.
III: Strength Assist - become exponentially stronger!
IV: Biosteel - +10HP.
V: E36k Ramrod - gain a jetpack!


Haven Only:

Spoiler :
Fire Magic:
Spoiler :
I: Finger Lighter - flame busts over your thumb.
II: Fire Whip - whip them into shape!
III: Fire Ball - a single blast of flame that deals high damage to a small group.
IV: Fireshield - wrap yourself in a shield of flame for one round. Cannot act while in shield.
V: Fire Mastery - can manipulate flames to your heart's content!


Water Magic:

Spoiler :
I: Freeze - turn water to ice and back.
II: Heal - can heal wounds if they are submerged in water.
III: Affinity - if in water, can feel disturbances. Passive.
IV: Wave - can create a wave of water that envelops a target area.
V: Water Mastery - complete control of water.


Air Magic:
Spoiler :
I: Gust - disorients enemies.
II: Burst - yank an object from someone's grasp.
III: Wind-wall - floor everyone, friend and foe, in a target area.
IV: Assisted Leap - jump good.
V: Air Mastery - you can dominate air!


Earth Magic:
Spoiler :
I: Dust Cloud - hides an area from view.
II: Stone Armor - encases your body in rock. +20HP.
III: Rock-tossing - can throw rocks long distances.
IV: Quake - causes earth to open up under target.
V: Earth Mastery - .... do I need to explain it?


Energy Magic:
Spoiler :
I: Pulse - single attack.
II: Shield - blocks moderate damage.
III: Pulse Storm - 5 Pulses fired in quick succession at an area.
IV: Blast - slam a wave of force into a target at melee.
V: Expulsion - produce a blast of pure energy that knocks back everyone around you.


Light Magic:
Spoiler :
I: Glow - create a small ball of light in any desired color.
II: Blind - temporarily blind a target.
III: Lightburn - scorch a target with a concentrated beam of light.
IV: Illuminate - Cause an object to glow brightly in any color you want.
V: Radiance - glow with such powerful light that no one can look at you, and they are burned if they're too close.


Oracular Magic(LOCKED):
Spoiler :
I: Charge - charge another magical ability.
II: Overload - knock out one target.
III: Telepathy - speak with the power of your mind.
IV: Psionics - affect reality with the power of your mind.
V: Thermobaric Blast - release a cloud of combustible gas, then detonate it at will!


Illusion Magic:
Spoiler :
I: Deception - make a small object look like any other object of the same size.
II: Impersonate - look and sound just like someone else!
III: Spectres - surround yourself with a dozen illusory soldiers!
IV: Overconfidence - surround yourself with a dozen illusory soldiers of the enemy!
V: Terrorize - create the illusion of whatever a target fears most, paralyzing him/her for 2 rounds.


Sound Magic:
Spoiler :
I: White Noise - screaming ethereal noises stun your target.
II: The Voices - voices from your target's past advise him to do the exact opposite of what he's doing!
III: Sound-Stealer - enemies in a target radius become temporarily deaf.
IV: Sonic Boom - shatter the ears of everyone around you!
V: Resonance - cause a single target to resonate at its natural frequency, dealing tremendous damage!


Universal:

Spoiler :
Martial Arts:
Spoiler :
I: Technique - passive bonus to unarmed combat.
II: Pressure Strike - single powerful unarmed move.
III: Evasion - bonus to dodge chance.
IV: Human Weapon - no penalty for fighting with arms restricted.
V: Weapon Synergy - bo staff, escrima stick and knife are counted as unarmed for the purposes of Martial Arts abilities.


Rifle:
Spoiler :
I: Wounding Shot - single shot aimed to incapacitate a target.
II: Bayonet - rifle has a free bayonet.
III: Suppression Shot - single shot that makes enemies fear to leave cover.
IV: Sniper Shot - single massively powerful shot that can only be fired upon enemies that do not see you.
V: Quickshot - can use Suppression and Wounding Shot as quick actions.


Pistol:
Spoiler :
I: Snapshot - quick single attack.
II: Concealed Carry - pistol is hidden.
III: Aimed Shot - powerful long-range attack.
IV: Dual-wield - no penalty for dual-wielding pistols.
V: Supercharge - can use Snapshot and Aimed Shot from both pistols if you are dual-wielding.


Willpower:
Spoiler :
I: Mind Over Matter - +10HP
II: Toughness - +10HP
III: Power of Will - can temporarily triple HP, but drop to 5HP after 3 rounds.
IV: Never Surrender - +10HP
V: Iron Will - +20HP


Presence:
Spoiler :
I: Inspiring - 1SP worth of free, auto-replaced troops.
II: Engaging - 2SP.
III: Trusted - 3SP.
IV: Beloved - 4SP.
V: Worshiped - 5SP.


Charisma:
Spoiler :
I: Attractive - bonus to charisma checks.
II: Touch - single powerful charisma attack.
III: Silver Tongue - increased bonus.
IV: Beautiful - chance that enemies of opposite gender will refuse to attack you.
V: Mesmerizing - increased bonus.


Intelligence:
Spoiler :
I: Sharp - bonus to intelligence checks.
II: Comprehension - bonus to deciphering languages.
III: Eidetic Memory - bonus to intelligence checks.
IV: Fast Learner - +1 free LVL1 power(no restriction).
V: Genius - bonus to intelligence checks.


Medic:
Spoiler :
I: Diagnose - heal 1HP.
II: First Aid - heal 3HP.
III: Surgeon - heal 5HP.
IV: Purge - remove poisons.
V: Reconstitute - heal 10HP.


Sword:
Spoiler :
I: Fencing - bonus with sword.
II: Parry - block one melee attack per round..
III: Sword Throw - powerful attack, but sword is . . . you know, THROWN.
IV: Shatter - melee attack that breaks opponent's weapon/shield.
V: Dragon Blade - obscenely powerful single attack.


Warhammer:
Spoiler :
I: Hammer Time - bonus with hammer.
II: Viking Strike - powerful single attack.
III: Sunder - shatter enemy weapon.
IV: Thor's Hammer - +10 HP.
V: Valhalla's Wrath - attack powerful enough to crack stone.


Stealth:
Spoiler :
I: Quiet - bonus to stealth.
II: Tracker - bonus to tracking.
III: Hide and Seek - bonus to stealth.
IV: Maskirovka - become invisible if you remain still.
V: Night Spirit - become nearly invisible in the dark.


Camouflage:
Spoiler :
I: Disguise - make one person look subtly different.
II: Ambush - make a small group disappear it they remain still and the terrain is clement.
III: Fake Target - assemble a fake barricade complete with false soldiers manning it.
IV: Fog of War - upgrade for Ambush - no longer have to worry about clement terrain!
V: We Need A Distraction - your Fake Barricades are now armed with automatic weapons and packed with explosives!


Ninjitsu:
Spoiler :
I: Throwing Stars - small metal stars that can be thrown to wound and distract.
II: Projectile Catch - catch a ranged attack.
III: Smoke Flash - drop a smoke pellet at your feet!
IV: Soul-Strike - focus your energy into one melee or ranged attack for extreme damage!
V: Smokemageddon - throw a dozen smoke pellets all around you for maximum confusion!


Escape Artist:
Spoiler :
I: Slippery - bonus to escaping bonds.
II: Counteraction - bonus to placing bonds.
III: Hidden Freedom - concealed throwing star.
IV: Like Holding Smoke - bonus to escaping bonds.
V: Force Bonds - shatter bonds . . . any bonds.


Armor:
Spoiler :
I: Light Armor - +10HP.
II: Battle Gauntlet - can parry one enemy melee attack.
III: Medium Armor - +10HP
IV: Heavy Armor - +10HP
V: Battle Armor - +10HP


Slight of Hand:
Spoiler :
I: Card Trick - distract a single target.
II: Hidden Weapon - hide a one-handed weapon on you.
III: Lockpick - no lock can resist your touch!
IV: Pickpocket - combine with illusions or stealth for best results.
V: Cracker - not even computer locks can stop you now!


Federation Chat: http://uprisingfederation.chatango.com/
Havenian Chat: Haven!

-L
 
FEDERATION:

Dem/Lord Crumpet:
Spoiler :
Name: Lord Crumpet (the Younger)
Age: 26
Faction: THE EMPIRE!!! Federation
Description: Average Height and Build, Auburn Hair, Brown eyes

Bio: Lord Crumpet the younger is the newest member of the ancient Crumpet Family. The family can trace its root back to the celts who inhabitted britain before the Romans came. Lord Crumpet follows ancient family tradions (also know as THE WAY LIFE IS) to the letter, and as such recently joined the British Federation army. This is also a role he follows in a pre-determined way, doing his best to remain both an officer and a gentleman and a classic Brit. Crumpet requested an assignment to America to deal with 'those darn colonials,' hoping to follow in the footsteps of his revered ancestor Lord Crumpet the 1697th, who had been made a Brigadier fighting against rebelling american Nationalists. Lord Crumpet remains a feverent British Patriot, and seems determined to refer to the Federation as 'the Empire' as he continues through life, completely oblivious to peoples reactions to this. FOR BRITAIN AND THE EMPIRE!!!

Since the Uprising in America, Lord Crumpet has Remained in the Federation Military, and moderately Distinguished himself. Whilst his attitude is seen by some as 'old-fashioned' and 'antiquated', his results are enough to keep him in favour. The Military can use every willing man when they have planets to occupy...

HP: 40
SP: 10

Powers:

Assault Rifle:
I: Single Shot - deals high damage against one target.

Demolitions:
I: Demo Charge - can lay remote or timed explosives.

Fire Support:
I: Mortar Strike - volley of light artillery.

Grenades:
I: Frag Grenade - a basic fragmentation grenade!

Powered Armor:
I: Kinetic Resistance - +10HP.

Martial Arts:
I: Technique - passive bonus to unarmed combat.

Pistol:
I: Snapshot - quick single attack.

Willpower:
I: Mind Over Matter - +10HP

Charisma:
I: Attractive - bonus to charisma checks.

Armor:
I: Light Armor - +10HP.


Red Spy/Zered Spy:
Spoiler :
Name: Zered Spy
Age: 34
Side: Federation
Gender: Male
Nationality: Motherlander Russian, Former American Citizen
Description: 5 foot 7 inches, light weight. Dark Brown hair, brown eyes.
Bio:

I was born in St. Petersburg in 1995. I grew up there, and enjoyed it, but for reasons unknown to me my parents decided to leave Russia for America. At the age of nine, I started my new life in Boston, and for a while enjoyed. But of course, that changed for America was invaded by the Federation in 2012. I pleaded with my parents to let me fight, but they did not. When I got a chance, I moved for north, bought a rifle, and practised hunting, so if there was a uprising against the Feds I would be ready. I eventual heard about the group called Free America, and near-instantly joined it. I could finally fight for the country that I loved.

I fought in several shrimishs before Washington, and generally thought I was doing the right thing. And when Washington finally started, I was offfered the chance of a life time. To fire the first shot. And I did so, killing the Governor-General, and fought in an assualt on the White House. From there, the Battle of Washington finally started. But as I fought with the man behind this, Eagle, I realized I was not fighting for a Free America. I was fighting for Eagle's America. The man who I mainly worked with agreed with everything the madman said, I was actually quite happy when he met his end at Hoover Park, even if everyone but me on the FA side died there.

Finally, I decided to try to kill Eagle. I offically left the group known as Free America, and tried to kill him. I failed, and had nowhere to go. I eventually found my way to a Fed Fort, and negiotated with them. I could keep my life and freedom, but in exchange I had to fight with them. And I did so, defending the Pentagon against the FA attack, and at Richmond, the final battle of the war.

After the war, I decided to move away from the warzone in America. I still had to do military service, but mostly I was stationed at bases in Mother Russia. For a while, I thought I would enjoy relaxing after that mess. Then, some person "volunteered" me to go with the Space Fleet, to conquer a planet, an inhabited planet. Needless to say, I was mad, very mad. If I ever find out who did that they will be dead. Anyway, that is why I am here.

CP: 0
Health: 20
Skills:

Rifle
Wounding Shot - single shot aimed to incapacitate a target.
Bayonet - rifle has a free bayonet.
Suppression Shot - single shot that makes enemies fear to leave cover.
Sniper Shot - single massively powerful shot that can only be fired upon enemies that do not see you.
Quickshot - can use Suppression and Wounding Shot as quick actions.
Pistol
Snapshot - quick single attack.
Info Support
Satellite Scan - a satellite takes some photos of an area.
Charisma
Attractive - bonus to charisma checks.
Stealth
Quiet - bonus to stealth.
Armour
Light Armour - +10HP
Intelligence
Sharp - bonus to intelligence checks.
Slight of Hand
Card Trick - distract a single target.
Hidden Weapon - hide a one-handed weapon on you.


Nukeknockout/Eva Hootyen:

Spoiler :
Name: Eva Hootyen.
Age: 44
Gender: Female
Allegiance: Federation
Skill Points: 0
Hit Points: 10
Nationality: Dutch
Bio: Later.

Skills:
Vehicle:
I: Skilled Driver - better at maintaining control over a vehicle.

Air Support:
I: Strafing Run - a jet swoops by and strafes a large area with a gatling cannon.

Command Class: Armor.
1xBTR-109: An APC with a grenade launcher and a chaingun.


Mechaerik/Jake Featherston:
Spoiler :
Name: Jake Featherston
Age: 25
Side: Federation
Gender: Male
Nationality: United States Military District
Description: 5 foot 8. Black hair. Brown eyes.
Bio:

Jake Featherston was born in the former United States. He played a minor role in the American Uprising, and fought briefly for FA before it became evident that their position was untenable. He defected to the Federation and was drawn into the role of fire support.

Jake Featherston loves his position. He provided artillery support during a few battles in the Uprising. He has developed a reputation for ruthlessness, and supports lobbing artillery shells as a first resort in conflict. Featherston jumped at the opportunity to see what he could do on Haven.

Personality-wise, Featherston is extremely petty and vindictive, taking the slightest mistake or remark as a personal affront and then vowing to take vengeance on the perpetrator. He doesn't care much for loyalty, unless its to him.

Health: 20
Skills:

Submachinegun -1SP
Quickshot - fires a spray of bullets at an area, dealing light damage to everyone inside.

Fire Support - 6SP
Mortar Strike - volley of light artillery.
Howitzer Bombardment - volley of heavy artillery.
Rocket Strike - barrage of unguided rockets.

Air Support - 3SP
Strafing Run - a jet swoops by and strafes a large area with a gatling cannon.
Bomb Strike - a jet pounds a cluster bomb into the target area.

Grenades - 3SP
Frag Grenade - a basic fragmentation grenade!
Smoke Grenades - create a cloud of smoke as you rethink how you wound up in this situation.

Charisma - 6SP
Attractive - bonus to charisma checks.
Touch - single powerful charisma attack.
Silver Tongue - increased bonus.


JoanK/James Longstern
Spoiler :
Name: James Longstern
Age: 25
Side: Federation
Gender: Male
Description: 6 feet, Blond, Brown Eyes,
Bio:
Born the 9/11 on 2004, it is unknown where, he moved through Europe during his childhood, studying a wide variety of languages, and learnt in very different systems. He developed a huge interest in books since very early in his life, and devoted himself to the study of the most varied subjects that appeared interesting to him. Eventually he grew bored with his life, as the American Uprising took place, and became really interested in the military lifestyle. When the Stellar War started, he enlisted seeking new experiences and a practical application of his knowledge.

Skills:

Intelligence:
I: Sharp - bonus to intelligence checks.
II: Comprehension - bonus to deciphering languages.
III: Eidetic Memory - bonus to intelligence checks.
IV: Fast Learner - +1 free LVL1 power(no restriction).
V: Genius - bonus to intelligence checks.

Vehicles:
I: Skilled Driver - better at maintaining control over a vehicle.
II: Offroad Driver - better at controlling a vehicle in rough terrain.
III: No Hands! - can fire a one-handed weapon while driving.


HAVEN:

Celticfury/Richard:
Spoiler :
Name: Richard (I won't tell you my surname, so quit asking.)
Age: 64 (Older than you are, that's for sure.)
Gender: Male (If you think I'm a lady, your eyes are much worse than mine.)
Affiliation: Haven (I don't care for politics, so long as it leaves me the hell alone)
HP: 10
Physical Description: Elderly looking; graying brown hair; 5 foot 7 inches; 136 lbs.; sharp, brown eyes; wears modest clothing.
Background: Richard tells little about his past, either out of shame, caution, or the fact that you are annoying and should shut up. Either way, he says he's been wandering around Jinon for a while now, and if pressed as to why, he'll glare at you if you are lucky, and maybe hit you with his staff. He also can shoot fire from his hands, so that's a reason not to annoy him. Remember, old age and treachery trumps youth and skill.

SP: 4
Skills/Powers:
Fire I: Finger Lighter - flame busts over your thumb.
Fire II: Fire Whip - whip them into shape!
Fire III: Fire Ball - a single blast of flame that deals high damage to a small group.
Fire IV: Fireshield - wrap yourself in a shield of flame for one round. Cannot act while in shield.
Air I: Gust - disorients enemies.
Air II: Burst - yank an object from someone's grasp.
Energy I: Pulse - single attack.
Intelligence I: Sharp - bonus to intelligence checks.
Intelligence II: Comprehension - bonus to deciphering languages.
Intelligence III: Eidetic Memory - bonus to intelligence checks.


Landlubber/Rémy LeBeau
Spoiler :
Name: Rémy LeBeau
Age: Early 20s
Faction: Havenian
Background: Bleh, I'll fill this in later.
SP: 0
HP: 20

Abilities:

Energy Magic
I: Pulse - single attack.
II: Shield - blocks moderate damage.
III: Pulse Storm - 5 Pulses fired in quick succession at an area.
IV: Blast - slam a wave of force into a target at melee.

Illusion Magic
I: Deception - make a small object look like any other object of the same size.
II: Impersonate - look and sound just like someone else!

Slight of Hand
I: Card Trick - distract a single target.
II: Hidden Weapon - hide a one-handed weapon on you. (This would be a small knife.)

Martial Arts
I: Technique - passive bonus to unarmed combat.

Stealth
I: Quiet - bonus to stealth.

Escape Artist
I: Slippery - bonus to escaping bonds.

Willpower
I: Mind Over Matter - +10HP


Sonereal/Dai-Sonazar:
Spoiler :
Name: Dai-Sonazar
Age: 26
Side: Haven
Skill Points: 0
Gender: Male
Nationality: Jinon
Bio:

Skills

Mages
1st Sentinel Fire Team (2)
-Psionic Shield

Camo
I: Disguise - make one person look subtly different.
II: Ambush - make a small group disappear it they remain still and the terrain is clement.


-L
 
In as lord Crumpet!

Name: Lord Crumpet (the Younger)
Age: 26
Faction: THE EMPIRE!!! Federation
Description: Average Height and Build, Auburn Hair, Brown eyes

Bio: Lord Crumpet the younger is the newest member of the ancient Crumpet Family. The family can trace its root back to the celts who inhabitted britain before the Romans came. Lord Crumpet follows ancient family tradions (also know as THE WAY LIFE IS) to the letter, and as such recently joined the British Federation army. This is also a role he follows in a pre-determined way, doing his best to remain both an officer and a gentleman and a classic Brit. Crumpet requested an assignment to America to deal with 'those darn colonials,' hoping to follow in the footsteps of his revered ancestor Lord Crumpet the 1697th, who had been made a Brigadier fighting against rebelling american Nationalists. Lord Crumpet remains a feverent British Patriot, and seems determined to refer to the Federation as 'the Empire' as he continues through life, completely oblivious to peoples reactions to this. FOR BRITAIN AND THE EMPIRE!!!

Since the Uprising in America, Lord Crumpet has Remained in the Federation Military, and moderately Distinguished himself. Whilst his attitude is seen by some as 'old-fashioned' and 'antiquated', his results are enough to keep him in favour. The Military can use every willing man when they have planets to occupy...

HP: 40
SP: 5

Command Class: Special Forces

Troops:

1st Squad:
Paratrooper (Jenkins) (1 Presence SP)
Marine (Steve)
Legionnaire (MacDonald)
Legionnaire (Price)

Powers:

Assault Rifle:
I: Single Shot - deals high damage against one target.
II: Spray and Pray - lays a lot of bullets down over an area, but near nil chance to hit anything.

Demolitions:
I: Demo Charge - can lay remote or timed explosives.

Fire Support:
I: Mortar Strike - volley of light artillery.

Air Support:
I: Strafing Run - a jet swoops by and strafes a large area with a gatling cannon.

Information Support:
I: Satellite Scan - a satellite takes some photos of an area.

Grenades:
I: Frag Grenade - a basic fragmentation grenade!

Powered Armor:
I: Kinetic Resistance - +10HP.

Martial Arts:
I: Technique - passive bonus to unarmed combat.

Pistol:
I: Snapshot - quick single attack.

Willpower:
I: Mind Over Matter - +10HP

Presence:
I: Inspiring - 1SP worth of free, auto-replaced troops.

Charisma:
I: Attractive - bonus to charisma checks.

Medic:
I: Diagnose - heal 1HP.
II: First Aid - heal 3HP.

Stealth:
I: Quiet - bonus to stealth.
II: Tracker - bonus to tracking.
III: Hide and Seek - bonus to stealth.

Camouflage:
I: Disguise - make one person look subtly different.
II: Ambush - make a small group disappear it they remain still and the terrain is clement.

Armor:
I: Light Armor - +10HP.
II: Battle Gauntlet - can parry one enemy melee attack.

Inventory:

Assault Rifle (Suppressed)
C4
Grenades
Power Armour
Pistol (Supressed)
Night Vision Goggles
Knife
THE BOTTLE!!! :eek:
Little red book (havenite)
Rapier (havenite)
2 Glowing Gemstones (havenite)
ID Tag: Private J. L. Frederick
Staff (havenite, mages)

DT
Lord Crumpet :hatsoff:
 
Name: James Longstern
Age: 25
Side: Federation
Gender: Male
Description: 6 feet, Blond, Brown Eyes,
Bio:
Born the 9/11 on 2004, it is unknown where, he moved through Europe during his childhood, studying a wide variety of languages, and learnt in very different systems. He developed a huge interest in books since very early in his life, and devoted himself to the study of the most varied subjects that appeared interesting to him. Eventually he grew bored with his life, as the American Uprising took place, and became really interested in the military lifestyle. When the Stellar War started, he enlisted seeking new experiences and a practical application of his knowledge.

HP: 40
SP:0

Skills:

Intelligence:
I: Sharp - bonus to intelligence checks.
II: Comprehension - bonus to deciphering languages.
III: Eidetic Memory - bonus to intelligence checks.
IV: Fast Learner - +1 free LVL1 power(no restriction).
V: Genius - bonus to intelligence checks.

Vehicles:
I: Skilled Driver - better at maintaining control over a vehicle.
II: Offroad Driver - better at controlling a vehicle in rough terrain.
III: No Hands! - can fire a one-handed weapon while driving.

Pistol:
I: Snapshot - quick single attack.
II: Concealed Carry - pistol is hidden.
III: Aimed Shot - powerful long-range attack.
IV: Dual-wield - no penalty for dual-wielding pistols.

Sword:
I: Fencing - bonus with sword.
II: Parry - block one melee attack per round.

Stealth:
I: Quiet - bonus to stealth.

Armor:
I: Light Armor - +10HP.

Powered Armor:
I: Kinetic Resistance - +10HP.
II: Supereffective Alloys - +10HP.

Medic:
I: Diagnose - heal 1HP.
II: First Aid - heal 3HP.

Inventory:

Knife
Two-handed broadsword :cool:
Two glowing stones
TWO Pistols :cool:
Havenite rifle
Powered Armour
 
Name: Zered Spy
Age: 34
Side: Federation
Gender: Male
Nationality: Motherlander Russian, Former American Citizen
Description: 5 foot 7 inches, light weight. Dark Brown hair, brown eyes.
Bio:

I was born in St. Petersburg in 1995. I grew up there, and enjoyed it, but for reasons unknown to me my parents decided to leave Russia for America. At the age of nine, I started my new life in Boston, and for a while enjoyed. But of course, that changed for America was invaded by the Federation in 2012. I pleaded with my parents to let me fight, but they did not. When I got a chance, I moved for north, bought a rifle, and practised hunting, so if there was a uprising against the Feds I would be ready. I eventual heard about the group called Free America, and near-instantly joined it. I could finally fight for the country that I loved.

I fought in several shrimishs before Washington, and generally thought I was doing the right thing. And when Washington finally started, I was offfered the chance of a life time. To fire the first shot. And I did so, killing the Governor-General, and fought in an assualt on the White House. From there, the Battle of Washington finally started. But as I fought with the man behind this, Eagle, I realized I was not fighting for a Free America. I was fighting for Eagle's America. The man who I mainly worked with agreed with everything the madman said, I was actually quite happy when he met his end at Hoover Park, even if everyone but me on the FA side died there.

Finally, I decided to try to kill Eagle. I offically left the group known as Free America, and tried to kill him. I failed, and had nowhere to go. I eventually found my way to a Fed Fort, and negiotated with them. I could keep my life and freedom, but in exchange I had to fight with them. And I did so, defending the Pentagon against the FA attack, and at Richmond, the final battle of the war.

After the war, I decided to move away from the warzone in America. I still had to do military service, but mostly I was stationed at bases in Mother Russia. For a while, I thought I would enjoy relaxing after that mess. Then, some person "volunteered" me to go with the Space Fleet, to conquer a planet, an inhabited planet. Needless to say, I was mad, very mad. If I ever find out who did that they will be dead. Anyway, that is why I am here.

SP: 3
Health: 30
Skills:
  • Rifle
    1. Wounding Shot - single shot aimed to incapacitate a target.
    2. Bayonet - rifle has a free bayonet.
    3. Suppression Shot - single shot that makes enemies fear to leave cover.
    4. Sniper Shot - single massively powerful shot that can only be fired upon enemies that do not see you.
    5. Quickshot - can use Suppression and Wounding Shot as quick actions.

  • Pistol
    1. Snapshot - quick single attack.

  • Info Support
    1. Satellite Scan - a satellite takes some photos of an area.

  • Fire Support
    1. Mortar Strike - volley of light artillery

  • Charisma
    1. Attractive - bonus to charisma checks.

  • Stealth
    1. Quiet - bonus to stealth.
    2. Tracker - bonus to tracking.
    3. Hide and Seek - bonus to stealth.
    4. Maskirovka - become invisible if you remain still.

  • Armour
    1. Light Armour - +10HP

  • Willpower
    1. Mind Over Matter - +10HP

  • Intelligence
    1. Sharp - bonus to intelligence checks.
    2. Comprehension - bonus to deciphering languages.

  • Slight of Hand
    1. Card Trick - distract a single target.
    2. Hidden Weapon - hide a one-handed weapon on you.

Command Class(es):

  • Fire Support:
    • Sniper Team A:
      • Häyhän - Sniper
      • Merc Ader - Spotter

Inventory:
Silenced Sniper Rifle
Silenced Pistol
Light Armour
Silenced Knife?
Deck of Cards
Wrist-Computer
Darwinian Book
Green Darwinian Sniper's Cloak
Darwinian Accelerator
Pastries!
Hawk Pendant
 
Name: Warmaster Trajan
Race: Dwarf
Gender: Male
Allegiance: Haven....for now
Height: 4'9
Weight: 215
Background: Always a fierce warrior, Trajan is one of the most vicious and ruthless dwarfs alive, akin to even the fierceness of some dragons. He has devoted his life to war and battle, along with an overall quest of finding the Stonekings, leaders of the dwarves of old....even though not one has been seen for centuries. He is determined to lead the dwarves to glory, and reveres the dragons for their battle prowess. Should any dare to threaten either race....may only the Stonekings save them from his wrath. He works out in the furnaces twice a day when he is around them, although that is rare for he prefers the field of battle and honing his skills in the mountains to the metalworking furnaces, even though he is adept at metalworking.
Age: 32
SP: -3
Used Constant SP/Total: 0/0
HP: 70/70
Inventory: 116 gold royals, fancy hat, War Hammer, Accelerator, invader accelerator
Powers/Abilities:

Earth Magic
I: Dust Cloud - hides an area from view.
II: Stone Armor - encases your body in rock. +20HP.
III: Rock-tossing - can throw rocks long distances.
IV: Quake - causes earth to open up under target.
V: Earth Mastery - .... do I need to explain it?

Willpower
I: Mind Over Matter - +10HP
II: Toughness - +10HP

Armor
I: Light Armor - +10HP.

Warhammer
I: Hammer Time - bonus with hammer.
II: Viking Strike - powerful single attack.
III: Sunder - shatter enemy weapon.
IV: Thor's Hammer - +10 HP.

Energy magic
I: Pulse - single attack.
II: Shield - blocks moderate damage.
III: Pulse Storm - 5 Pulses fired in quick succession at an area.

Rifle
I: Wounding Shot - single shot aimed to incapacitate a target.

Light Magic
I: Glow - create a small ball of light in any desired color.

Charisma
I: Attractive - bonus to charisma checks.
II: Touch - single powerful charisma attack.


Command Class: Warmaster

Mages: (2)
Vresn [R](1+CrNaNOLE)
Firte (1+3L+DV)
 
Name: Richard (I won't tell you my surname, so quit asking.)
Age: 64 (Older than you are, that's for sure.)
Gender: Male (If you think I'm a lady, your eyes are much worse than mine.)
Affiliation: Haven (I don't care for politics, so long as it leaves me the hell alone)
HP: 10
Physical Description: Elderly looking; graying brown hair; 5 foot 7 inches; 136 lbs.; sharp, brown eyes; wears modest clothes.
Background: Richard tells little about his past, either out of shame, caution, or the fact that you are annoying and should shut up. Either way, he says he's been wandering around Jinon for a while now, and if pressed as to why, he'll glare at you if you are lucky, and maybe hit you with his staff. He also can shoot fire from his hands, so that's a reason not to annoy him. Remember, old age and treachery trumps youth and skill.
Stuff: Walking staff; 7 Royals; 1 Pastry; Sword

SP: 1
Skills/Powers:
Fire I: Finger Lighter - flame busts over your thumb.
Fire II: Fire Whip - whip them into shape!
Fire III: Fire Ball - a single blast of flame that deals high damage to a small group.
Fire IV: Fireshield - wrap yourself in a shield of flame for one round. Cannot act while in shield.
Fire V: Fire Mastery - can manipulate flames to your heart's content!
Air I: Gust - disorients enemies.
Air II: Burst - yank an object from someone's grasp.
Air III: Wind-wall - floor everyone, friend and foe, in a target area.
Air IV: Assisted Leap - jump good.
Air V: Air Mastery - you can dominate air!
Energy I: Pulse - single attack.
Presence I: Inspiring - 1SP worth of free, auto-replaced troops.
Intelligence I: Sharp - bonus to intelligence checks.
Intelligence II: Comprehension - bonus to deciphering languages.
Intelligence III: Eidetic Memory - bonus to intelligence checks.
Intelligence IV: Fast Learner - +1 free LVL1 power(no restriction).
Sword I: Fencing - bonus with sword.
Sword II: Parry - block one melee attack per round.
Sword III: Sword Throw - powerful attack, but sword is . . . you know, THROWN.
Sword IV: Shatter - melee attack that breaks opponent's weapon/shield.
Sword V: Dragon Blade - obscenely powerful single attack.
XXXX I: XXXX - XXXX XXXX XXXX
 
Name: Rémy LeBeau
Age: Early 20s
Faction: Havenian
Background: Bleh, I'll fill this in later.
SP: 5
HP: 30

Abilities:

Energy Magic
I: Pulse - single attack.
II: Shield - blocks moderate damage.
III: Pulse Storm - 5 Pulses fired in quick succession at an area.
IV: Blast - slam a wave of force into a target at melee.
V: Expulsion - produce a blast of pure energy that knocks back everyone around you.

Illusion Magic
I: Deception - make a small object look like any other object of the same size.
II: Impersonate - look and sound just like someone else!
III: Spectres - surround yourself with a dozen illusory soldiers!
IV: Overconfidence - surround yourself with a dozen illusory soldiers of the enemy!
V: Terrorize - create the illusion of whatever a target fears most, paralyzing him/her for 2 rounds.

Slight of Hand
I: Card Trick - distract a single target.
II: Hidden Weapon - hide a one-handed weapon on you. (This would be a small knife.)
III: Lockpick - no lock can resist your touch!

Martial Arts
I: Technique - passive bonus to unarmed combat.
II: Pressure Strike - single powerful unarmed move.

Stealth
I: Quiet - bonus to stealth.
II: Tracker - bonus to tracking.

Escape Artist
I: Slippery - bonus to escaping bonds.

Willpower
I: Mind Over Matter - +10HP
II: Toughness - +10HP

Additional Inventory:
Deck of Cards
Accelerator
Bo Staff
A Generic Cajun Pastry
 
Name: Dai-Sonazar
Age: 26
Side: Haven
Skill Points: 5
Gender: Male
Nationality: Jinon
Bio:

Skills

Mages

2 Command Points
1st Elite Sentinel Fire Team (2)
-Psionic Shield

1st Sentinel Squad (4 Sentinels, 2 Command Points)
2nd Sentinel Squad (4 Sentinels)


Camo
I: Disguise - make one person look subtly different.
II: Ambush - make a small group disappear it they remain still and the terrain is clement.

Presence
I: Inspiring: 1 SP
II: Engaging: 2 SP

Illusion Magic
I: Deception - make a small object look like any other object of the same size.
II: Impersonate - look and sound just like someone else!

Charisma
I: Attractive - bonus to charisma checks.
II: Touch - single powerful charisma attack.
 
.....But not another haven prologue?
 
Name: Amelia Velgrande("Rachel Fikestun")
Age: 19
Gender: Female
Allegiance: Haven
Skill Points: 0
Hit Points: 30
Nationality: Jinon.
Description: 5'6, Brown eyes, brown skin, extremely fit.
Bio: Amelia Velgrande was an award-winning gymnast from Kaluge, but she was ordered arrested by the royal family in connection to an attempted assassination. She has evaded the law up until this point, and goes under the name of "Rachel Fikestun". Her confirmed activities up to this point have included cooking for a boarding house and receiving camouflage & disguise training from several bums in exchange for sex. Considered an enemy of the State by Jinon.

Skills:

Martial Arts:
I: Technique - passive bonus to unarmed combat.
II: Pressure Strike - single powerful unarmed move.

Willpower:
I: Mind Over Matter - +10HP
II: Toughness - +10HP

Intelligence:
I: Sharp - bonus to intelligence checks.
II: Comprehension - bonus to deciphering languages.
III: Eidetic Memory - bonus to intelligence checks.

Stealth:
I: Quiet - bonus to stealth.
II: Tracker - bonus to tracking.

Ninjutsu:
I: Throwing Stars - small metal stars that can be thrown to wound and distract.
II: Projectile Catch - catch a ranged attack.

Escape Artist:
I: Slippery - bonus to escaping bonds.

Sleight of Hand:
I: Card Trick - distract a single target.

-Nukeknockout
 
Name: Jake Featherston
Age: 25
Side: Federation
Gender: Male
Nationality: United States Military District
Description: 5 foot 8. Black hair. Brown eyes.
Bio:

Jake Featherston was born in the former United States. He played a minor role in the American Uprising, and fought briefly for FA before it became evident that their position was untenable. He defected to the Federation and was drawn into the role of fire support.

Jake Featherston loves his position. He provided artillery support during a few battles in the Uprising. He has developed a reputation for ruthlessness, and supports lobbing artillery shells as a first resort in conflict. Featherston jumped at the opportunity to see what he could do on Haven.

Personality-wise, Featherston is extremely petty and vindictive, taking the slightest mistake or remark as a personal affront and then vowing to take vengeance on the perpetrator. He doesn't care much for loyalty, unless its to him.

Health: 30
Skills:
  • Submachinegun - 1SP
    1. Quickshot - fires a spray of bullets at an area, dealing light damage to everyone inside.

  • Fire Support - 6SP
    1. Mortar Strike - volley of light artillery.
    2. Howitzer Bombardment - volley of heavy artillery.
    3. Rocket Strike - barrage of unguided rockets.

  • Air Support - 10SP
    1. Strafing Run - a jet swoops by and strafes a large area with a gatling cannon.
    2. Bomb Strike - a jet pounds a cluster bomb into the target area.
    3. Gunship Support - a helicopter gunship flies in for one round, engaging enemy targets with rocket pods and a heavy cannon.
    4. Napalm Strike - jets coat the target area in FIRE! Area denial weapon.

  • Information Support - 3SP
    1. Satellite Scan - a satellite takes some photos of an area.
    2. Satellite Observation - a satellite performs detailed thermal and video scans of an area.

  • Grenades - 3SP
    1. Frag Grenade - a basic fragmentation grenade!
    2. Smoke Grenades - create a cloud of smoke as you rethink how you wound up in this situation.

  • Willpower - 1SP
    1. Mind Over Matter - +10HP

  • Charisma - 6SP
    1. Attractive - bonus to charisma checks.
    2. Touch - single powerful charisma attack.
    3. Silver Tongue - increased bonus.

  • Charisma - 6SP
    1. Diagnose - heal 1HP.
    2. First Aid - heal 3HP.
    3. Surgeon - heal 5HP.

  • Camouflage- 3SP
    1. Disguise - make one person look subtly different.
    2. Ambush - make a small group disappear it they remain still and the terrain is clement.

  • Armor - 1SP
    1. Light Armor - +10HP.
Leftover: 7SP

Inventory
 
Name: James Longstern
Age: 25
Side: Federation
Gender: Male
Description: 6 feet, Blond, Brown Eyes,
Bio:
Born the 9/11 on 2004, it is unknown where, he moved through Europe during his childhood, studying a wide variety of languages, and learnt in very different systems. He developed a huge interest in books since very early in his life, and devoted himself to the study of the most varied subjects that appeared interesting to him. Eventually he grew bored with his life, as the American Uprising took place, and became really interested in the military lifestyle. When the Stellar War started, he enlisted seeking new experiences and a practical application of his knowledge.

Skills:

Full Intelligence tree.

Vehicles Lvl II

Metro GM Mode: Please list the powers you have under each tree as it makes GMing easier. Also, you have 3 SPs left over.
 
Oh, sorry, this is my first game, so I don't know how this goes. Edited, including the unused SP
 
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