Tamriel scenario for FFH Fall Further

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May 30, 2003
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I made a Tamriel scenario for Fall from Heaven modmod Fall Further.

Minimap screenshot:
tamriel.jpg



Requirements:

+ Civilization 4 BtS latest version
+ Fall from Heaven latest version
+ Fall Further latest version


Scenario features:

+ Many, many Tamriel locations on map, including prebuilt cities.
+ 11 different factions fighting for supremacy


Playable factions:

+ The Empire led by Tiber Septim - normal difficulty
+ Morrowind led by Helseth Hlaalu - normal difficulty
+ Skyrim led by king Harald - normal difficulty
+ Hammerfel led by king Thassad II - normal difficulty
+ Kingdom of Shimmerene led by King of Shimmerene - normal difficulty
+ Valenwood led by Camoran Usurper - normal difficulty
+ Elsweyr led by Mane Rid-T'har-ri'Datta - normal difficulty
+ Blackrose led by Red Bramman - normal difficulty
+ Tsaesci led by Kolsehvan - very hard difficulty
+ Coral Kingdom led by Mannimarco - hard difficulty
+ Pyandonea led by Orgnum - normal difficulty


FAQ:

Q: What part of Tamriel history is it ?
A: None. It's a fictional scenario where the factions are led by their historically strongest seperatist leaders, to ensure maximum fun and game balance.

Q: Why i start with no units and such a huge debt ?
A: To balance out the weakest factions. But you have many historic villages-towns around, to quickly build up your income.

Q: Why are there so many elves?
A: Tamriel setting has huge elven populations, that's why.

Q: Why did you choose that regional power instead of this ?
A: Because i chose the most united ones.

Q: Why is Yokuda not a faction ?
A: It was sunken. And reemerged. People usually can't breath under water, so they drown.

Q: Why isn't Atmora a faction ?
A: They would be basically the same and aligned with Skyrim/King Harald, also, on the map there was no Atmora continent.

Q: Why isn't Aldmeris a faction ?
A: By Tamriel lore Aldmeris is probably a myth only and it wasn't on the map anyway, so i didn't add yet another elven faction.

Q: Why isn't [your favourite noncontinental little island kingdom/tribe] as a playable faction ?
A: Because i didn't have that place on the map and because they historically were too small to actually start any real expansion or conquest.

Q: Why there is only Tsaesci from Akavir, where's the other Akavir factions ?
A: I assumed Tsaesci conquered them. Also, FFH/FF doesn't have any good cat and dragon civilizations, so these other Akavir factions had to lose to the cruel Tsaesci warlords.

Q: The location placement is really s****y.
A: The original precision of Tamriel maps is the same quality. Map scale varies even on the same map, so... did what i can.

Q: Why is my favourite leader of such alignment, is that really historical/lore correct ?
A: Well, consider he's in good/bad/neutral mood. I just didn't wanted to edit leader characters, so i left it as it is. But alignment can be easily adjusted in many ways in FFH/FF.

Q: Why does my leader have so unappropriate/lore uncorrect traits ?
A: I just didn't wanted to add additional files besides the original scenario file, sorry. But at least the download is small and installation easy.



Have fun! :mischief:



P.S. Huge thx to -sr for the wonderful Tamriel map ;)
 

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Looks awesome! Is this only for FFH Fall Further or will it work with other modmods?

Regardless, excellent work. I'm gonna have to try this.
 
Looks awesome! Is this only for FFH Fall Further or will it work with other modmods?

Regardless, excellent work. I'm gonna have to try this.

I'm going to guess that it's just for FF as it is quite different even from RifE (which took a ton of the concepts from it). I would love an answer from someone with more experience in this type of thing than me though because I'd prefer to play it in RifE. Regardless I'm probably going to download it this weekend and give it a shot because it looks so neat.

Has anyone else tried it? Reviews?
 
great map i really like it and the lore that goes behind with it because I played morrowind a little back in the day.
only problem, a huge one though, is barbarians combined with upkeep costs. Of the 4 civs I played, 3 get wiped out by barbs from games start despite forcing warriors asap.
The illyans do their world event thing on approximately turn 10 on normal speed, which disables all production for 20 turns. Barbarians seem to appear on turn 28, with almost all cities either defenseless or close to defenseless.

Moreover, you lose your stationed units in cities because of unit strikes (oddly enough, it didnt happen to me when I played as illyans but it did when I played for morrowind). The tamriel world and the empires that start in the map end up as a barbarian world. I must say, its a frustrating start to witness you empire helplessly crumble away from game start and even have your capitol taken.

Playing as illyans is pretty fun though, except the fact that most other civs will be rampaged by barbarians (the "empire" was reduced to one city in a matter of like 100 turns despite me not using my world event thing)

I even went as far as giving each civ a great wall to protect from barbs when i tried playing morrowind. I promised I'd take it out after 100 turns. But alas, my frustration grew tenfold when I realized my stationed troops will dissapear and 100 turns will not be nearly enough.

I really liked the map and the detail though. and perhaps iam doing something wrong. please help. i use monarch/emperor and I didnt change any custom settings
 
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