erez87
Lord of Random
- Joined
- May 16, 2002
- Messages
- 13,500
to Creat a nation you will need to give this Info:
Country name:
Player:
Capital (if you want):
Army: Small or Tiny
Navy: Tiny or Small
Air force: N/A
Economy: 4
Goverment: Despotism
Culture: 1 religion: ___
Education: 1
Age: 1
Living standarts: 2
Confidence in leader: 2
thats it for now.
I will use numbers in the nations Info! just know this...
To grow Economy you need to waste a full turn on it. thats mean you can't do anything else if you upgrade economy.
economy will get lower in wars (espaicaly loosing wars), embargoes and other pricy stuff.
Economy in level 4 can only handle other stuff to level 4, only a world class economy can do everything, but you will need to work hard to make her stay like that...
If you want tp upgrade army to next age, you can't grow army that turn, and it will lower your army size.
You cannot grow Confidence and Living standarts.
You can only Grow to 3 things each turn.
Army and navy, after reacing maximum can grow National guards for army, Coast guard, and Air guard.
SETTELING DOES NOT COUNT AS ANYTHING
you can do it all the time everywhere, and you can still do other 3things exapt for it...
if i'm forgeting somthing, tell me!
Levels:
Army/Navy/Air force sizes:
1- Tiny
2- Small
3- Medium
4- Large
5- Very large
6- Huge
7- Gigantic
8- Imperial
Economy:
1- Depression
2- Recession
3- Slowing
4- Steady
5- Growing
6- Booming
7- World Class
Confidence in leader:
1- Rebellious
2- Wary
3- Friendly
4- Faithfull
Other:
1- None
2- Rudimentry
3- Stable
4- Good
5- Booming
6- World class
Ages:
1- Stone Age: Men with clubs
2- Bronze Age: Men with Bronze Weapons; tiremes
3- Iron Age: Swordsmen, archers; fire tiremes
4- Classical Age: Swordsmen, archers, and pikemen; fire tiremes
5- Dark Ages: Swordsmen, crossbowmen, pikemen, and catapults; Caravels (without cannon or ocean crossing ability)
6- Age of Chilvary: Swordsmen, longbowmen, pikemen, catapults, and knights; caravels (without cannon)
7- Late Middle Ages: arbuequs, cannon, pikemen, knights, swordsmen; caravels
8- Gunpowder Age: Musketmen, cannon, cavalry; frigates, galleons; battle balloons
9- Industrial Age: riflemen, cannon, cavalry, gatling guns; ironclads, steam-frigates; battle balloons
10- Early Modern Age: Infantry, Machine Gunners, artillery, barrels (early tanks); destroyers, battleships, submarines; biplanes
11- Middle Modern Ages (tanks and blitzkrieg, coming to a NES near you)
12- Late Modern Ages (modern armor, ICBMs, terrorists, and nuclear subs, boy that wil lsure be fun)
13- Genetics Age (warrior clones, longer lasting lives, imporved medicine, it will be up to you all to decide this age of the future)
14- Space Age (age of space fleets and almost "Star Wars" battles)
Goverment types:
- The ones with * next to them can be chosen now.
Despotism.*
Ancient Monarchy.
Oligiarchy.
Ancient Republic.
Ancient Democracy.
Ancient Theocracy.
Feudalistic Monarchy.
Confederation.
Theocracy.
Republic.
Communism.
Parliamentary Monarchy.
Dictatorship.
Democracy.
Religions:
Any religion is welcome
Every turn you will be welcome to sugest a new thing to the game, making it better for you (like traits)
If you wanna add traits to my game to, please give me stuff for it...
Country name:
Player:
Capital (if you want):
Army: Small or Tiny
Navy: Tiny or Small
Air force: N/A
Economy: 4
Goverment: Despotism
Culture: 1 religion: ___
Education: 1
Age: 1
Living standarts: 2
Confidence in leader: 2
thats it for now.
I will use numbers in the nations Info! just know this...
To grow Economy you need to waste a full turn on it. thats mean you can't do anything else if you upgrade economy.
economy will get lower in wars (espaicaly loosing wars), embargoes and other pricy stuff.
Economy in level 4 can only handle other stuff to level 4, only a world class economy can do everything, but you will need to work hard to make her stay like that...
If you want tp upgrade army to next age, you can't grow army that turn, and it will lower your army size.
You cannot grow Confidence and Living standarts.
You can only Grow to 3 things each turn.
Army and navy, after reacing maximum can grow National guards for army, Coast guard, and Air guard.
SETTELING DOES NOT COUNT AS ANYTHING
you can do it all the time everywhere, and you can still do other 3things exapt for it...
if i'm forgeting somthing, tell me!
Levels:
Army/Navy/Air force sizes:
1- Tiny
2- Small
3- Medium
4- Large
5- Very large
6- Huge
7- Gigantic
8- Imperial
Economy:
1- Depression
2- Recession
3- Slowing
4- Steady
5- Growing
6- Booming
7- World Class
Confidence in leader:
1- Rebellious
2- Wary
3- Friendly
4- Faithfull
Other:
1- None
2- Rudimentry
3- Stable
4- Good
5- Booming
6- World class
Ages:
1- Stone Age: Men with clubs
2- Bronze Age: Men with Bronze Weapons; tiremes
3- Iron Age: Swordsmen, archers; fire tiremes
4- Classical Age: Swordsmen, archers, and pikemen; fire tiremes
5- Dark Ages: Swordsmen, crossbowmen, pikemen, and catapults; Caravels (without cannon or ocean crossing ability)
6- Age of Chilvary: Swordsmen, longbowmen, pikemen, catapults, and knights; caravels (without cannon)
7- Late Middle Ages: arbuequs, cannon, pikemen, knights, swordsmen; caravels
8- Gunpowder Age: Musketmen, cannon, cavalry; frigates, galleons; battle balloons
9- Industrial Age: riflemen, cannon, cavalry, gatling guns; ironclads, steam-frigates; battle balloons
10- Early Modern Age: Infantry, Machine Gunners, artillery, barrels (early tanks); destroyers, battleships, submarines; biplanes
11- Middle Modern Ages (tanks and blitzkrieg, coming to a NES near you)
12- Late Modern Ages (modern armor, ICBMs, terrorists, and nuclear subs, boy that wil lsure be fun)
13- Genetics Age (warrior clones, longer lasting lives, imporved medicine, it will be up to you all to decide this age of the future)
14- Space Age (age of space fleets and almost "Star Wars" battles)
Goverment types:
- The ones with * next to them can be chosen now.
Despotism.*
Ancient Monarchy.
Oligiarchy.
Ancient Republic.
Ancient Democracy.
Ancient Theocracy.
Feudalistic Monarchy.
Confederation.
Theocracy.
Republic.
Communism.
Parliamentary Monarchy.
Dictatorship.
Democracy.
Religions:
Any religion is welcome

Every turn you will be welcome to sugest a new thing to the game, making it better for you (like traits)
If you wanna add traits to my game to, please give me stuff for it...